libgamemode-devel-1.6.1-bp154.1.35 >  A b|^!M@eee~LSzGzOF!#\u @Ffa;5=KMR(7?t#bjB%I۾T⟕m `=Ԏ!{gbkډ}ZPޚAI.:ΤJ}n}ȩ ժ ]\!2}0 tc:ǤϾ1(RpUvt4A?lFm-xe(Pڧћ@14021dcf337c93dab3f5e592af3db58702013c914e5cd90176b2681d7e727330d0af65330f76cb9623cbcfca9d3318b7785ed25e)b|^!M@eee>~MZ-9_w3mO';N |S_7Kt$PJ1]xT؋«HDpBjCJL=WxoR]MQ2kTLv;-廍AKe[s]. ٰ}[kq}q/{Q;g^6$O|rDFw)YH~È?L"bbXrVg~f2= yh͕4QcsE, :0>p>|?ld % P48HLir   , H O |x)(R8\9:FGHIXY\@]\^b9cdLeQfTlVulvwxyz  &hClibgamemode-devel1.6.1bp154.1.35Headers for compiling games using GameModeGameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. This package contains the headers required to compile games with built-in GameMode support.b|^obs-power8-045ySUSE Linux Enterprise 15 SP4openSUSEBSD-3-Clausehttps://bugs.opensuse.orgDevelopment/Libraries/C and C++https://github.com/FeralInteractive/gamemodelinuxppc64le-ށA큤`.marix@marix.orgmarix@marix.orgAndreas Prittwitz Christophe Giboudeaux Matthias Bach Matthias Bach Andreas Prittwitz jengelh@inai.demarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.org- Update to version 1.6.1 * Use inih r53 * Minor metainfo improvements - Use SourceUrl and signature- Update to version 1.6: * Improved man pages * Bug fixes - Added only-build-shared-library.patch. - Drop special handling for no longer supported Leap 42.- Update to version 1.5: * Introduce a new pidfd based set of D-Bus APIs. * Dynamically change governor on integrated GPUs for improved performance. * Various other fixes and improvements.- Update to version 1.4 * Add new D-Bus methods/properties for use by external tools such as the GameMode GNOME Shell extension. * Fix I/O priority and niceness optimisations to apply to the whole process rather than just the thread that requests GameMode. * gamemoded will now automatically reload the configuration file when it is changed and update optimisations on current clients. * Add support for using the client library inside Flatpak by communicating with the daemon via a portal. * Client library now uses libdbus rather than sd-bus. * Fix gamemoderun to use the correct library path depending on whether the app is 32-bit or 64-bit. * Support the GAMEMODERUNEXEC environment variable to specify an extra wrapper command for games launched with gamemoderun (e.g. a hybrid GPU wrapper such as optirun). * Various other fixes and improvements. - Removed gpuctl-fixes.patch already included in 1.4 - Added "BuildRequires: pkgconfig(dbus-1)" to spec file which is needed by version 1.4- Fix the gamemode build requirement.- Update to version 1.3.1 * Disables screensaver when the game is running. * New `gamemoderun` script to run games in GameMode which don't support it themselves. * Add GPU managment capabilities. - Removed hardening.patch already included in 1.3. - Add gpuctl-fixes.patch hardening the new GPU features.- Include the baselibs.conf in the source RPM.- Add baselibs.conf to also build -32bit packages for the x86-64 arch as they are required by 32bit games in wine. See https://github.com/FeralInteractive/gamemode/issues/25.- Wrap descriptions. Add missing Group: lines. - Use noun phrase in summary.- Add hardening.patch: This backports bugfixes and hardenings resulting from the Factory-inclusion security review and already accepted by upstream. - Stop suppressing linter warning for the PolicyKit priviledge escalation. This has been properly handled via boo#1093979 now. - Suppress false positive lintian caused by a % symbol in the description of the libgamemodeauto library.- Update to version 1.2: + Store the initial governor state on mode enter + Config now supports defaultgov and desiredgov + Add support for renice-ing games to a higher priority (renice config option) + Make libraries properly versioned. - Gamemoded is now run as a Systemd service in the user session but still activated via D-Bus.- Fix compilation on Leap 42.3.- Add Documentation files: + License + Sample configuration file + README.openSUSE documenting how to apply configuration- Replace Systemd unit by a D-Bus service. + The Systemd unit does not work on openSUSE as it lacks access to D-Bus. + The D-Bus service is zero configuration for the user.- Work around Leap 42.3's default compiler being to old.- Initial experimental package version. + Provides the GameMode daemon + Provides the auto-GameMode library + Provides a devel package with the GameMode client headerobs-power8-04 16523178271.6.1-bp154.1.351.6.1-bp154.1.351.6.11.6.1gamemode_client.hlibgamemode.solibgamemodeauto.sogamemode.pclibgamemodeauto.pclibgamemode-develLICENSE.txt/usr/include//usr/lib64//usr/lib64/pkgconfig//usr/share/licenses//usr/share/licenses/libgamemode-devel/-fmessage-length=0 -grecord-gcc-switches -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -gobs://build.opensuse.org/openSUSE:Backports:SLE-15-SP4/standard/428369e92e5efa371da4daa8d84c91f6-gamemodecpioxz5ppc64le-suse-linuxC source, ASCII textpkgconfig filedirectoryASCII textPRPRt`~09ꑭutf-88d5a90a653bb7065d58ed166057201e7e8a6b88da8c6dba5a1d518245b30268e? 7zXZ !t/:/ ] crv(vX0gy~]ʎ/7Vq$c8f k  ZJDžlFZ:[/;3&chf\%\(Bt8ş% ~+L]|tp_ߪpk5 fĄNrl*|\̉5im@3 Y JR؊P, 8jp T7` * a[Wohŭȧ߾LNBLk!eK#!_x1pz@`7Oa CQW/[|F>ۆ%'x\gmhCvN$6cD^?#Y:G"A87M{N/'5}ȜrYFbؕ)v%}%Z/Ohvl Ak_uÆNH_i38cìŸ|?nAM(Iq"iifZah Up? 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