blender-2.79b-lp150.2.3.1<>,l[ /=„vF4LK{w=ԝ/wUOx.+lhj7lm[Q{n Ѳ{$  i)J!E 7'ñj}l'|K^: 5kom=>!ϿtB<0nCq96$7Ir~TUaGA݃ǫ;uo6NݵoI&q4m̨hIm`g~CbRu.-dJ,?)C#F%R gR>Dw?wd   A`dpt C ) 5 M 8 xdPtd 4xx'Ax('8's9)s:3es>Gw@GFGGGH_Iw|X}x Y} \}]^b"Lc"d#e#f#l#u#v;(wCx[yszww wcwlwpwvwCblender2.79blp150.2.3.1A 3D Modelling And Rendering PackageBlender is a 3D modelling and rendering package. It is the in-house software of a high quality animation studio, Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions. Use Blender to create TV commercials, to make technical visualizations, business graphics, to do some morphing, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented.It includes tools for modeling, sculpting, texturing (painting, node-based shader materials, or UV mapped), UV mapping, rigging and constraints, weight painting, particle systems, simulation (fluids, physics, and soft body dynamics and an external crowd simulator), rendering, node-based compositing, and non linear video editing, as well as an integrated game engine for real-time interactive 3D and game creation and playback with cross-platform compatibility.[ cumulus2RLopenSUSE Leap 15.0openSUSEGPL-2.0-or-laterhttp://bugs.opensuse.orgProductivity/Graphics/3D Editorshttp://www.blender.org/linuxx86_64 touch --no-create /usr/share/icons/hicolor >/dev/null 2>&1 ||: if [ $1 -eq 0 ] ; then touch --no-create /usr/share/icons/hicolor >/dev/null 2>&1 ||: gtk-update-icon-cache /usr/share/icons/hicolor >/dev/null 2>&1 ||: finHXlz-sp>p>p>p>p>p>p>{IPkO3 D44444444444444444444444484848484848484844444444444444444444484848484844444444444uTUl  0[ 7JK^i8% I1'3i*uRR(V]4Ox !~E,0}l^ .-3(mKQ5x\476ht)M/6,. r*;cDsX]"6;D,XP K)m7 "k3)E$Tf UB^`Ui54Jpe΃ uABm\D H :aQNzHkS]ok&:\D![L G\.E)15 7$TTN}Cd.$ _b 5wC 8    -"6J2GF[8:mT@QG!LG (o1*o00 # y$qye$ , "\>7O> Ă &>ulq4s.b X 0hUt   Y  ^9Y(x k>tMa°-)v 7Z6 P "w / , :"e$ ^' иD'F @P c: 69*zyM*,D yy5I =^ ?{O "#m?eX"1%27 n-[95).213X 1(+gQv%>$ V\zS#8 7`-MNojط  &  R  Q G;/ K/K4ZN4B 'mL ^ sh&>D sR_bu6ɫ59*6GV9 B:B ]9vQ>{*> U; }L 8h_2cT_M`o; WHL*'B4GXjS - }*'',ZZ<!'20dHW6Y W.^I;::a+>lZ!H;(Rrs?1 lc--zsX#r$O96# 5m@[ B]2J ePq4~H :-7i<&5&*Q/h*j}<(s`=Pa:+m1 x"1:o8 U3C,<"Y(4tw0T6.c/1QOl+ #^-MU I61; xgS%B' ^v%&(GvVi HE tt8Tk 86." '* %H"X ;YK 3h[')#Q;yF-[e R C9+k![4;5)0})WaWut9tsmmmWSSWSSWS 2X/Yb*<n'#:8:9>>:>>::`_^KJNStxxvszu$Q=,q #Y %n0ZEU,,bXo cRx,F8*5.5 =k0/0Д!~+P6A*](r6qzJ9N @$( /G$x.%#h<K\J8  u{ D   e|~:1E 1,FMKS ]U \Ah7(N 8n'*/ׁA큤AAAA큤A큤A큤A큤AAA큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤AA큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤AA큤A큤큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤큤큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤AA큤A큤A큤A큤A큤A큤A큤A큤A큤AAA큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤AA큤AA큤A큤A큤AA큤AA큤A큤AA큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤A큤AAA큤A큤A큤A큤A큤큤큤A큤A큤A큤A큤A큤AA큤A큤AA큤A큤A큤A큤A큤A큤A큤A큤A큤AA큤A큤A큤A큤A큤A큤A큤A큤A큤AA큤A큤A큤A큤A큤A큤[[[[[[[Z[[[[[Z[ZZZZZZZZZ[Z.Z.Z.Z.Z.Z.Z.[Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.Z.ZZ.Z.[[[ZZZZZZZZZZZZZZZZZZ[ZZZZZZZZ[ZZZZZZZZZZZZ[Z[YYYYYYYYY3Z[ZZZ[ZZZYYZZZZZYZZZYZYZYZYY[ZYYYZYZZZ[ZZZZZZZZZZ[ZYYYYYYYZYYYYZYYZ[Y[ZZZZZZZZZZZZZZZZZZZZZZZZZZ[ZZZZZZZZZZZZZZZ[[ZZZ[ZZZZZ[ZZZZZZZZZ[ZZZZZZZZZZ[ZZZZZZZZZ[ZZZZ[ZZZZZZZZZZZ[ZYZZZZ[ZZZZZZZZZZZY3Z[Y3[Y3Y3Y3[ZSrDT!<[Y3RY3[ZZ[YY[Z[[[ZZ[Z[[[[[[Z[Z[[Z[ZZZ[Z[ZZZZ[ZZZZ[ZZZ[WmZRZ[Z[ZZ[ZZZZ[ZZRZRZRZZRZZZ[Y[ZYYYYYYYYZYYYYYYZZYZ[ZZYYYT!stephan.barth@suse.comstephan.barth@suse.comstephan.barth@suse.comstephan.barth@suse.comstephan.barth@suse.comstephan.barth@suse.comcoolo@suse.debadshah400@gmail.comhrvoje.senjan@gmail.combadshah400@gmail.comkshkss@gmail.comdvaleev@suse.comdavejplater@gmail.comschwab@linux-m68k.orgcobexer@gmail.comschwab@linux-m68k.orgpgajdos@suse.comRene.vanPaassen@gmail.comdvaleev@suse.comp.drouand@gmail.comidonmez@suse.comcoolo@suse.comRene.vanPaassen@gmail.combadshah400@gmail.comdavejplater@gmail.comdimstar@opensuse.orgdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comidoenmez@novell.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comdavejplater@gmail.comjengelh@medozas.dedavejplater@gmail.comdavejplater@gmail.comcrrodriguez@opensuse.orgdave.plater@yahoo.co.ukdave.plater@yahoo.co.ukdave.plater@yahoo.co.ukdave.plater@yahoo.co.ukdave.plater@yahoo.co.uk- Only allow headers for x86_64 arch.- Package blender cycles headers in blender-devel sub package to fix boo#1094777. - Remove Compatibility_Warning.txt.- Update to release 2.79b. - Upstream changes: This is a bug fix release.- Remove xorg-x11-devel from buildrequires. - Reorder/rework buildrequires, packages libao-devel, libdrm-devel, libexpat-devel,libvorbis-devel,openssl-devel, libsamplerate-devel are not required and were removed. - Build using -DWITH_SYSTEM_LZO so lzo-devel is actually used.- Update to release 2.79a - Upstream changes: Blender 2.79a features a new Denoiser, PBR Shader, Shadow Catcher, Filmic Color Management, AMD OpenCL improvements and much more. All of that plus over a massive 900 bug fixes!- Do not BuildRequire openSUSE-release: in TW, this is a daily changing package, invalidating blender daily. There is no information a package would require, which is not also available in distribution-release (which exists for this very purpose and can be used across SUSE distributions, incl. Leap/SLE).- Update to release 2.79 - Remove blender-system-audaspace.patch incorporated in this version - Now build with ffmpeg and cyles unconditionaly. - Added blender-2.78-C++11-build-fix.patch for future openvdb build. - Specifically require audaspace-plugins to fix boo#1057965. - Add Compatibility_Warning.txt to warn about 2.78/2.79 compatibility problems on installation. - Upstream changes: * Cycles: Built-in Denoising, Shadow catcher,Principled shader, AMD OpenCL optimizations. * Grease Pencil: New frame interpolation tools, per-layer onion skinning. * Alembic: Improvements to compatibility, stability and support. * User Interface: Initial support for reusable custom configurations, automatic DPI scaling. * Twenty Three new and several updated add-ons. * 100s of bug fixes and other improvements! * Compatibility Warning Due to various issues with drivers for AMD GCN 1.0 architecture , those cards are no longer supported for Cycles rendering When using add-ons in Blender 2.79 that take advantage of the new data-block pointer properties, the resulting .blend files can't be opened in earlier versions of Blender. Attempting to open such .blend files in Blender 2.78c and earlier may crash. Some Interface Themes may need to be reloaded to work properly. The text color contained in a layout.box() is now defined in User Preferences » Themes » User Interface » Box section Rig compatibility: Changes to IK snapping may affect rigs that use non-uniform IK scaling. (rigs created in the 2.78 builds.) During the 2.78 series: IK snapping was partly broken. This has been fixed for Blender 2.79 Rigs created in Blender 2.78 may not be compatible with 2.79. Rigs created in Blender 2.77 may still work. When using the add-on Rigify, please note: Compatibility is broken for this release. There's no guarantee rigs created in previous Blender versions will work correctly. Rigs created in Blender 2.78 may not be compatible with 2.79. Rigs created in Blender 2.77 may still work. Save your work before attempting upgrading your rigs. - See:https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79 For a comprehensive list.- Remove doxygen (only documents internal source code, not public / scripting API's).- Remove yasm (was only needed for extern/ codecs) now removed. - Remove ruby (Blender doesn't use Ruby).- Remove extern paths which no longer exist, also epydoc which isn't used since 2.4x.- Enabled system audaspace with blender-system-audaspace.patch which fixes the crash. see boo#1027923 and github audaspace #7- Disabled system audaspace due to email crash report.- Update to 2.78c - Upstream changes: Port all changes for automated Cycles testing. Fix for wrong render result of hair with BVH motion steps. Fix compilation error of GLSL viewport when using Light Path node. Fix wrong Brick texture in material viewport. Fix crash with material preview and image sequences. Fix T50512: Linked Backround scene with animation not updating with new depsgraph. Fix T50687: Cycles baking time estimate and progress bar doesn't work / progress when baking with high samples. Fix T50748: Render Time incorrect when refreshing rendered preview in GPU mode. Fix wrong render results with texture limit and half-float textures. Fix Cycles still saving render output when error happened.- Build with system audaspace.- Update to version 2.78b - Bugfix version- use individual libboost-*-devel packages instead of boost-devel- Use %mime_database_post macro instead of calling direct.