solarus-gui-lang-1.6.5-bp155.2.16 >  A dk=I%z RVAg$I % ;&Q&;)SQB^jdsc]4uˢiH͖M@Y\v.|5Ʃ~Dc|LNDf#YhkU=FMhoK5Kux"c&j&=gf3"ʛdġZ\]1I?~J_ '<<6 3FP篜u.F Nh)]p*6br1WVV^1/]/H" .:yb\D- =. wy5u<\aa PeJ_!Ӯs^JO{E0E9=I!t33rN\!@ 7x>|페3hYa0,%NYk =>nt8oqzm ogPCB ? aex,{Қۉ̐zۑY LQ4¤Q9i l^c`zkWٓ4C s'Dۻls~u {,*i0J8kOAFF8\'OkLFl$?qYh#'`YT˗f $#?9jlWm$RNh 9]a*'$9n)|c҄5Mօ yoqaE:>zx{qEn QvB75ry࣑qjwiRH+NsAm02L͆@^ `R :+h>p>.?.d $ Ex|  , 4 < L   0@h|( 89X:?F+aG+tH+I+X+Y+\+]+^,b,Jc,d-\e-af-dl-fu-xv-z-------.Csolarus-gui-lang1.6.5bp155.2.16Translations for package solarusProvides translations for the "solarus" package.dk=goat17(SUSE Linux Enterprise 15 SP5openSUSEGPL-3.0-or-laterhttps://bugs.opensuse.orgSystem/Localizationhttps://www.solarus-games.org/linuxnoarchZ*AA큤dk=rdk=rdk=ddk=d6ffaa340fa23472b85010c5d5ba8e7218cdf58f7039d4634a737a0d5676d434de4fb75d0761c9981bd69d8bd5ac8c713f18c6b18d78e7d84f8cbbfeb7cc43e55rootrootrootrootrootrootrootrootsolarus-1.6.5-bp155.2.16.src.rpmsolarus-gui-langsolarus-gui-lang-all    rpmlib(CompressedFileNames)rpmlib(FileDigests)rpmlib(PayloadFilesHavePrefix)rpmlib(PayloadIsXz)solarus-gui3.0.4-14.6.0-14.0-15.2-11.6.54.14.3`q@`lM@_T^^@^y@]k]]2@]V]N\'@YX7@X@XAV@VP\Antoine Belvire Antoine Belvire antoine.belvire@opensuse.organtoine.belvire@opensuse.organtoine.belvire@opensuse.orgChristophe Giboudeaux antoine.belvire@opensuse.orgJan Engelhardt antoine.belvire@opensuse.organtoine.belvire@opensuse.organtoine.belvire@opensuse.orgaloisio@gmx.commailaender@opensuse.orgjengelh@inai.demailaender@opensuse.orgrpm@fthiessen.derpm@fthiessen.de- Remove compatibility bits for openSUSE Leap < 15.2.- Update to version 1.6.5: * Engine changes: + Add support for suspending the simulation on Window Focus events (gl#solarus-games/solarus#1536). + Reconnect to another audio device after a device disconnection (gl#solarus-games/solarus#1499). + Fix joystick hot-plug/unplug (gl#solarus-games/solarus#1501, gl#solarus-games/solarus#1387). + Fix crash when calling command functions before the game is started (gl#solarus-games/solarus#1476). + Fix shader compilation on OpenGL ES 3.10 and 3.20 (gl#solarus-games/solarus#1537). + Fix TTF fonts using wrong color for antialiasing (gl#solarus-games/solarus#1390). + Fix TTF Fonts not rendering correctly (gl#solarus-games/solarus#1389). + Fix a possible crash when starting a timer on a removed entity (gl#solarus-games/solarus#1469). + Fix pickables not falling on negative layers. + Fix string literals in savegames not being properly escaped (gl#solarus-games/solarus#1533). + Fix Unicode filename support on Windows. * Lua API changes: + This release adds new features but does not introduce any incompatibility. + Add methods `destructible:get/set_cut_method()` (gl#solarus-games/solarus#1526). * Solarus launcher GUI changes: + Add option to control suspension on Window Focus events. + Rename "Force Software" to "Force software rendering". + Disable force-software and suspend-unfocused options when quest is running. - Add solarus-1.6.5-ldl.patch: Fix linking of solarus library (gl#solarus-games/solarus#1539). - Update some file locations.- Move _service from tar_scm to obs_scm and obscpio format.- Update to version 1.6.4: * Fix desktop file validation warning. - Remove solarus-1.6.3-desktop-version.patch: Merged upstream.