VirtualGL-devel-3.0.2-bp155.1.6 >  A dkEI%z 0Qо \|Ę񐫱i@ooǥg~, vtJ{F8Pn OX({ui}Xf^1H>D^ q0wW[Ďe,̂(6lN{i|#{Z T5Mf B6Sj ;uB9>~-W埠ml5 {D'||L WPwU9KR"y rSe-,O:}{oFiO_2Z X]9"d2⶝ύSlmUbdJW5Sc0~<Ad1lCُCOJ+{,y"CcINю"W-" ՗ФW"xK#qQN*_cf%мr8QufEXE%i*2TRdGtew΍۠(Eڎn~".٠4">件4a@zhVNgNh-30Q(VhF(֒ eg&yma}Rz/8l_{yo{jI@<>p;"?"d " _  $AJo     f hpzY({89: CF G H I X Y \!]!^!+b!9c!d"Me"Rf"Ul"Wu"lv"tz"""""CVirtualGL-devel3.0.2bp155.1.6A toolkit for displaying OpenGL applications to thin clientsVirtualGL is a library which allows most Linux OpenGL applications to be remotely displayed to a thin client without the need to alter the applications in any way. VGL inserts itself into an application at run time and intercepts a handful of GLX calls, which it reroutes to the server's display (which presumably has a 3D accelerator attached.) This causes all 3D rendering to occur on the server's display. As each frame is rendered by the server, VirtualGL reads back the pixels from the server's framebuffer and sends them to the client for re-compositing into the appropriate X Window. VirtualGL can be used to give hardware-accelerated 3D capabilities to VNC or other remote display environments that lack GLX support. In a LAN environment, it can also be used with its built-in motion-JPEG video delivery system to remotely display full-screen 3D applications at 20+ frames/second. VirtualGL is based upon ideas presented in various academic papers on this topic, including "A Generic Solution for Hardware-Accelerated Remote Visualization" (Stegmaier, Magallon, Ertl 2002) and "A Framework for Interactive Hardware Accelerated Remote 3D-Visualization" (Engel, Sommer, Ertl 2000.)dkEobs-power9-07>SUSE Linux Enterprise 15 SP5openSUSELGPL-2.1-only AND SUSE-wxWidgets-3.1https://bugs.opensuse.orgDevelopment/Libraries/Otherhttp://www.virtualgl.orglinuxppc64le$/cPcP84e3425b1cb0d182297bd594f4795ced1897ec165bbdff65e3fe98dc75eb57c7df4eb3afe06edb06c083fa4cfecdff5a904800131cab5925bc37d2eeca557674rootrootrootrootVirtualGL-3.0.2-bp155.1.6.src.rpmVirtualGL-develVirtualGL-devel(ppc-64)    VirtualGLrpmlib(CompressedFileNames)rpmlib(FileDigests)rpmlib(PayloadFilesHavePrefix)rpmlib(PayloadIsXz)3.0.23.0.4-14.6.0-14.0-15.2-14.14.3c@c@_@_@^^?@][(@Z%8Z%8W@WbWbU@UM@Dirk Müller Anonymous Checkouts Dirk Müller Ákos Szőts Max Lin Adam Mizerski Andreas Schwab tchvatal@suse.comtchvatal@suse.comtchvatal@suse.comtchvatal@suse.comtchvatal@suse.comnormand@linux.vnet.ibm.comtchvatal@suse.comtchvatal@suse.com- update to 3.0.2: 1. Support for transparent overlay visuals has been retired in this version of VirtualGL. That feature will continue to be maintained in the 2.6.x branch on a break/fix basis only. Most applications that once used transparent overlay visuals used them with color index rendering, which was removed in OpenGL 3.1 in 2009. Thus, almost all applications that render overlays now do so using other mechanisms. Furthermore, the need for VirtualGL to hand off the rendering of transparent overlay visuals to the 2D X server has always limited the usefulness of the feature, and the discontinuation of the VirtualGL Client for Exceed relegated the feature to Un*x clients (with workstation-class GPUs) and the VGL Transport only. Given that nVidia's implementation of transparent overlay visuals requires disabling the X Composite extension, which cannot be done in many modern Linux distributions, that further limited the feature to the point of uselessness. 