libgamemodeauto0-1.7-bp155.2.7 >  A dkGȊI%z VhǷ׋Xpp-C{}AE*ޖ+TX.Xr=cN2h %PBSyyQ%yӷcfk=U"i.jxp^Tͯ,b[άϡtZ|)vU!J$1%8#[(zM)@)GJ&߭jtP3;o)[ {]cT 㐀cWb{̧]M 98PyE#7r|{ 1%?աJ 8]ʾ0f\P`6/'B.[f-݊Zc7H&\`ga,ǚGЧ/9CO>0Yг)mR>raŔ|dD z㿜4{HTӷr7{G ='gT3we|O[c pi _JlIIkYMhh[p;V~- QqmӵayeM =w^ @/P>>wGHa3b9197ecbd99a8f595420440cf6dd6d3c9d852e588687d627253d8d69a9e65ed594be744f29db233822715c2d0f18bd8ad1e951+dkGȊI%z >!ȵdmxo!8 O5J.d`~0l%TqZBӑ o5[zLDMq3 `{3ock.p#) }PW?8tjALj:{3RH#Ovl[*P7fu> [擼~%@;9" s\D.^Mv`:ڳ!v6sYduЧ\U:`F5_k6 bo(m"t s_reI57mx֍o眂D%ܓi3dS߶5Qݒt$ƦG[m Q|fUoN׻ wP2%[#5!Q.E)IYodZSAjnY¢x;`]zhиcWh6v ZnL>u\Lo5)̲-7gn6 87,HIZ4.76o-B876Zh ɽ1>p@?d ! a1:G ar    ` |0 ` j (89:> @F)G@HPI`XdYp\]^b2cdEeJfMlOu`vpwx(y8zP`djClibgamemodeauto01.7bp155.2.7Helper library allowing to equip any game with GameMode supportGameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. Libgamemodeauto allows you to use GameMode with any Game by preloading it into the game. LD_PRELOAD=/usr/lib64/libgamemodeauto.so.0 ./game For Steam games this can be done by editing the launch options: LD_PRELOAD=$LD_PRELOAD:/usr/lib64/libgamemodeauto.so.0 %command%dkHs390zp26.&SUSE Linux Enterprise 15 SP5openSUSEBSD-3-Clausehttps://bugs.opensuse.orgSystem/Librarieshttps://github.com/FeralInteractive/gamemodelinuxs390x(HޡA큤dkHdkHdkHba3ad4e12e89b76e1d266863748f9299afc029e8ac19a401834963aca603e9526760cd4921be7130ad17553c6b11603da20be1bcfd8ea6755870b6e1d423d6b474libgamemodeauto.so.0.0.0rootrootrootrootrootrootrootrootgamemode-1.7-bp155.2.7.src.rpmlibgamemodeauto.so.0()(64bit)libgamemodeauto0libgamemodeauto0(s390-64)@@@@@    /sbin/ldconfig/sbin/ldconfiglibc.so.6()(64bit)libc.so.6(GLIBC_2.2)(64bit)libc.so.6(GLIBC_2.4)(64bit)libdl.so.2()(64bit)libdl.so.2(GLIBC_2.2)(64bit)libgamemode0rpmlib(CompressedFileNames)rpmlib(FileDigests)rpmlib(PayloadFilesHavePrefix)rpmlib(PayloadIsXz)3.0.4-14.6.0-14.0-15.2-14.14.3cAbڑ@`_k8^)]6\9\@\@\[ug@[qr[W[ZZZ@Z@Matthias Bach - 1.7Matthias Bach - 1.7Ferdinand Thiessen marix@marix.orgmarix@marix.orgAndreas Prittwitz Christophe Giboudeaux Matthias Bach Matthias Bach Andreas Prittwitz jengelh@inai.demarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.org- Add a workaround for building on Tumbleweed where detection of the pidfd_open function does not work properly.- Update to version 1.7 * New utility: gamemode * Run executables from PATH instead of /usr/bin- Update to version 1.6.1 * Use inih r53 * Minor metainfo improvements - Use SourceUrl and signature- Update to version 1.6: * Improved man pages * Bug fixes - Added only-build-shared-library.patch. - Drop special handling for no longer supported Leap 42.- Update to version 1.5: * Introduce a new pidfd based set of D-Bus APIs. * Dynamically change governor on integrated GPUs for improved performance. * Various other fixes and improvements.- Update to version 1.4 * Add new D-Bus methods/properties for use by external tools such as the GameMode GNOME Shell extension. * Fix I/O priority and niceness optimisations to apply to the whole process rather than just the thread that requests GameMode. * gamemoded will now automatically reload the configuration file when it is changed and update optimisations on current clients. * Add support for using the client library inside Flatpak by communicating with the daemon via a portal. * Client library now uses libdbus rather than sd-bus. * Fix gamemoderun to use the correct library path depending on whether the app is 32-bit or 64-bit. * Support the GAMEMODERUNEXEC environment variable to specify an extra wrapper command for games launched with gamemoderun (e.g. a hybrid GPU wrapper such as optirun). * Various other fixes and improvements. - Removed gpuctl-fixes.patch already included in 1.4 - Added "BuildRequires: pkgconfig(dbus-1)" to spec file which is needed by version 1.4- Fix the gamemode build requirement.