- Update to version 1.6.3: * Engine changes: + Fix macOS port not working since 1.6.1 due to OpenGL. + Fix shaders compilation in some OpenGL ES 3.0 platforms (gl#solarus-games/solarus#1437). + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Fix UTF-8 file names in Lua Open File API for Windows (gl#solarus-games/solarus#1413). + Fix memory usage when visiting very large maps (gl#solarus-games/solarus#1395). + Fix crash when removing the shadow of a carried object (gl#solarus-games/solarus#1423). + Fix crash when stopping the movement of a thrown object (gl#solarus-games/solarus#1452). + Fix carried object shadow still displayed after removing it (gl#solarus-games/solarus#1436). + Fix animating hero sprites dynamically created (gl#solarus-games/solarus#1348). + Fix hero speed when going from deep water to shallow water (gl#solarus-games/solarus#1186). + Fix trail sprite not taking the hero's direction (gl#solarus-games/solarus#1464). + Fix ground sprite still displayed while jumping (gl#solarus-games/solarus#1458). + Fix custom states wrongly affected by ground speeds (gl#solarus-games/solarus#1416). + Fix custom states not activating side teletransporters (gl#solarus-games/solarus#1448). + Fix streams continuing to act when the layer has changed. + Fix enemy:on_dying() not called when setting enemies life to zero (gl#solarus-games/solarus#1440). + Fix talking to NPCs while swimming (gl#solarus-games/solarus#1043). + Fix creating dynamic sprite with tileset anims (gl#solarus-games/solarus#1461). * GUI changes: + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Add drag and drop functionality to add new quests (gl#solarus-games/solarus#1420). - Remove merged patches: * solarus-1.6.2-install-gui-translations.patch. * 0001-Use-pkg-config-to-get-more-search-paths.patch. - Add solarus-1.6.3-desktop-version.patch: Fix desktop file validation warning. - Add system's glm as build dependency: It's not bundled anymore. - Enable test 1269: It's back to stable. - Handle some file name changes.- Add patch to find moonjit: * 0001-Use-pkg-config-to-get-more-search-paths.patch- Fix translation loading: * Update solarus-1.6.2-install-gui-translations.patch with final version pushed to upstream.- Package description updates.- Update to version 1.6.2: * Fix scrolling teletransporters with a square size (#1412). * Fix hero displayed above stairs walls. - Install translations for solarus-gui: * Add solarus-1.6.2-install-gui-translations.patch. * Create solarus-gui-lang subpackage. - Add _service file to create a tarball without the big 'libraries' folder which is relevant only for Windows/Mac builds. - Disable check section on Leap <= 15.1 to fix build. - Disable test "lua/bugs/1269_coroutines" as it is unstable. - Remove obsolete build dependency on update-desktop-files.- Update to 1.6.1: * Engine changes: + Add `-force-software-rendering` switch to solarus-run. + Add argument to set mouse cursor visibility on start (#1263). + Add simple performance counters to the engine (#1280). + Add argument to set fullscreen mode on start (#1281). + Add joypad buttons combo for quitting the engine (#1283). + Add git revision information to build and main loop startup (#1292). + Add argument to set the joypad axis deadzone (#1293). + Add debug warning if a surface is larger than 2048 x 2048 (#1294). + Add support of carried object sprites with multiple directions (#1392). + Improve CMake build (#1270, #1276, #1277, #1288, #1320). + Fix several crashes (#1354, #1371, #1353, #1366, #1374, [#1361]). + Other bugfixes. See installed changelog.txt for more details. * Lua API changes: + This release adds new features but does not introduce any incompatibility. + Add methods game:get/set_transition_style() (#1368). + Add methods state:get/set_can_use_teletransporter/switch/ stream() (#1363). + Make surface, text_surface and timer userdata types indexable (#1394). - Remove solarus-1.6.0-fix-desktop-exec.patch: Fixed upstream. - Update spec file: * Split GUI and GUI library from main package. * Update URL, Source and Description fields. * Remove obsolete desktop_database_post(un) macros. * Use cmake_build macro. * Add check section.