- Update to version 2.78a. - Upstream changes: * For 2.78a, 69 bugs were fixed,the two outstanding points being: * Cycles is now using Cuda8 for all GPUs, performances issues with “old” ones have been fixed. * Several issues were fixed in new data-blocks management code, including some crashers, and bad “append” behaviors. * Fix T49629: Graph editor normalize function doesn't work on f-curves with a constant key value (rB8ebc7565e7). * Fix T49571: 2d stabilize keys not visible in the Graph Editor and Dope Sheet (rBd1f5c0fe48). * Fix T49622: Grease pencil not rendering out of VSE (rB9d4e3b0e63). * Fix unreported: Fix: Grease Pencil palettes were missing a RNA path callback (rB0b734f0b59). * Fix unreported: Fix export image generated by export UV layout (rB3bf9cbe7a2). * Fix T49471: Vertex Connect randomly broken (rB949b23d29b). * Fix T49478: triangulate of face hangs Blender (rB08e4846540). * Fix unreported: Fix assert in the wrong place, should be moved earlier to do anything (rB8030c4832a). * Fix T49464: Data Transfer modifier slows down redraw of window (rBff27b58b4c). * Fix T49595: bpy - negative skin_vertices radius crashes Blender (rB02eec191fb). * Fix unreported: Normal edit modifier: Fix relation builder for the new dependency graph (rB106ff0df99). * Fix T49548: Entering Cycles Rendered Viewport Unlinks Material from Objects (rB4640bf890e). * Fix T49827: L Crash linking material while in Material viewport shading mode (rB452d43b1c8). * Fix unreported: Fix mistake in BKE_mesh_new_from_object handling of materials in MetaBall case (rB602b2dbd8c). * Fix T49460: Particle group instance 'Use Count' value gets reset on file-load (rB8aa04160ba). * Fix T49608: runtime-only particle's boid->ground Object pointer was left dangling to invalid value in read code (rB29fdcbbf9f). * Fix T49738: Hair Add Brush doesn't work (rB50751d62e9). * Fix unreported: Ammend torB00dc0666b3fe: forgot to fix boid->ground of first particle (rB7ab972fd63). * Fix T49461: Dynamic paint wetmap flickers (rBa88af3e576). * Fix T49636: material draw mode crash with displacement and missing group input node (rBc9b5253cfc). * Fix T49789: Compositor mix node interpolation bug (rBe1cf002ee6). * Fix T49523: very slow normal map tangent computation for rendering in 2.78 (rB0d1bc587fa). * Fix T49609: Point density textures: vertex colors are not properly averaged in BI (rB880ebfff58). * Fix T49623: Immediately crash trying to render attached file in Cycles (rBbe254b52dc). * Fix T49640: Cycles constant folding incorrect for texture coordinates (rB10598c084e). * Fix T49750: Cycles wrong ray differentials for perspective and stereo cameras (rB4c94e327a2). * Fix T49818: Crash when rendering with motion blur (rB66ed7d7566). * Fix unreported: Cycles: Fix typo in shader cancel routines (rB08d21ff582). * Fix unreported: Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5 (rB4da266f48c). * Fix unreported: Fix Cycles CUDA performance on CUDA 8.0 (rBfd0dea585c). * Fix unreported: Cycles: Fix OpenCL split kernel compilation after recent CUDA 8 performance fix (rB117329ae6d). * Fix unreported: Cycles: Fix use of uninitialized variable in SSS (rBb42e4c3c40). * Fix unreported: Cycles: Fix uninitialized variable from the previous commit (rBf55221e0a1). * Fix unreported: Cycles: Fix static initialization order fiasco (rBf0adb875cf). * Fix unreported: Fix Cycles address space OpenCL error after recent fix (rB759b5fb2a6). * Fix unreported: Cycles: Fix shadowing variable which also causes use of uninitialized variable (rB21bf863934). * Fix unreported: Fix missing outliner redraw when adding VSE strip (rB00d08c909d). * Fix T49534: 2.78 Wrong texture scaling in material viewport (rB3fb0c1b8e7). * Fix unreported: Fix missing properties editor update when changing 3D View camera (rB483b4f0567). * Fix unreported: UPBGE: Fix crash when calling shade_light texture when mtex has no tex (rBf978deddf8). * Fix unreported: Fix viewport camera gets out of sync in certain cases (rBcdedd082f3). * Fix T49506: Remove unused File Browser theme settings (rB11120c2981). * Fix T49631: radial control operators not using DPI properly (rB97bba76e8c). * Fix T49635: column_flow Layout - last column is too small (rB03f935961a). * Fix T49646: Switching from large to small image can get stuck zoom at max zoom distance (rBe6d9b15ab3). * Fix T49601: Material menu length problem (rBdacb53ff71). * Fix T49746: crash loading user preferences with missing operators (rBa6220f459b). * Fix unreported: Fix missing new eyedropper keymap entry in keyconfig_utils.py (rB07508c8b93). * Fix unreported: Fix memory leak caused by unknown opeartor of keymap item (rB4d14bd10c0). * Fix unreported: Fix wrong separator line width after drawing vec icon (rB2525c4e129). * Fix T49520: broken vertex colors in the game engine (rBe96e66b05b). * Fix T49764: Audio strips crackle when animating the volume (rB1bcddea00e). * Fix T49656: Crash when starting playback while using JACK audio with A/V sync (rB7b311c07ee). * Fix T49423: Data Preview of group containing only group instances is empty (rBa05f9bef3f). * Fix T49502: file browser on OS X not highlighting system folders and bookmarks (rB9fea90ba36). * Fix T49501: Animations imported via alembic render with wrong or no motion blur (rBe65e5045de). * Fix T49502: file browser on OS X not highlighting external drives (rB4736664da6). * Fix unreported: Fix missing operator-type registration (rBe145990fdd). * Fix T49466: Stupid typo in logicbricks new copy code fromrB776a8548f03a (rBd78a4b0c62). * Fix T49489: Pose marker in camera action + marker bound to camera -> crash (rB7b43307508). * Fix T49553: Blender 2.78 crashes when File->Data Previews - >Refresh Datablock Previews (rBb8194a52a0). * Fix T49722: Appending Bug (Groups) (rB44372d6441). * Fix T49775: Appending data with internal dependency cycles prevents correct clearing of linked data-blocks (rB3da4560143). * Fix unreported: Fix Scene datablocks being created with a real user while never having any real datablock user (rBcb9d010421). * Fix unreported: Fix OLD pre-git links in the API, add missing factory-startup option to blender executions (rBfd9aa06440). * Fix T49797: Exception from scene update handler might leak external engine descriptors (rBdac53963a8). * Fix unreported: BLI_task: fix case were some pool could work in more threads than allowed (rB4dbcbf5ba9). * Fix unreported: Fix a few compile errors with C++11 on macOS (rBcb6c43b61c).- Update to release 2.78 - Removed blender-2.58-python_include.patch, no longer relevant. - Upstream changes: The Blender Foundation and online developer community are proud to present Blender 2.78, released September 30th 2016! This release aims to be a very stable one, so that developers can focus better on Blender 2.8 work. Some of the highlights: Spherical Stereo images rendering support for VR Grease Pencil is now a full 2D drawing & animation tool! Viewport Rendering improvements New Freehand curves drawing over surfaces! Bendy Bones, powerful new options for B-Bones Alembic support: import/export basic operators Cloth Physics: new Dynamic Base Mesh and Simulation Speed option New Add-ons, individual preferences, Python APIs changes, and a lot of new & updated add-ons! For more details see: https://www.blender.org/features/2-78/ Bugfixes, too many for this changelog, see: https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78/Bug_Fixes- Add blender.appdata.xml as a source file and install it to %{_datadir}/appdata/. This makes blender show up in appstores like GNOME Software and KDE Discover, making it more easily discoverable and installable.- Ensure that package is uninstallable in systems with a lower python3 version than blender was built against.- use sse compiler options only on supported architectures - fix build on ppc by skipping colormanagement - drop SUPPORT_SSE2_BUILD since it is not used by cmake anymore- Moved %{_datadir}/%{name}/%{_version}/datafiles/ back to main package after it somehow ended up in the language package. See boo#983064. - Added build requirements to bring package in line with the official blender build.- Added debugbuild macro to the spec file to enable debugging. See boo#976293.- Use pkgconfig instead of libffmpeg-devel- Update to release 2.77a - Removed patch blender-2.77-bufferoverflow.patch upstream fixed. - Upstream changes: For 2.77a many fixes for OpenGL display and simulation were made, as well as various fixes to rendering, sequencer and modeling. This bugfix release also solved some regressions in the particle system.- Update to version 2.77 - Upstream changes: Cycles: Better Subsurface Scattering, GPU support for Smoke/Fire and Point Density. Grease pencil stroke sculpting and improved workflow. OpenVDB caching for smoke/volumetric simulations. Reworked library handling to manage missing and deleted datablocks. Redesigned progress bar. Edit mode boolean tool, better decimate modifier. Improved extruding and weight painting tools for sculpting/painting. And: 100s of bug fixes and other improvements! - Added blender-2.77-bufferoverflow.patch to correct incorrect use of strncat. Reported upstream and already corrected in git.