ioquake3-devel-1.36+git.20221123-bp155.1.21 >  A dkOI%z 8(I.]G,-ٺ=. }5 CO N^K N RBp8`_6"mUI7Q9J3Cmqafo6'#^b2lT@Mg25db1b234ee6b26223e3f621bb501fd20a3643bd42e588e78080f80f39b5efbfb415e28423c5458b5b0cea331b0a902072de99c4(dkOI%z P ZIߗ]= dAo971IᗖIw;0~$]3LJb1ms}ZDj$Œ",Utk]c<|0WO;'>pb¯"y6_c xqۭQ&Z0 |Z@'H[Mɡ2Ub7hqh5\mgE]^Px!k~n!bb*6ژ³1GK&]FD~j|*AEggqql9(gtaZLJ΄:LL.ZXim\zZiMKk2t# |?Tūy5Ǚz?p;?d# . 8 (0 4 8 @  s(8 9 :' F:GPHXI`XdYl\]^b cde"f%l'u<vDzYlpvCioquake3-devel1.36+git.20221123bp155.1.21Quake IIIQuake III development tools for creating mods: q3lcc, q3rcc, q3cpp, q3asmdkOobs-arm-11 gSUSE Linux Enterprise 15 SP5openSUSEGPL-2.0-or-laterhttps://bugs.opensuse.orgDevelopment/Tools/Buildinghttps://ioquake3.orglinuxaarch64 gA큤dkOc~e691e0092fde210b6fc46b3f31d36b57cad54b616d463e320a12e20ecdedac0c2arootrootrootrootioquake3-1.36+git.20221123-bp155.1.21.src.rpmioquake3-develioquake3-devel(aarch-64)    rpmlib(CompressedFileNames)rpmlib(FileDigests)rpmlib(PayloadFilesHavePrefix)rpmlib(PayloadIsXz)3.0.4-14.6.0-14.0-15.2-14.14.3c%@cb[a,@a_;^l@^@]L[fV@UOH@Carsten Ziepke Cristian Rodríguez Carsten Ziepke Carsten Ziepke Carsten Ziepke Guillaume GARDET Carsten Ziepke Martin Hauke mardnh@gmx.dekieltux@gmail.comdap.darkness@gmail.com- Update to version 1.36+git.20221123: * Fix (disabled) Wavelet sound decompression * Fix in_availableJoysticks cvar not updating * Add keys for SDL 2.0.14's new gamepad buttons * More predictable mesh normals generation * Bugfixes - Spec file cleaning, e.g. removed loki installer stuff- Remove nasm build requires, no longer used.- Update to version 1.36+git.20211208 * Fix memory corruption in S_TransferPaintBuffer * OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core * Fix being unable to enter Team Arena CD key * Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 * OpenGL2: Fix r_grayscale 1 making everything solid black * qsort cannot be called with NULL - Fix build on aarch64 (COMPILE_ARCH=aarch64)- Update to version 1.36+git.20210720 * Add TOOLS_CFLAGS to build preamble * Fix use of TOOLS_CC being reported as CC * Use the correct compiler for tools when cross building under cygwin * Allow using pulseaudio for SDL audio capture * Restore bots crushing unseen player on q3tourney6 in non-CTF * Fix the number of weights in the IQM model calculation * Fixes a crash when compiling the project on windows in 64 bit mode * Allow unwinding of qvmcall64 call-stub for msvc/masm * Add epsilon to avoid division by zero in CalcSpecular() * Add r_parallaxMapOffset * Fix line not removed in previous commit * OpenGL2: Flip normals for backfacing triangles- Update to version 1.36+git.20201117 - Add C syntax highlighting to readme - Update README.md - Merge pull request #447 from HappyFacade/patch-1 - Simplify glsl -> C stringification - Make LCC path resolution more robust - GitHub Actions setup - Remove old CI system configurations - Add status badge to README - Fix shader stringify - Run apt-get update before installing deps - Avoid platform sed differences - Merge pull request #436 from Calinou/default-texturemode-mipmap-linear - [sdl] Turn tentative definition into actual definition- Handle architectures which have no VM (aarch64, ...) - Fix build on armv7 - Exclude armv6- Update to version 1.36+git.20200211 (list is not complete) - Fix loading favorites as initial source in server browser - Improve finding obelisk entitynum for bot AI - Fix SDL audio playback with surround sound - Fix predicting entity origin on rotating mover - Allow binds to use hex values for all key codes - Disable pulseaudio capture regardless of SDL version - Fix SDL audio playback with 16-bit stereo sound - OpenGL2: r_cubemapping 2 for box cubemap parallax - Add r_parallaxMapShadows - Restore OpenGL 1.1 support (GL_CLAMP) - q3rcc: Allow to override build date - Fix lightning gun handling for corpses and single player podiums - Spec file cleaning - Drop 0001-q3rcc-Allow-to-override-build-date.patch because it is included upstream (commit a96f32e)- Add patch in order to make builds reproducable: * 0001-q3rcc-Allow-to-override-build-date.patch - Disable LTO for now (segfaults)- Update to version 1.36+git.20180802 - Drop not longer needed patches: * fix-for-opensuse-x86-ioq3demo_sh.diff * fix-for-opensuse-x86-ioquake3_sh.diff- Added packaging in spec of missing renderer: renderer_opengl1_$arch.so renderer_opengl2_$arch.so - Added PATCH-FIX-OPENSUSE fix-for-opensuse-x86-ioq3demo_sh.diff for x86 (i386 -> x86) - Added PATCH-FIX-OPENSUSE fix-for-opensuse-x86-ioquake3_sh.diff for x86 (i386 -> x86)- Updated from git#2292bf5bb2e3178674492d4dfd46b63515d0abe1 to resolve *64 build issue. - Removed merged ioquake3-1.36-strcpy.diff.obs-arm-11 16847541831.36+git.20221123-bp155.1.211.36+git.20221123-bp155.1.21ioquake3-develCOPYRIGHT/usr/share/doc/packages//usr/share/doc/packages/ioquake3-devel/-fmessage-length=0 -grecord-gcc-switches -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -gobs://build.opensuse.org/openSUSE:Backports:SLE-15-SP5/standard/e53ab784b81c2d800ec7c6c8ec861d61-ioquake3cpioxz5aarch64-suse-linuxdirectoryASCII textR>`utf-8c7428ac46692f88e431794fd71c3f67d259046a77380bef56dc144c7c8daf72c?P7zXZ !t/ A] crt:bLL ؝. 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