2. The VirtualGL Faker now assigns various permutations of common OpenGL rendering attributes to the available 2D X server visuals. This maximizes the chances that "visual hunting" 3D applications (applications that use X11 functions to obtain a list of 2D X server visuals, then iterate through the list with `glXGetConfig()` until they find a visual with a desired set of OpenGL rendering attributes) will find a suitable visual. `VGL_DEFAULTFBCONFIG` can still be used to assign a specified set of OpenGL rendering attributes to all 2D X server visuals, although the usefulness of that feature is now very limited. 3. The VirtualGL Faker now includes an EGL back end that optionally emulates the GLX API using a combination of the EGL API (with the `EGL_EXT_platform_device` extension) and OpenGL renderbuffer objects (RBOs.) On supported platforms, the EGL back end allows the VirtualGL Faker to be used without a 3D X server. The EGL back end can be activated by setting the `VGL_DISPLAY` environment variable to the path of a DRI device, such as * */dev/dri/card0**, or by passing that device path to `vglrun` using the `-d` argument. Some obsolete OpenGL and GLX features are not supported by the EGL- update to 3.0.2 * Now supports use of EGL as well as GLX- update to 2.6.5: 1. Fixed a race condition that sometimes caused various fatal errors in the interposed `glXMakeContextCurrent()` function if both GLX drawable IDs passed to that function were the same window handle and the corresponding X window was simultaneously resized in another thread. 2. Fixed an oversight whereby the addresses of the interposed `glDrawBuffers()`, `glGetString()`, and `glGetStringi()` functions introduced in 2.6.3[2] and 2.6.4[1] were not returned from the interposed `glXGetProcAddress()` and `glXGetProcAddressARB()` functions. 3. VirtualGL now works properly with 3D applications that use the `glNamedFramebufferDrawBuffer()` and `glNamedFramebufferDrawBuffers()` functions (OpenGL 4.5) or the `glFramebufferDrawBufferEXT()` and `glFramebufferDrawBuffersEXT()` functions (`GL_EXT_direct_state_access`) and render to the front buffer. 4. Fixed a BadRequest X11 error that occurred when attempting to use the X11 Transport with a remote X connection. 5. Worked around an issue with certain GLX implementations that list 10-bit-per-component FB configs ahead of 8-bit-per-component FB configs and incorrectly set `GLX_DRAWABLE_TYPE|=GLX_PIXMAP_BIT` for those 10-bpc FB configs, even though they have no X visuals attached. This caused VirtualGL's interposed `glXChooseVisual()` function to choose one of the 10-bpc FB configs behind the scenes, which made it impossible to use the VGL Transport. 6. Fixed an issue whereby, when using the X11 Transport, a vertically flipped image of a previously-rendered frame was sometimes displayed if the 3D application called `glFlush()` while the front buffer was the active drawing buffer and the render mode was `GL_FEEDBACK` or `GL_SELECT`. 