- Update to version 1.3.1 * Disables screensaver when the game is running. * New `gamemoderun` script to run games in GameMode which don't support it themselves. * Add GPU managment capabilities. - Removed hardening.patch already included in 1.3. - Add gpuctl-fixes.patch hardening the new GPU features.- Include the baselibs.conf in the source RPM.- Add baselibs.conf to also build -32bit packages for the x86-64 arch as they are required by 32bit games in wine. See https://github.com/FeralInteractive/gamemode/issues/25.- Wrap descriptions. Add missing Group: lines. - Use noun phrase in summary.- Add hardening.patch: This backports bugfixes and hardenings resulting from the Factory-inclusion security review and already accepted by upstream. - Stop suppressing linter warning for the PolicyKit priviledge escalation. This has been properly handled via boo#1093979 now. - Suppress false positive lintian caused by a % symbol in the description of the libgamemodeauto library.- Update to version 1.2: + Store the initial governor state on mode enter + Config now supports defaultgov and desiredgov + Add support for renice-ing games to a higher priority (renice config option) + Make libraries properly versioned. - Gamemoded is now run as a Systemd service in the user session but still activated via D-Bus.- Fix compilation on Leap 42.3.- Add Documentation files: + License + Sample configuration file + README.openSUSE documenting how to apply configuration- Replace Systemd unit by a D-Bus service. + The Systemd unit does not work on openSUSE as it lacks access to D-Bus. + The D-Bus service is zero configuration for the user.- Work around Leap 42.3's default compiler being to old.- Initial experimental package version. + Provides the GameMode daemon + Provides the auto-GameMode library + Provides a devel package with the GameMode client header/sbin/ldconfig/sbin/ldconfigs390zp26 16847525261.7-bp155.2.71.7-bp155.2.7libgamemodeauto.so.0libgamemodeauto.so.0.0.0libgamemodeauto0LICENSE.txt/usr/lib64//usr/share/licenses//usr/share/licenses/libgamemodeauto0/-fmessage-length=0 -grecord-gcc-switches -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -gobs://build.opensuse.org/openSUSE:Backports:SLE-15-SP5/standard/0a5ab09cb016b840fb20bfb69bf3677b-gamemodecpioxz5s390x-suse-linuxELF 64-bit MSB shared object, IBM S/390, version 1 (SYSV), dynamically linked, BuildID[sha1]=bbd14e4a6d6e69261c373cfacf494f9f23d074e5, strippeddirectoryASCII textPRRRRR4-^;2),utf-894c21b6d136a8058d4e904deb0e756d74ee9ee60c8a27ef20979481c7dbdaaed?7zXZ !t/1 ] cr$x#HL{ u4{ |DzG.),Hzk𛫲tB}CKyc% Q#" i#NmS@a5Oݜ ip!;r2h{\/QSޙ!TRҫ _G/wen57 #V/Ƥt2wb'x`}2BAצBΑ/-yQ%x}1AOS; ab' G¹ɰ>(_$@Ԁr^7 zs/3MTƪoIJyx#we7z_ mͮ W/ӹ{4Gn.Q1 ߧ)"$\;Dռ@ `WA4;`Gh~M`TO fpݹI {ihaꪕ'pݾ0޸?(t rõ2C:t1a- sqnb=b2nϓӌl|ZR tEBk\u>-"ge2Z-SbWHۜSdP=aEJC4 5NaeMnـ,9Q˵`J^]Le*LV[( Zh3ָg8 e%gwcI].Y O%gUUҼCѿHX(/JG`[S:g7G(_ Ģ߲;AC]-I5wh.Tj_ur; B~n#j:o7 UVϯg|v\"ai=ACI};w`5(AC;Z1"I W4ϸq}ʥ CJt d9$kSA62Rr(I? C H L*BU5.z6KK+ǯO+IR FI`~g+4t5d'PķEY|;y;#@'(\\?m(=PKǐh\P\t:{i*YiLzF r y!%$^ o&[:<sd][bTR@ >IW *A*?s*PF<(@Zx5~Ӫ͊z xMPٞZR"&.U94vt; iv;1z_nh1G?{:.fE $7KFҶMR( 2K\r$oHsIЪh}:>KiݾSϾ & Mblٽ$^*unK ڪ}$C/lpJ.{ޱ*8F?04P,^7H^g6R?_Kvmf+da\7Tj/xHJԖ1:VA}4|sx'x}0W G! jce33 VY]QȯZ\YCчJOMtԍXQj>[%5|bRgd~AQ W$9R*tz_[4nVdzNK(SS &ڞU1#R? g9c ;HǛ:$29+ `6(qF2Ax&=âz_!F'7| 2Y{l" \JQ?Wc*GjyA7a t2 ?\r[n:Dz܃bne`>T-V~лSe]D+ rMP~/FJ6[w=rOk#OMe6SJ`{S߭K ѹ(JL) TO(I$x)&Ac\RrE ݰ GtKT'SÈ'r)7: $1 q˸<0ѝR݊5H +;C+}م.S[9vb DqKf󢌙9W KBcD Uj[-5VE{4^&4@&qǞsLqPPXȴ}'4A\Ћ'ab# ZT4ba YZ