- Added conditionals to enable blender to build without cycles and openCOLLADA for openSUSE:13.2 see boo#960234- Use a build conditional for ffmpeg to enable it in Evergreen- Removed libffmpeg-devel build requirement, ffmpeg-devel is now enough.- Altered _constraints file to apply to all architectures.- Spec file additions to allow build in other build service instances.- update to 2.76b - Fix bug#46437: Make progress report py helper resitent to 'zero steps' passed value... - Fix bug#44048: freestyle lines in Cycles are in the wrong color space. - Fix bug#45152: multiviewithstereo render not working with Freestyle + Cycles. - Fix bug#46441: texture paint soften brush at 0 strength works at full strength. - Cycles: Increase number of textures allowed for OpenCL render - Fix bug#46444: Crash importing DAE with empty armature - Fix bug#46434: Shear with local-center & editmode fails - Fix bug#46446: texture nodes image node not working with image sequences. - Fix bug#46447: fix build on non-x86 platforms. - Fix bug#46458: BGE Crash on load - Fix bug#46450: Seams from islands, wont show 'Sharp' - Fix bug#46002: mathutils.geometry.intersect_line_line_2d doesn't operate on lines, but on line segments. - Fix bug#46467: Clean Keyframes removes the channels. - Fix bug#46453: JPEG quality not stored in file - Fix bug#46487: OpenSubdiv objects are invisible in Blender Internal "Rendered" viewport mode - BGE: Fix animations update when scene is suspended. - Fix bug#46223: multiview image sequences crashing. - Fix related to bug#46223: memory leak when loading multilayer multiview images. - Fix bug#46483: vertex/edge slide with correct UVs sometimes pinning UVs. - Fix bug#45900: Allow again white spaces in file names. - Fix bug#46465: Lag scrubbing with PlayAnim - Fix memory leaks in PlayAnim - Fix bug#46493: Wrong camera zoom blur with non-unit pixel aspect - Fix crash with PlayAnim & long filenames - Fix crash pressing +/- in file-selector - Fix bug#46503: Snap scale fails using corner pivot - Fix bug#46502: Linked dupli-group lost on reload - Fix for missing id_lib_extern, assigning ID's - Mesh remapping: fix loop 'best matching normals' not using transform space. - Fix bug#46508: data_transfer of normals fails in case objects are transformed. - Fix broken CD_NORMAL interpolation callback (would generate non-unit vectors). - Fix bug#46429: Movie clip is deformed by resolution multiplier when offset is added in sequence editor. - Fix bug#46524: Use Alpha (Straight/Premultiply) option missing in 2.76 for DDS files. - Fix bug#46520: mathutils.bvhtree crashes with distance input. - Fix bug#46531: Cannot use % in filenames. - Fix bug#46529: Unwrap UV with use-subsurf fails - BGE: Fix bug#46381 : last action frame not updated. - Fix bug#46544: Can't unpack generated image - BGE: Fix physics meshes conversion with modifiers. - Fix bug#46524: Use Alpha (Straight/Premultiply) option missing in 2.76, part II. - Fix bug#46565: Movie render crash with out permissions - Fix bug#46561: Crash in outliner delete hierarchy - Fix bug#46569: Crash with mask & locked-track enabled - Fix bug#46521: Python: bvh.ray_cast doesn't find a plane facing in the other direction under certain circumstances - Cycles: Fix for watertight intersection - Cycles: Watertight fix for SSS intersection - BGE: Fix bug#46556: check on null sound datablock pointer. - Fix snap-scale with axis constraint - Fix for error with RenderView in ImageView list - Fix ffmpeg saving long paths - Fix ffmpeg memory leaks - Fix related to bug#46538: do not popup choice menu of mark/clear seam UV editor op invoke when prop is already set! - Fix bug#46538: Mark and Clear Seam in UV Editor, assigning Hotkeys. - Fix invalid exceptions with preview API - Fix error in bone UI - Fix: X-axis values in Graph Editor should not be displayed as timecodes in "Drivers" mode - Fix: Missing update after scrubbing time in Graph Editor - Fix bug#46599: Copy Rotation behaves erratically when Use Y is disabled - Fix: Prevent warnings from popping up when trying to edit driver expressions from buttons - Freestyle: minor speed-up by omitting the calculation of the smallest edge size. - Fix bug#46604: Crash in ChainPredicateIterator instantiated without predicates. - Fix broken comment about our WM progress report for python (its not a progress bar at all). - Fix bug#46606: Trackball Rotate jumps releasing shift - OpenSubdiv: Fix wrong handling of vertex parent - Fix bug#46605: Compositing causes access violation when rendering from command line - Fix bug#44231: Freestyle causes crash on render. - Freestyle: Fix for 'Distance from Object' modifiers without a target object. - Fix bug#46617 File Output Node seems to save only black images into OpenEXR image data - Fix for crash when saving OpenEXR Multi-View from Image Editor - Fix bug#46626: Crash generating previews - Fix bug#46622: crash with metas & particles - Fix bug#46651: Select linked crash with wire seam edges- disable WITH_CYCLES for PowerPC architectures to avoid build failure of cycles/bvh with missing x86intrin.h (not sure this is the best bypass) Add _constraints file to avoid no space error on ppc64le- avoid -msse* for PowerPC architecture- Fix python3 search paths and build libmv alone in an attempt to fix x86_64 intermitent out of memory build failures. - Added python3-requests to build requirements.- Added python3-numpy-devel to build requirements.- Added support for building against system audaspace.- update to 2.76 - Initial support for Pixar's OpenSubdiv geometry subdivision technology. - A huge view-port performance boost. - Big file browser performance boost and arrow keys navigation support. - Node auto-offset feature that helps organizing node layouts. - Absolute grid snapping in the 3D view. - Sculpting with tiled strokes. - Text effect strips for the sequencer, supporting subtitle export - As usual, hundreds of bugs fixed and other improvements! For more see http://www.blender.org/features/2-76/- Enabled collada again after updating openCOLLADA to latest Fedora build.- Some spec file clean-up. graphviz and liblcms-devel were listed twice - Make "-DWITH_OPENCOLLADA:BOOL=on" conditional, by using the value from "%define collada". Only use it when not installing openSUSE openCOLLADA. At the moment the upstream version doesn't work. - Update to version 2.75a Short list of upstream changes for 2.75 - Blender now supports a fully integrated Multi-View and Stereo 3D pipeline - Cycles has much awaited initial support for AMD GPUs, and a new Light Portals feature. - UI now allows font previews in the file browser. - High quality options for viewport depth of field were added - Modeling has a new Corrective Smooth modifier. - The Decimate modifier was improved significantly. - 3D viewport painting now supports symmetry and the distribution of Dynamic Topology was improved - Video Sequence Editor: Placeholders can now replace missing frames of image sequences - Game Engine now allows smoother LOD transitions, and supports mist attributes animation - And: 100s of bug fixes and smaller feature improvements. The full list of features for 2.75: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75 A list of all bugfixes for 2.75 and 2.75a: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75/Bug_Fixes- Update to version 2.74 Short list of upstream changes: - Cycles got several precision, noise, speed, memory improvements, new Pointiness attribute. - Viewport has new cool compositing features, outliner now manages orphan datablocks better. - Modeling now allows custom normals, and transferring data layers between meshes! - Massive improvements to hair dynamics and editing tools: a big step forward with more to come... - A new tool “Cavity Mask” was added to sculpting/painting, along with other improvements. - Great memory consumption optimization in Freestyle NPR stroke rendering. - Grease pencil and Game engine improvements, and more... See a full list of changes under: http://www.blender.org/features/2-74/- Enable build with cycles - see bnc#905649- Use SDL explicitly- Removed blender-freetype-2.5.4.patch - update to version 2.73a Important upstream changes for 2.73a: * Fix invalid memory access in gradient brushes - could cause a crash in. (ae18fd5) * Fix crash in texture paint sampling when sampling materials without. (def2ef8) * Fix for GTest. (73955e2) * Fix texture sampling with generative modifiers - sample backbuffer. (b996871) * Fix for regression in bmesh connect-pair. (dec523d) * Fix T43204: Shrinkwrap constraint, project mode: Space ignored in bone case. (599c8a2) * Fix T43208 material flickering in edit mode. (1864253) * Fix BMesh regression: behavior for select more/less. (dcd662c) * Fix T43229: Knife-project regression (broke knife-project). (b77dd13) * Fix T43156: Cycles incorrect final render, proper viewport with moblur disabled. (3f0113b) * SDL wrangler: Support loading SDL2 libraries of different names. (653c6f2) * Sequencer: Don't crash when trying to rebuild proxy without having