libSDL2-devel-32bit-2.0.3-14.1>t  DH`pY5 /=„6&)07{m-*:hO7OGZQ27lZFNL05|-?L#Աnж7UE! \V0.`"&%T9+l S|,;P~dVz#wcD-BOѳaMaA|ZE6 !ǐ@5y% /vs'g0oՂ(Fh=ْZÜqEG:; b9c9066a4ee519a4fff746f8bf1e95a250f40d97 Y5 /=„-w8SQ‚&n/KFd.t0 &uo7/B~VǰsCyF CS@q`v4gH~8eY%f)J˘)\8}ف^|fe^k%[ii pZ{'CJbːN-٩6|r?$ޡ0a$rK8/\b3wct>8?d ! >    * 4 H  `x(8 9P :: G<HPIdXlYx\]^b cdKePfUlWulvwxyClibSDL2-devel-32bit2.0.314.1SDL2 Library Developer FilesThis package contains files needed for development with the SDL2 library.Y5lamb05openSUSE Leap 42.3openSUSEZlibhttp://bugs.opensuse.orgDevelopment/Libraries/X11http://libsdl.org/linuxx86_64AAY5Y5Y5Y5Y50d6fb05fb6148690f156c6d88e5cb062fcb2a16c87fc0752cb364dc20882d709libSDL2-2.0.so.0.2.1rootrootrootrootrootrootrootrootrootrootSDL2-2.0.3-14.1.src.rpmSDL2-devel-32bitlibSDL2-devel-32bitlibSDL2-devel-32bit(x86-32)@   /bin/shlibSDL2-2_0-0-32bitlibSDL2-develrpmlib(CompressedFileNames)rpmlib(PayloadFilesHavePrefix)rpmlib(PayloadIsLzma)2.0.32.0.33.0.4-14.0-14.4.6-14.11.2YT@T@TSS,S,S!R{RnQR R sreeves@suse.comschwab@suse.dejengelh@inai.dejengelh@inai.dejengelh@inai.demailaender@opensuse.orgmailaender@opensuse.orgmailaender@opensuse.orgmailaender@opensuse.orgprusnak@opensuse.orgjengelh@inai.deprusnak@opensuse.org- Add SDL-bnc1062784-check-overflow-xcf-props.patch. Fix CVE-2017-2888, bnc#1062784- libspe2 only exists for ppc and ppc64- Drop old arts/esound soundserver support.- Remove SDL2 obsoletes (we never had packages of that name). Copy current Provides to baselibs.conf.- Update to new upstream release 2.0.3 * This is a minor bugfix release to take care of creating an OpenGL context on Mac OS X.- Added missing build dependencies * arts * dbus * udev * tslib - Removed unrecognized options: --disable-video-svga, --disable-video-ps3- Use pkgconfig everywhere - Fix the build on SLE using prjconf- Update to 2.0.2 * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values * Added an API to load a database of game controller mappings from a file: SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW() * Added game controller mappings for the PS4 and OUYA controllers * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() * Added SDL_DetachThread() * Added SDL_HasAVX() to determine if the CPU has AVX features * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc. * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior. * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping. * testgl2 does not need to link with libGL anymore * Added testgles2 test program to demonstrate working with OpenGL ES 2.0 * Added controllermap test program to visually map a game controller * Fixed fullscreen and focused behavior when receiving NotifyGrab events * Added experimental Wayland and Mir support, disabled by default - Added SDL2-devel provides- Update to version 2.0.1: * Added an API to get common filesystem paths in SDL_filesystem.h: SDL_GetBasePath(), SDL_GetPrefPath() * Added an API to do optimized YV12 and IYUV texture updates: SDL_UpdateYUVTexture() * Added an API to get the amount of RAM on the system: SDL_GetSystemRAM() * Added a macro to perform timestamp comparisons with SDL_GetTicks(): SDL_TICKS_PASSED() * Dramatically improved OpenGL ES 2.0 rendering performance * Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE * Fixed float audio support with the PulseAudio driver * Fixed missing line endpoints in the OpenGL renderer on some drivers * X11 symbols are no longer defined to avoid collisions when linking statically- add SDL2 provides- Some metadata spruce-up: add current URLs, softer wildcarding in the files list, more robust make install call - Reduce build dependencies - Optional signature verification in local builds- created package (version 2.0.0) - based on SDL package2.0.32.0.3-14.12.0.3-14.1baselibs-32bitbinsdl2-configlibSDL2.solibSDL2main.a/usr/lib//usr/lib/baselibs-32bit//usr/lib/baselibs-32bit/bin/-fomit-frame-pointer -fmessage-length=0 -grecord-gcc-switches -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector -funwind-tables -fasynchronous-unwind-tables -gobs://build.opensuse.org/openSUSE:Maintenance:7397/openSUSE_Leap_42.3_Update/e3a98f897c81e34fd9315e3bb1c7a174-SDL2.openSUSE_Leap_42.3_Updatecpiolzma5x86_64-suse-linuxdirectoryPOSIX shell script, ASCII text executablecurrent ar archiveR?] crt:bLLDXR0I'NL-ݢ=>Ph$P*g[}hDFD>9SHjDV)^F=!dhsdD"GE„.G9e-cZE2GkN^ts:d.uy2\.v Ӌ1~SSD]ͣi#Vː䫶HLrz#o> 7d4- 6Xƀ̑7e&laov*sv Ǎ#d!olSI7)rlO֢CLwݜ)>X_W*i}+:blxr~ɬ}+# 1eUejF@SIphMDdNf8u` s ;ZpapO{XɊ)+`1\EDj V,I$ͱ IR5m6_feQJ UlCt!3ZŞ!)`ĈaYDác;@Z/8> XߕIVjd[Rod/1>5DŽ#FGPOk6XW@aSY'5Wj({b+Ev$yFO@7{E-vL'T^|Oe{\Fh2+=$"o&+*߷ӣݜ˯%͘&U.ߩw3Ͱ5*8D|PlUZJƭOXd 8Fo\ſ4V# x%t9霥+fqW]g5=]',,n@ J}qG'yJʱ\c:\v چ 2=a9Lv%}W228ʨh(ڲ̲$e} 㷃[F7KݝVGtɶ"]J>д%ImO<$B‹ml vYT Uqs,# =.GzC/YH^!U܆Y;`}YHc AхO dꗐL`pu[4=WQ7RN !+EOg0굂Zw& GDxO:N\n&&)%dTu$pK&= ~Ԑ2lSQ N"xbrpӬ<tTbݓ0W3LWw#nP?EixF̑~uoXO'M|~A@ g۠xuhHxnYs{E7.wZwm7>;ڹ wB:ڵƞ%Wd-v2 qz 6-N %o   :QG?<ѷwS,ANnNM}:n%yNn=eYC}ϙ؁z(p%Ոvht4g O1N?4T1iwMrh_;dJe0Qf~f͘ H0d) , &2-Tp۱g|΢ b/?t1Y8zxusdbVEO|gwyѠr슐T)@ 6/geB8` dp[j<,R;7QV%^mNe_ a辭T?`f<{c7vV~\(mhJ$*b£A)|S=Rl<Ƭ˷q5_GeEUN7U[\gɏ7#]fdj>㆖&x)Hᰴ N՝^RJ80.UmL7%@"|8P7MO4>zy[L