- Update to 1.6.0: * Engine changes: + Solarus 1.5 quests are still supported by Solarus 1.6. + Add support of OpenGL shaders. + Replaced SDL renderer by a custom GL backend. + Improve the performance of loading images. + Maps can now use multiple tilesets. + Animated tile patterns can now have any frame number and delay. + Treasure dialogs are now optional. + Allow entities to have a non-multiple of 8 size. + Don't center the hero on non-blocking streams. + Allow pickables to follow streams. + Blocks can now be moved multiple times. + Add support of .otf fonts. + Improve Lua error messages. + CLI can accept an archive's path as argument. + Bug fixes. * Solarus launcher GUI changes: + Show the path and the compatibility format of each quest. + Lua console: provide variables game, map, entities and tp function. + Clear the console when a quest is started. + FileDialog now expects a file, either quest.dat or an archive (.solarus, .zip). * Lua API changes: + This release adds new features and deprecates a few ones but does not introduce any incompatibility. + See installed changelog.txt for full changelog. - Update build dependencies: * Add pkgconfig(gl): Was already pulled by other dependencies but now it's actually used. - Update patches: * Drop appdata.patch: Fixed upstream. * Add solarus-1.6.0-fix-desktop-exec.patch: Fix executable name in desktop file.- Update to 1.5.3 * Speed up loading maps by keeping tilesets in a cache (#1019). * Fix text_surface:set_horizontal/vertical_alignment() not working. * Fix parallax dynamic tiles still displayed when disabled or invisible. * Improve error message of non-square tile patterns with diagonal obstacles. - Dropped luajit-5_1-2.1.patch and icons-desktop-man.patch (merged upstream)- Add appdata.patch for https://en.opensuse.org/openSUSE:AppStore- Implement shared library packaging guideline. Trim filler words from description.- New upstream version 1.5.1 - build the Qt5 quest launcher GUI - remove fix-libsuffix.patch (included upstream) - remove fix-luajit-cmake.patch (included upstream) - add luajit-5_1-2.1.patch to fix the build with LuaJIT 2.1 - add icons-desktop-man.patch to complete the cmake installation- New upstream version 1.4.5: * Fix file name not shown when there is an error in dialogs file. * Fix saving special characters in data files. * Fix sol.main.load_file() returning a string instead of nil on error. * Fix performance issue when sprites have huge frame delays. * Fix collisions triggered for removed entities. * Fix hero disappearing if lifting animation has less than 5 frames. * Fix collisions with diagonal dynamic tiles larger than 8x8. * Fix path finding movement not working with NPCs. * Fix stuck on non-traversable dynamic tiles covered by traversables. * Fix collision detection of custom entities that do not move. * Fix pickables with special movement falling in holes too early. * Fix blocking streams not working when the hero's speed is greater.- Updated to 1.4.4: * spec file clean up * Added fix-libsuffix.patch to install library into /usr/lib64 on e.g. x86_64 instead /usr/lib * Added fix-luajit-cmake.patch to detect luajit headers in include path with lua_suffix.goat17 1684749710esfr1.6.5-bp155.2.161.6.5solarus-guitranslationssolarus_es.qmsolarus_fr.qm/usr/share//usr/share/solarus-gui//usr/share/solarus-gui/translations/-fmessage-length=0 -grecord-gcc-switches -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -gobs://build.opensuse.org/openSUSE:Backports:SLE-15-SP5/standard/5a405c68d1151584228dc626be360b18-solaruscpioxz5x86_64-suse-linuxdirectory؁F0|{I/solarus-guiutf-837f87578ae9eceec70d9d5cfd82245549de4afecd2316ef8e2440adb0a295537? 7zXZ !t/+g l] crt:bLL ؝-~6*r4ʠ͊ퟧ`nD0G8OOI˼hqBیW"(@zԴhvCTIxcȮfcqvFgx!c j@Hl="Apa"NCZ9c&[<#X߁&1!sϳQ>cf:~-_,rŊGߛK(f1x`nE)erP{|^C<NتaHw;.h^/l&65y ҬX'x ĖOM'^R.c5«~-l4 "pzl$[Uīgf[7z>Gi 5w0o[*M:mʍCl_; ?![ֆ ?[g0;r%gq\- بU!Pa3kYI!iVфsΙfr3N=ʺG59m9\ 쎊нI.[:6,wO@{Y)Ӧj0E*YM;+Yf~"m-466U'$w@sqz",YV AHȏ.{41_yiCBV#XRD_m]T9bkI+߁@>5 q--9oBQ§@(ψh(Vnc7XDdg˷_wojg!Q&S)>V YZ