sequence edits. (1994e84) * Fix T43301: Three of the 'mirror keyframes' tools were mirroring along wrong axis. (6e97db7) * Fix own error in freestyle api. (704494e) * Bugfix T43293: Crash when editing shared GPencil datablock in VSE. (32ffc63) * Fix for security issue loading blend's. (45dfb3b) * Fix T43311: using displacement shader crashes blender. (7fd4c44) * Fix error in freestyle api. (967f93d) - removed blender-freetype-2.5.4.patch, which is not necessary anymore - create %{_mandir}/man1 if it doesn't exist - Update to version 2.73 List of important new features from upstream: * User Interface + A new fullscreen mode without any buttons or other "annoying" elements to improve the UI + The 3D View got an option to display the world background right from the viewport + Pie Menus: - Confirm Threshold to confirm a pie menu without releasing the original key - Nested Pie Menus (a Pie Menu within a Pie Menu) are now supported + Chinese and Japanese complex character input * Modeling + Knife-tool: - Cuts can now be created using free-hand drawing - Cut-loops can now be closed by double click + Selection: - A new selection method "Select Similar Regions" was added - You can now skip adjacent faces while using the select more/less function * Sculpting/Painting + Texture Painting: - The Add Simple Uvs operator for texture painting now uses a simpler unwrap method for better quick UV layouts - Face-mask edges are now hidden to give proper visual feedback while working with masks + Brushes: - Changing brush size, detail size and strength can now be done using numeric keyboard input - Brush strength can now also be changed for Grab and Snake Hook brushes * Sequencer + A Backdrop similar to Compositor is now implemented for the Sequencer as well + Strips: - Strips can now be snapped to other strip's start- and endpoints - A new slip Tool allows moving content within the strip itself * Freestyle NPR Rendering + Freestyle got a new SVG exporter, implemented as an add-on + View maps can now be cached + More options for chain selection and chain sorting were added * Animation + Grease Pencil (which got a major upgrade): - It is now possible to edit and animate strokes (!!!) - New draw styles were added, e.g. filled stroke interiors, volumetric strokes, ... - The Grease Pencil's user interface (which is now completely defined via Python) has gotten a general overhaul - Two quick access pie menus were added + Graph Editor: - Revised the set of operators for showing/hiding curves from the keyframe area - Circle selection for Curves was added * Add-ons + Collada Importer: - Importing rigs previously caused problems with leaf bones (end bone of a bone chain) so a fix was created for that. - Added an experimental bonechain Finder to predict the longest possible chains of connected bones. + The FBX Add-on now uses some advanced handling/tweaking options for importing and exporting armatures + The Copy and Paste Add-on is now using version 2.0 See full list of 2.73 features here: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.73 All 2.73 and 2.73a bug fixes: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.73/Bug_Fixes- Add blender-freetype-2.5.4.patch: Silence warnings when building against freetype 2.5.4 (which has a structure change on FT_Bitmap).- fix bashisms in post scripts- Update to version 2.72b, which is like 2.72a a bugfix release A list of fixes can be found here: 2.72a: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes#Blender_2.72a:_Bug_Fixes 2.72b: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes#Blender_2.72b:_Bug_Fixes- update to version 2.71 to 2.72 Changes from upstream (see full list with screenshots under http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72) - Cycles Rendering Volume rendering and Subsurface Scattering can be rendered with GPUs. Volume and Glossy sampling is improved. New Ashikhmin-Shirley distribution enhances Glossy and Anisotropic BSDFs. Memory usage during rendering is improved. OSL rendering is faster. Anamorphic Bokeh support added. Caustics are under better control. - User Interface The long awaited pie menus are available as an addon for ⇆ Tab, Z, Q, ⇆ Tab⇧ ShiftCtrl, ., CtrlSpace operators. New Tooltip design makes important information more noticeable. Python text is displayed in a monospaced font. Blender Internal preview now behaves like the Cycles preview; it starts rendering at low resolution and improves from there. Units parsing has been improved, even though developers claim Blender does not feature a units engine, it does a better job now. - Modeling A new Intersection Tool was added to quickly cut up geometry. It's a bit like Boolean Tool, but, does not calculate interior/exterior. The Bevel Tool and the Bevel Modifier now have the option to set the material of the newly created faces to the material in a given slot. - Sculpting/Painting Texture painting workflow has been streamlined with easy access to painted images and UV layers. The ability to generate strokes with curves and lines has been added. More blend modes are available and new tools to fill and mask have been added. - Compositing A new Sun Beams node has been added to the compositor. - Game Development A new Mouse Actuator that can achieve a mouse look effect (among other things), has been added. The Property Sensor has new evaluation types. The TrackTo Actuator has new menus to select up/track axis. The Property Actuator has a new level mode. The Mouse-Over-Any Sensor has new X-Ray and Property/Material detection options. A new BGE Debug and Contraints Wrapper API have been added. - Freestyle NPR Rendering The Freestyle line rendering engine has been integrated into Cycles in addition to the Blender Internal (BI). Freestyle provides Cycles users with a versatile non-photorealistic (NPR) line rendering solution. Most Freestyle options work in the same way for both Cycles and BI. Line textures in Freestyle for Cycles are defined by means of shader nodes (unlike Freestyle for BI, which relies on the conventional texture mapping and influence panels). New per-material Freestyle line settings provide a reliable mean to specify line colors applicable to both Cycles and the BI. The Freestyle Python API also has user-visible updates for better code readability and run-time performance. - Animation More Features Color ramps now support color interpolation in hue mode both clock-wise and counter-clock-wise. CtrlF in Animation Editors, is a convenience shortcut to activate Filter by Name functionality. Weights now draw in wireframe mode in the 3D view. Temporary data gets deleted when closing Blender. The Video Editor has a new Gaussian blur filter. New camera presets: Blackmagic Pocket Cinema and Blackmagic Production 4K. - Addons FBX improvements: Import now supports armatures, shapekeys, animations, with shapekeys also being supported for export. New DXF importer supports 3D(SubD) geometry, and geo-referencing. It imports curves as curve obkects and adds control over various geometry merge options. New UV addon for align distribution and copy/paste (!!) of UVs. New Game Publishing Addon is available for game developers! New addon for named layers & grouped layer management.- Introduced hard build requirement for Python3 >= 3.4, because otherwise it won't build anymore. - Adjusted Python 3 path for building 13.1, which doesn't build anymore anyway - Fixed some minor spec file entries, because version string in the tarball changed again - update to version 2.71 from 2.70a Most important changes from upstream (see full list under http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71) - Animation More easing equations added to the IPO editor for better animation control, locking time to other windows is again possible, auto snapping is now independent from display type. The user interface now offers more feedback, especially on errors, updates driver expressions automatically on editing, includes more icons and offers more editing tools. New tools also include lasso selection support, non-linked duplication for strips, and setting preview range based on selected strips. - Modelling The new per-face normals feature allows blender to display and export sharp edges correctly without geometry duplication. In addition, selection tools offer more options. - Sculpting/Painting New features include a HSL color wheel for color selection and tools to handle homogenous density in dynamic topology sculpting. Dyntopo and matcap display for sculpt mode have also had performance optimizations. - Game Engine UI to deactivate logic bricks, multi-threaded animations, shadows-only materials and more action layers are among the new features for the game engine - Freestyle NPR Rendering Freestyle has been upgraded with textured stroke support. Textured stroke support makes it possible to apply patterns to the lines and simulate rough surfaces or different kinds of brush tips for the strokes themselves. Line sorting also gives artists more control over the order of line drawing - User Interface Interface features include new icons for texture painting, resizeable preview widgets and draggable popups. - More Features More control for curve bevelling, explicit shadow cast control for blender internal materials, new distortion model for motion tracking and better handles for mask editors.