7. `vglserver_config` now works properly if invoked with a relative path (for example, `cd /opt/VirtualGL/bin; sudo ./vglserver_config`.) 8. Worked around a limitation in the AMDGPU drivers that prevented recent versions of Google Chrome from enabling GPU acceleration when used with VirtualGL.- update to 2.6.4 * Changelog in packaged ChangeLog.md or at https://github.com/VirtualGL/virtualgl/blob/2.6.4/ChangeLog.md - Refreshed patch VirtualGL-link-libs.patch - Removed patch fix-Mesa-19.3.0-build.patch - resolved upstream- Remove conditional of applying glx.patch because we have newer Mesa in Leap 15.2 - Use upstream patch fix-Mesa-19.3.0-build.patch to replace glx.patch * Add fix-Mesa-19.3.0-build.patch * Remove glx.patch- update to 2.6.3 * Changelog in packaged ChangeLog.md or at https://github.com/VirtualGL/virtualgl/blob/2.6.3/ChangeLog.md - Refreshed patch VirtualGL-link-libs.patch - Removed patch virtualgl-nodl.patch - resolved upstream - Added patch glx.patch- Add riscv64 to the list of 64-bit architectures- Do not provide the env files which change the preload order bsc#1097210- Disable ssl feature as we can tunnel via ssh and the openssl-1.1 is not compatible at all currently- Version update 2.5.2: * Various compat fixes all around - Remove merged gcc6_literal_suffixes.patch - Refresh VirtualGL-link-libs.patch and virtualgl-nodl.patch- Fix bnc#993645 as-needed eating symbols needed by this lib * virtualgl-nodl.patch - Use system xcb headers - Rename glxinfo2 to vglxinfo, sounds bit better and more descriptive- Version update to 2.5 release * See upstream changelog for details * Mostly removal of compat for pre-VirtualGL namespace - Refresh patch VirtualGL-link-libs.patch- new gcc6_literal_suffixes.patch- Add proper wxwidgets license string- Update to 2.4.1: * Various bugfixes not mentioned on changes * Refresh VirtualGL-link-libs.patchobs-power9-07 16847517733.0.2-bp155.1.63.0.2-bp155.1.6rr.hrrtransport.h/usr/include/-fmessage-length=0 -grecord-gcc-switches -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -gobs://build.opensuse.org/openSUSE:Backports:SLE-15-SP5/standard/29eb920947528f44636df0e6e832d3ce-VirtualGLcpioxz5ppc64le-suse-linuxC source, ASCII text H>! e8:mutf-80ae1e74593a214653743bfe24529bc23f25004f9dd1ae85cc27fb733b785f901?P7zXZ !t/@;B] crv(vX0p!b=ٱTHxp*tgJR(JT:xāԥ-0,T"DO|& ;h;b߼nǧhj 3"^|:q"!ڜÁA- GMB)ehm?@65n 7ONenH%oaR.] IHa5r!J&  e`To(7DV ῊKahkcc ̪v;B ޗAit4ѽ֥|f0V w { ڷfKBNkkn嗬y+`b#y-cO4 @t"1Vi* У(nVz(yw[% Î`,WIL.uBŸL<46*uafG*y47f9Q\}!b-$S}9QEbJzg h{\S1e:s2 ٦~$:ߝ0/"3[*/ 6jg;}8gk }5Ry]JOBIjZJ½"f"+]Ԋ(ؚqZx @D9 ڧc5@gqJ^u!ϿreuŽ*ny/$2iWbOp]ď1\Cu6rEفw)eɪӨ=:4o]q'i;|tuN್>cmbt' eC`Oç1"TGPp?'GvY&DGZ{r^J-T.Zr߃0[*d_\?N;A'J2uKN;Y,d 6r-n P ki \s$[g lJ^;eEFP4w 99siӕ)-9Fʸu|mל2LeE&vo!Нa>S++ bx.E;쏾+ڷҥ Az$O@kس7sZ~D=W:yXZte@<꛱Uj5p\)T4",e ؼc3šdEBo]LZYPYU -## zD@)6}*%#=\#h&qZVeu\~&v,G^QrYLyjmF;+$ysjy!Q`ڙ0$-l5tukv؃i`ڎ ˊh(vN`~$ܙ7?$!BREػe_!<lIbS$ 5$}01RqN8U1`'״`<51]-LLe`ʍ-UL/>f+\lA du}ti簒{mvXrՖJ2$ <\($zu1•ر%,[)Y@cQ57p}GoN3BLe3VCe.EnUqvƃqr 9Lp{]52?##jMaJt_ҩـMS~ '8 /OF=uB|s-r} aIcn(b=bNuui)J( ? 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