- update to bugfix version 2.70a - fixed some paths in the spec file to reflect version number differences- Added "Exec" and "Categories" lines to x-blend.desktop (bnc#848910) - Check x-blend.desktop with desktop-file-validate- update to version 2.70 Upstream changes: + Volumetric rendering support has been added to Cycles + motion tracking now supports weighted tracks + many user interface improvements have been made + New threaded dependency graph evaluation has been added + a laplacian deform modifier and a wireframe modifier have been added as well + many improvements to the existing toolset + over 560 bugfixes - Fixed building for Python 3.4 - Delete .gitignore file - Extended fdupes call to remove locale duplicates - Rewrote file liste to avoid duplicate files in main and lang package. Also explicitly name directories. - removed blender-2.64a-fix-locale-files-path.patch This patch is not needed anymore. locales are now installed in the correct path out of the box now.- add constraints file to avoid building on low memory (needed for x86_64, but it can't be limited to that arch)- Update to version 2.69 (for the full list see http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.69): + Modeling: - A new hidden wire display option was added to help with retopology - Mesh Bisect is a new tool to cut meshes in half - The Bridge, Edgenet fill, Grid fill and Symmetrize tools were improved - New curve and lattice editing tools were added too + Cycles Rendering: - Hair rendering was improved with a new Hair shader and reorganized settings - Subsurface scattering uses a new sampling algorithm and now supports bump mapping and texture blurring - Sky rendering now uses a more accurate sky model - New blackbody, vector transform and HSV nodes were added - The non-progressive integrator was renamed to Branched Path Integrator, and is now available for GPU rendering + Motion tracker now supports plane tracking, which can be used to replace billboards, screens and other flat things in footage + Lists in the user interface can now be resized, sorted and filtered + Small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers + Addons: - FBX Import support has been added - FBX/OBJ can now export split normals (without the need for the edge split modifier) + Fixes for over 270 bugs.- Disable sse2 instructions on non x86_64 arches, bnc#846545- Update to version 2.68a: + Bugs fixed: - Fix #36218: Crash deleting a sequence strip - Fix #36216: Viewport render with CMJ sampler and unlimited passes freezes - Fix #33016: BGE, Blender crashes on Game Engine start - Fix #35195: BGE, Shadow Only lamps only work with Specular enabled - Fix #36227: removing vertex colors crashes - Fix #36223: BGE, fix crash with Game actuator - Fix BGE, incorrect exception for SCA_JoystickSensor.axisSingle access - Fix #36234: Dynamic Topology undo crash - Fix #36224: Cloth Simulation Doesn't Work on Rearranging Modifiers - Fix #36240: Painting Undo Enable Face paint Crash - Fix #36248: Crash using factor input on color mix node - Changes from version 2.68: + See detailed release notes at http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.68 - Use proper source URL for source tarball.- Update to version 2.67b - Remove blender-2.66a-bigendian.patch, fixed upstream. - Upstream bug fixes see : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67a and http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67b - Upstream changes for 2.67 see : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67- Fix build on Big Endian platforms (blender-2.66a-bigendian.patch)- Update to version 2.66a - Removed blender-2.64a-big-endian.patch and blender-2.64a-libpng16.patch, fixed upstream. - Upstream bug fixes see : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66a - Upstream changes for 2.66 see : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66 - Upstream changes since 2.64a see : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65 and http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65a- Build with $RPM_OPT_FLAGS- fixed %postun script error- Make compile commands visible to check_gcc_output- build also with libpng16 * libpng16.patch- need buildroot for SLED - need to define PYTHON_LIBPATH etc for SLED also - modified desktop file installation for SLED- fix big endian build (blender-2.64a-big-endian.patch)- Update to version 2.64a: + See http://www.blender.org/development/release-logs/blender-263/ for upstream changes. - Update fix-locale-files-path patch for 2.64 version - Remove unneeded fedora conditional macros - Add python3 version option on configure cmake - Add a patch to correct python development files on Factory - Fix build for Factory- Add explicit glu dependency- just use default libjpeg on opensuse- Need a BuildRoot: defined, for building on SLE 11- Update to version 2.63a: + See http://www.blender.org/development/release-logs/blender-263/ for upstream changes. - Add blender-fix-locale-files-path.patch to fix the path where locale files are installed. Split out a lang package with extra locale files. - Do not enable verbose make file logs.- Used Fedora 2.62 src rpm packaged by Richard Shaw to update to version 2.63 - Patch blender-2.62-blenkernel.patch no longer needed upstream remove all undistributable directories if ffmpeg is disabled or not available. - blender-collada858.patch no longer needed, fixed upstream - blender-gcc47.patch no longer needed, fixed upstream - Blender now fully compatible with "second life" see bnc#652536 - See http://www.blender.org/development/release-logs/blender-263/ for upstream changes.- Add blender-collada858.patch: openCOLLADA >= svn 858 installs the headers to /usr/include/COLLADA* instead of /usr/include/COLLADA*/include, thus messing up the build of blender. - Add blender-gcc47.patch: Fix build with gcc 4.7. Taken from upstream svn, r44000.- Update to release 2.59, added patch blender-2.59-colladainclude.patch to correct build. - Upstream changes: * This is mostly a bug fix release with 140 fixes since 2.58a. Additions include improved keymap editing, 3D mouse support, some new addons and Node UI improvements. too numerous to list all please refer to: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_259- Added "Requires: python3-xml to fix bnc#713346- Created blender-2.57b-nobuffer_ftoa_utf_link.patch to stop blender's linker looking for libs buffer, ftoa and UTF from openCOLLADA as these libs are now static included in the other libraries and no longer exist.- Update to blender-2.57b Release. - Fix new patch blender-2.56-gcc46.patch to apply cleanly. - Upstream changes : * The Blender Foundation and online developer community is proud to present Blender 2.57a. This is the first stable release of the Blender 2.5 series, representing the culmination of many years of redesign and development work. * We name this version "Stable" not only because it's mostly feature complete, but especially thanks to the 1000s of fixes and feature updates we did since the 2.5 beta versions were published. * The next 2 months we will keep working on finishing a couple of left-over 2.5 targets and we expect to get feedback and bug reports from users to handle as well. If all goes well, the 2.58 version then can be the final release of the 2.5 series, with a massive amount of new projects to be added for an exciting cycle of 2.6x versions. Target is to release updates every 2 months this year.- Add blender-2.56-gcc46.patch to fix compilation with gcc 4.6- Update to blender-2.57 stable - Upstream news : The Blender Foundation and online developer community is proud to present Blender 2.57. This is the first stable release of the Blender 2.5 series, representing the culmination of many years of redesign and development work. We name this version "Stable" not only because it's mostly feature complete, but especially thanks to the 1000s of fixes and feature updates we did since the 2.5 beta versions were published. The next 2 months we will keep working on finishing a couple of left-over 2.5 targets and we expect to get feedback and bug reports from users to handle as well. If all goes well, the 2.58 version then can be the final release of the 2.5 series, with a massive amount of new projects to be added for an exciting cycle of 2.6x versions. Target is to release updates every 2 months this year.- Update to blender-2.57.36147 2.57 release. - For upstream changes see : /usr/share/doc/packages/blender/Changes.txt- Update to blender-2.57.36007 - For upstream changes see : /usr/share/doc/packages/blender/Changes.txt- Update to blender-2.57.35927 - For upstream changes see : /usr/share/doc/packages/blender/Changes.txt- Update to blender-2.56.35927 - For upstream changes see : /usr/share/doc/packages/blender/Changes.txt- Update to blender-2.56.35701 - For upstream changes see : /usr/share/doc/packages/blender/Changes.txt- Update to blender-2.56.35402 - Enable blenderplayer to build - For more changes see : /usr/share/doc/packages/blender/Changes.txt- Update to blender-2.56.35390 - Upstream changes : * fix for building with opencollada 833 on linux. For more changes see : /usr/share/doc/packages/blender/Changes.txt- Update to blender-2.56.34784 - For upstream changes see /usr/share/doc/packages/blender/Changes.txt- Update to 2.56 beta svn snapshot blender-2.56.34 - Upstream changes: - *Bugfixes: #26021, #26039, #26040, #25973, #25978, #26030 [#26013], #26001, #26004, #26002, #26007, #25831, #25968, #25523, [#25969], #25957, #25977, #25975, #25693, #25801, #25970, #25965, [#25963], #25926, #25955, #25934, #25951, #25953, #25937, #25824, [#25947], #25948, #25693, #25944, #25608, #25871, #25923, #25933 * For many new features and 2.49 functionality restored see : /usr/share/doc/packages/blender/Changes.txt- Update to 2.56 beta svn snapshot blender-2.56.34000 - Upstream changes : The Blender Foundation and online developer community is proud to present Blender 2.56 Beta. This release is the fourth official beta release of the Blender 2.5 series, representing the culmination of many years of redesign and development work. This version is called a "Beta" because it's now for the most part feature complete. The Python API has had some extensive changes, most notably in naming conventions and in creation and access of properties. Since Blender 2.55 beta over 440 bugs were fixed!- Update to svn snapshot blender-2.55.33653 - Upstream bugfixes : [#25211], #25209, #23922, #23826, #25207, #23420, #25191, #25197, [#25199], #25178, #25184, #25185, #25188, #24752, #23395, #25186, [#25183], #25179, #25177, #22967, #25071, #22477, #25106, #25170, [#25153], #25095, #25135, #25116, #25155, #25154, #25159, #25027, [#25150], #25147, #25120, #25119, #25104, #24814, #20598, #25099, [#25086] - Upstream changes : * New math util funcitons: equals_v2v2 project_v2_v2v2 isect_seg_seg_v2_point which would be necessery for my further multires interpolation commit * M_Geometry_LineIntersect2D now uses isect_seg_seg_v2_point(). * Behaviour of this function was changed a bit -- it haven't returned intersection point in several cases when two segments are making angle. * 2.4 feature back: For constraints that have 'disabled' flag (because it has invalid input) the name was drawn in red. Easy to recognize constraints that stopped working. * Moved extensions_framework into addons/modules- Update to svn snapshot blender-2.55.33554 - Upstream changes : * Bugfixes #25023 #25003 #25060 #21246 #25073 #25076 #25074 [#25049] #24163a #25085 #25079 #25088 #25081 #25082 #24052- Update to svn snapshot blender-2.55.33504 - Upstream changes : * CMake: use a global list to store libraries built rather then cmake_blender_libs.txt file * bugfixes [#24967] [#24995] [#25057] [#25030] [#25046] [#25047] [#22663] [#25050] [#25041] [#25042] [#25036] * Fixed memory leak in thumbnail_joblist_free * fix for camera border going outside the clipping range while in camera view. * use constant strings for outliner menus rather then sprint'ing them together. * Fixed dead-lock when subviding curve * use PyUnicode_DecodeFSDefault rather then PyUnicode_DecodeUTF8(str, strlen(str), "surrogateescape"), for converting non utf8 names. * extensions_framework: prefer user config and scripts dirs, if set, to save addon config files to. * Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. * bpath iterator updates * use BLI_strnlen rather then strlen when comparing against fixed lengths.- Update to svn snapshot blender-2.55.33472 - Upstream changes : * Bug fix #21900, Bugfix #21893, Bugfix #24699, Bugfix #25033 * Give functions that use printf style formatting GCC format attributes so if incorrect formatting is used the compiler will warn of this. * minor changes to bone UI script.fix for strict prototype error. * remove shadowed definitions but keep them as zero this time. * Const conflict in PIL_dynlib_find_symbol * Bugfix #2508, Bugfix #24568, Bugfix #25026, Bugfix #24999 * Curve editmode was missing hotkey for operator "Select Inverse" Is now added like Mesh, CTRL+I * Text editor, "Add new" caused zero-user block. * Nurbs edit: 'switch order' crashed when order was higher than amount of points. * Fix for compilation error caused by strict prototype checking * Fix #25017: Bezier Curve Deform Twisting after adding Shape Keys * Bugfix #20565, Bugfix #24890, Bugfix #24903, Bugfix #25010 * Fix for [#24899]Align Objects operator was broken due to incorrect order of vector by matrix multiplication * updates to patch from Dan Eicher, allow adding a NodeGroup through bpy.data.node_groups.new(name, type) * fix [#24938] Seed value on Particle settings gives Error when trying to insert key. * fix [#25015] Ctrl+L linking to scene list does not scroll when the list is larger than screen resolution correction to error message from Dan Eicher * fix crash when report timer was set but no usable error reports were found. * Fix for [#25006] Particle system crash (missing check for negative index) * bugfix [#24913] Text bevel normals wrong * Fix for [#25001] Enable Smoke High Resolution is greyout after baking * Additional fix for #24958 Cloth pinning not working * Adding some descriptions for animation-related operators that were missing them. * patch [#23212] Python api for Nodes * fixed crash with rigid body constraints not having their child pointer read correctly. * Fix for [#24958] Cloth pinning not working- Update to svn snapshot blender-2.55.33410 - Upstream changes : * fix for crashes trying to resolve paths "location[]" or "location.." * increase the reference counts when setting default scene compo nodes else removing them can set the user count < 0. * quit blender if the first X11 window fails to open. mainly just to avoid a segfault so the user knows its not a bug. * workaround [#24958] Cloth pinning not working * bugfix [#23406] DPX Images load darker then saved, UI broken. * patch from JacobF on IRC, copy smoke settings. double checked none of these are used for runtime. * bugfix [#22638] Alpha channel not saved when using texture paint * minor console changes. remove report argument from console functions. don't update the scroll area while drawing, do this within operators instead. dont redraw while selecting text unless selection changes. * bugfix [#23423] Multi-window : closing game windows cause blender crash * Smoke now uses only one point cache where both normal and high resolution smoke are stored together: Separate caches were causing quite a lot of problems both in principle and practice. For example it doesn't really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before. Also to fully bake the smoke you had to do a "Bake All Dynamics", which completely defeats the whole point of the feature! As a result of this change the smoke cache usage is much much simpler and less error prone. This is quite a big change, but hopefully there should be less rather than more problems as a result :) Some other related changes: Changing the cache name now works for disk caches properly too, it now just renames the cache files so should be faster too! Smoke is now always forced to disk cache with step 1 on file load as there were some strange cases where smoke was trying to use memory cache. Disabled smoke debug prints from console. Disabled changing smoke parameters when smoke is baked. * misc small changes. commented unused View3D->flag's popup dialog now centers over the mouse only overwrite image alpha with render settings on save if saving the render result. * Bugfix #24986 bugfix [#24974] bugfix [#24798] Bugfix #24976 fix [#24990]- Update to svn snapshot blender-2.55.33375 - Upstream changes : * fix for error when changing DISBALE_PYTHON -> WITH_PYTHON, * Fix [#24964] HISTOGRAM: Inconsistency in spaces * Fix [#20241] half-transparent objects in volume have no shadow. * include headers in cmake source, added a script to check for consistency, reporting missing headers & C files. * Fix: [#24170] Camera inside volume error, [#24838] Light inside Volume material drops on it's walls - it may be double * fix [#24921] Crash after inserting keyframing UV coords and changing frame in edit mode zero length arrays were still having their members accessible. * bugfix [#24947] Animations data replaced by the first animation (fbx exporter) * Bugfix #24933 * Bugfix #24953 * bugfix "Export UV Layout" stalls when saving file in 2.55b * fix for fix [#24955] Generating UV-Images within blender (Alt-N) not possible * Detect Gallium driver. Extend NPoT workaround to opensource drivers. * Bugfix #21385 * [#24935] Proportional translation size stuck to none * bugfix [#24944] Crash on attempting to keyframe HSV color prevent eternal loop * console text underscore would draw outside the view for larger font sizes. * fix for fix r33330, bug [#23118]. * Particle draw was calling glColorMaterial(...) after glEnable(GL_COLOR_MATERIAL), * added option to turn off Text anti-aliasing in the UI * Fix #24914: 3D text glitch and crash * remove support for rna resolving paths with collection['name'], only support collection["name"], * Rigid Body Joint Constraint: * Update nurb keyindex data when subdividing * fix building blenderplayer and a divide by zero bug with the console view. * "Fix" for [#24934] Particle single user crash * Bug fix: voxeldata texture extension didn't work. * lasso select wasn't comparing the depth with particle selection, where border and circle select do. * bugfix [#23118] Blender freezes when combing hair - OS X path changes related? * freeing all free GPU buffers every frame could be a performance issue and is not necessary- Update to svn snapshot blender-2.55.33326 - Upstream fixes : * follow up of "Bugfix #23576" (Logic UI) * Fix #24855: disabling shadows didn't disable AO/env with ray transparency and AO multiply mode. * BGE Bugfix: [#24926] * Fix #24923: tweak falloff strength tooltip to apply both to AO and indirect. * Fix #24775: boolean modifier crash in rendering on Mac. Problem was that this ran out of stack memory, now it passes some arguments by reference instead of by value to use less stack space. * ATI X1xxx gfx cards (R500 chipset) lack full support for npot textures although they report the GLEW_ARB_texture_non_power_of_two extension. * Smoke domain resolutions were calculated wrong for non-cube domains in some cases. * bugfix while looking into [#24900], color wasn't being set for face-mask mode. * bone roll recalculate, option to use active bones Z axis. * bugfix [#24907] bone roll z up broken and python script showing correct method to roll bones * Fixed bug with Text menu in font edit mode * fix for https://projects.blender.org/tracker/index.php?func=detail&aid=24442&group_id=9&atid=498 * [#24442] GLSL + VBOs * bugfix [#24916] Blender Crash after inappropriate Merge-Command * Redraw 3d view when new object was added (NC_OBJECT|NA_ADDED notifier) This fixes one issue from #24914: 3D text glitch and crash ("delayed" 3d view refresh) * Possible fix for the issue that came up in [#24890] Vector Blur node is Buggy * Fix polling order for ui panels in netrender. * Spline IK Bugfix: * drivers could reference invalid index values outside the bounds of the array. * define UNUSED() locally for mmap_win * fix for crash introduced r33257, also tag some vars as unused. * fix [#24893] Minor error message glitch * bugfix [#24884] Loading any preset leads to crash * bugfix [#24887] Crash on snapping verts on other object * close addon files, Py3.2 now complains when files are left open. * Bugfix #24887 * fix for crash canceling fly mode. * Bugfix #24847 * add a window manager to files loaded from 2.4x in background mode. (partial fix for [#24882]). * Bugfix #23576 * Fix #24782: proxy armature Layer state not saved with file. Was in 2.4x but not ported to 2.5x, implemented a bit different now to fit RNA better. * fix [#24879] "Feather" symmetry option in sculpt mode crashes. * rotate_m4() was being called with axis=0 * Fix for [#24877] Cloth + hair bug Particles needed the original index layer, but didn't ask for it. * Fixes for [#24862] Fluid Simulator issues * bugfix [#23871] OSX panel button bug (Python Namespace issue) * Remove library specification.- Update to svn snapshot blender-2.55.33275 - Upstream changes : * When exporting images also add the string name (attribute). This is optional, but it helps other viewers importing from Blender .dae exports. * Fix #24834: curves extrude + bevel gave bad normals on rendering. * Small feature fix: zero-user blocks get indicated with "0" again in browsing. * Previous commit cleaned up one variable too many, breaking adding torus/tube in Nurbs editmode. * Bugfix #24860 * use unit system for the grid floor (was only ortho before). * minor edits to exception formatting (remove . or \n from suffix) * bugfix [#24871] Unwrapping with Smart Project give a bad result. * fix for typo in mathutils vec.to_track_quat() argument parsing. * Changed some ui names for smoke parameters to make things less ambiguous. * Fix for [#19706] Smoke 'sticks' to Collision objects initial position * Changes to the ortho grid drawing based on discussion with Ton. * Cached smoke wasn't being drawn on file load before going to simulation start frame. * transform snapping to a unit scaled grid was broken. * fix [#24870] ObjectActuator.offset_rotation in radians * partial fix for [#23532] * Particle fluid and boid settings didn't have a valid rna path, so they couldn't be animated. * use zero initializers instead of memset(), also change PointerRNA_NULL from an extern into a define.- Update to svn snapshot blender-2.55.33249 - Upstream changes : * extensions_framework: fix UI drawing logic * Partial fix for #24773: Material Nodes - there isn't able to set keys on Mapping coordinates * Playback now works. * fix for player with recent update. * fix for cmake if build flags are not defined. * Fix #24596: specular toggle on material didn't work correct. * fix [#24866] object/transform/align objects error * bugfix [#23609] Lamp PointerProperty, Bugfix #24823 * More button alignment stuff: campbell had a script that was drawing various cases. Fixed another one. * Bugfix #24856; bugfix [#24805] bpy operator runs in wrong order or is ignored at all * fix for triangulate OBJ export option. reworked fix from Radu Danciu * bugfix [#20768] Project Snap Broken rna invoke function wm.invoke_confirm() for python access. * find filepaths operator had blend file and search path swapped. * blend_m3_m3m3 and blend_m4_m4m4 now support matrices with negative scales. * python/mathutils api matrix.lerp(other, factor) * new function mat3_to_rot_size(), like mat4_to_loc_rot_size but with no location. * fix for fix r33219, reports. Set a valid WM after running UNDO. * [#24849] changing objects to another layer causes segmentation fault * [#24848] Using an operator outside of edit mode crashes blender * [#24844] Crash related to the subdivision (aka subsurf) modifier * [#24843] ctrl+z crashes blender * rename hide_tooltips_python to show_ ..., tag unused variable with recent sequencer commits. * User preference to hide Python references in Tooltips. * Fix: 8bit raw and 'blender voxel' voxel data texture formats didn't support relative paths * documented and rewrote the render interface of the sequencer. * Toggle cyclic on when creating segment between first and last points of non-cyclic bezier * Recalc handles after toggling bezier's cyclic flag when deleting segment * Applying patch #24822: Select linked for curves as for meshes, CTRL + L version * Bugfix #22611, [#22854] Objects lag behind mouse pointer when transformed (translated) * [#24652] Project vertices button showing in object mode and leads to wrong behavior. * Bugfix #24837, Bugfix #24825. disallow disabling WITH_SAMPLERATE if any audio outputs are enabled. * WITH_SAMPLERATE option for cmake. * Fixed missed selection oulines for curves/surfaces/fonts/armature when texture shading is active * patch from Mike S to enable OpenMP and xcode * Bugfix #24824. some more rna range corrections * correct exception messages for mathutils constructors. * incorrect argument parsing for python opengl module bgl. * unsigned byte/short/int were being passes as signed values which would * raise an overflow error if a range greater then the signed value was used. * fix for RNA ranges exceeding the range of the type. * [#24827] Crash when auto-keyframing while playing animation. Bugfix #24792 * Fixed bug #20620, "VertColors and Flat/Soft imported from 2.49 are wrong * Bugfix #21028. Bugfix #24801. Bugfix for [#24768] 6DoF Constraint options missing.- Update to 2.55.33093 * Fix [#24310] With high poly numbers when sculpting, modifier keys hang reported by Eclectiel L When working with very heavy scenes Blender can seem to 'hang' (not responding). Key events that happen during this period may get lost, especially for modifier keys. Adding extra handling to account for these situations. * bugfix [#24696] Export OBJ - Selection Only toggle button has the wrong default state. Added convenience function to operators, 'as_keywords()', so operator settings can be passed directly to a function as keyword arguments. The problem in this case was that dictionary access to operator properties was not returning rna-property defaults, so as_keywords() ensures all defaults are set. * Bugfix, reported in IRC The enum "rotmode" was read using an array, without checking for boundary cases, causing crashes on bad input. (Wahooney report 2, thanks!) * Bugfix #24726 Doing F1-load a lot of times on same .blend could crash. Janne karhu provided a potential fix, which is good to add anyway. Will ask him to verify too. Added XXX warning for these lines, after filesel exec no context variables should be re-used. Is for later investigation. * fix for fix, r33086. - incorrect range check broke ZYX euler rotations, use MIN/MAX constants so this doesn't happen again. - BGE Armature PyAPI also wasn't using correct min/max with rotation modes. - clamp on file read rather then when calling the rotation functions, so developers don't use invalid args without realizing it. - added assert() checks for debug builds so invalid axis constants don't slip through. * patch #24737] PyCObject depreciated in py3k [patch] from Dan Eicher (dna), use PyCapsule rather then PyCObject * patch [#24742] materials.pop() doesn't decrement user count * from Dan Eicher (dna) * fix for matrix * vector rotation order. * FBX Export, small changes made while looking into reported bug. (no functional changes) - Warn for armature deformed meshes which are scaled, these don't work quite the same as in blender, reported as [#24663]. - Use matrix.decompose() to convert a matrix to loc/rot/scale. - get vert/edge/face lists for each mesh only once. - faster euler rad -> deg conversion function.- Update to svn version 2.55.33084 - Upstream changes : * bugfix [#24660] (vector * matrix) fails, (matrix * vector) succeeds * bugfix [#24665] mathutils.Matrix initialization is counter-intuitive and generates bugs was printing transposed, also nicer printing. * Getting BLF to work with the Blenderplayer. * take delta's into account when applying the objects matrix (dloc, drot, dsize). * Now object_apply_mat4() can be used as the reverse of object_to_mat4(). * add back red tint for zero user datablocks. * bugfix [#24682] Render artifacts with mat node * Related to #24653: added scene.collada_export() function, to use instead of an * operator for external render engines, since operators should not be called in * the render() callback. * Hide "active" checkbox in ui for "fluid" type fluid objects as it's not used by fluidsim. * * Response to report [#24670] Keyframe fluid on/off does not work * Bugfix #24335 * bugfix [#24661] Object.find_armature() only works on meshes * Makefile fix for compiling with quicktime. * Bugfix #20382 * Fix for [#24654] Sound Actuator doesn't find the file when Blender is reopened. * Patch [#21942] Node links access by Andrey Izrantsev (bdancer) Thanks! * update for mathutils vector/matrix order change. * fix for own error in recent commit. add a back NULL terminator to the string in text_font_draw_character. * fix for own recent error, [#24695] column_vector_multiplication call writes past end of array * was setting the vector array out of bounds with vec*=matrix, where the vector wasnt size 4. * bugfix [#24702] 3Dmanipulator does not display if view's layers are not synchronize to scene's layers. * bugfix [#24697] Trying to run bpy.ops.transform.create_orientation crashes Blender * bugfix [#24668] Deleting armature objects removes a user from its action, eventually leading to data loss * == filebrowser == * * drawing code cleanup. * * list drawing code now uses uiStyleFontDraw like buttons etc. * * removed now unused function file_string_width_shortened. * * compile fix on non-Windows platforms. * [#24639] Snap to Face (retopo) doesn't work when clipping is enabled in mirror modifier. * bugfix [#24697] * Correct description for Projection property (it doesn't just work on vertice) * Seamless texture used for beveled curve is now really seamless (thanks to Mario G. Kishalmi aka lmg) * r33039 added dependency to COLLADA for blenderplayer, but it's really not needed there. * Stubbing for now. * netrender * unreported fixes for 3ds import * - non ASCII names would break loading. * - meshes with no faces would break loading too.- Update to version 2.55.32968 - Some upstream changes : * Bugfix #20812 (and probably others) * Bug fix: cutting a sequencer movie strip with sound could crash in some cases. * Fix for [#24580] and [#24600] * Particles didn't want to stay cached, even if there were no actual chages. * Particle states weren't set properly for times before actual simulation start. * bugfix [#24403] Object.copy() duplicates armature action * bugfix [#24623] VSE strip animation data out of sync after moving using shift-s * bugfix [#24578] crash on browse directory w/ broken image file * [#24602] Netrender master node IP information is reset to [Default] no matter what * [#24601] Net rendering master node fails to send/retrieve files to/from slaves * bugfix [#22794] Inconsistent behaviour with Panorama, border rendering * fix for last commit with collada * bugfix [#24616] Apply Visual Transform doesn't always apply location * - object updates were not being flushed, so children weren't updating. * - apply the matrix relative to the parent, added this as an option to object_apply_mat4() which allows assigning the worldspace matrix in python without worrying about the parent. * Image editor & texture properties, add new Image, inits 'start' now to frame 1 for sequences. * Patch [#24608] Fix for typo and better indentation in command line help by Susanne H. (sanne). Thanks! * Fix for [#24597] Option External in Smoke cache affects settings of start and end frame of simulation * Don't change anything in the pointcache unless a valid external cache is found. * Second fix for [#24476] The driver is not displayed in GraphEditor. * Texture data still wasn't shown if material didn't have animation data. * Also unified the material/texture filtering logic a bit. * bugfix [#24583] Mesh.from_pydata does not properly construct faces- Update to 3rd beta version 2.55. - Removed blender wrapper as it's no longer necessary. - Removed pre_checkin.sh - 3rd party blacklisted sources removed. - Upstream changes: * Big improvements - This software has been used extensively in production of the Durian open movie project "Sintel". * Feature complete - Although some of the 2.5 targets have been postponed, such as multi-window support showing multiple scenes , a full RNA data level dependency graph, or radial menus. * Exciting improvements in Sculpting - Faster, much more stable and better brushes. * Missing/Incomplete Features - Although really most of it is there, not all functionality from 2.4x has been restored yet. Some functionality may work in a different way. Some features are still slower to use than before. * Bugs - We've fixed a lot lately, but there are still quite a few bugs. For this second beta around 200 bugs were fixed. * Changes - If you're used to the old Blenders, Blender 2.5 may seem quite different at first. Be prepared to read a bit about this, how to reconfigure things, and learn to use the new built-in 2.5 search functionality!- Fixed bnc#615679 with build flags.- Update to svn revision 29636 Removed blender-wrapper.patch- Update to svn revision 28800 Removed blender-2.48-libtiff.patch- Cleanup spec file, reinstate fdupes and add blender-2.49b-rpmlintrc- enable parallel build-Fixed x-blend.desktop errors and build flags-Reincorporated pre_checkin.sh script -Created blender-2.49b-undefined-opp.patch to fix undefined opperation- blender-2.48a-2.97: possible missing call to close [bnc#523443]- Removed kde3 dependency- Update to blender-2.49b - Upstream bug fixes :- SoftBody, vertex groups were not notified on deletion & fixes for Mass and Spring Painting. Softbody, non mesh objects missing initializers [bug #18982]. Self Shadow Vertex Colors, improved blur method to give more even results. Converting nurbs to a mesh ignored smoothing for Alt+C and from python. Object Active to Other, Fix python error when running in local view. Ancient resource leak where checkPackedFile would open a file and never close it. Fix for uninitialized memory use with X11 keyboard and tablet events. For more info see :- http://www.blender.org/development/release-logs/blender-249/249-update/- Changed blender-doc architecture to noarch- Moved BlenderQuickStart.pdf and blender.html from libdir to docdir- Update to blender-2.49a (bnc#525298) - fixed uninitialized variables with help from Per Jessen blender-2.49-uninit-var.patch - blender-doc is now in a seperate package - New features in Blender-2.49a :- Blender player added again The Game Engine supports multiple streams of video textures for interactive playback in environments Real-time Dome rendering Game Engine speed-up Bullet Physics new features Game Engine Modifier support Improved Game Logic and Python API Texture Nodes Projection Painting Etch-a-ton armature sketching Boolean improvements JPEG2000 support Python Script extensions see http://www.blender.org/development/release-logs/blender-249/. for more details of new features in 2.49/bin/sh/bin/shcumulus2 1528110347  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`mnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~2.79b-lp150.2.3.12.79b-lp150.2.3.1          !!!!!!!!!! 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