dav1d-0.9.2-150400.1.7 >  A bvNp9|s\E x9hONH߅HhdO6JKknݞ0YԙzO+`\O2IZ} W6e^M+ae0207e27fdd80e6132f14523e531761d1c56b479a8f8531ab66bf73082a9ed4beaa592b9f970415c54fa689eba07290f3b956c4sbvNp9|N'l//`ňq]- Szʼn2^W8"SK[=voI%5qr,>B̸;M\*ȽSW3dxPՔXܦbt9OVaŜ\Yb;犜*)&#j?r%. Җ-Ŀeo`x(G4w>wp>+?+ d  ( )^     0 \ r (89:F('G(@H(DI(HX(LY(T\(x](|^(b(c)5d)e)f)l)u)v)w*x*y*z****+Cdav1d0.9.2150400.1.7An AV1 decoderdav1d is a SIMD-enhanced decoder for AV1 video. It features * Accelerated assembly using x86 AVX2. * Partial acceleration using x86 SSSE3 and ARM NEON. * Support for bitdepths 8, 10 and 12. * Support for chroma subsamplings 4:2:0, 4:2:2, 4:4:4 and grayscale. AV1 is a royalty-free video codec by the Alliance for Open Media. It has the potential to be up to 20% better than the HEVC codec.bv$ibs-power9-12 (SUSE Linux Enterprise 15SUSE LLC BSD-2-Clausehttps://www.suse.com/Productivity/Multimedia/Video/Editors and Convertorshttps://code.videolan.org/videolan/dav1dlinuxppc64le (bv#9715828ba36c9d7d8d75e2a96925d473e3bb85fb17a733e9e246202343d5ea94rootrootdav1d-0.9.2-150400.1.7.src.rpmdav1ddav1d(ppc-64)@@@@@@@    libc.so.6()(64bit)libc.so.6(GLIBC_2.17)(64bit)libdav1d.so.5()(64bit)libm.so.6()(64bit)libm.so.6(GLIBC_2.17)(64bit)libpthread.so.0()(64bit)libpthread.so.0(GLIBC_2.17)(64bit)rpmlib(CompressedFileNames)rpmlib(FileDigests)rpmlib(PayloadFilesHavePrefix)rpmlib(PayloadIsXz)3.0.4-14.6.0-14.0-15.2-14.14.3a2@a@` @`[)`3_`@__N7^@^^b;@]]5@]n]H@\\@\ֹ@\@\@\N\@\}@\I\I\aloisio@gmx.comaloisio@gmx.comaloisio@gmx.comaloisio@gmx.comaloisio@gmx.comaloisio@gmx.comaloisio@gmx.comdimstar@opensuse.orgaloisio@gmx.comaloisio@gmx.comaloisio@gmx.comaloisio@gmx.comaloisio@gmx.comaloisio@gmx.comaloisio@gmx.comolaf@aepfle.dealoisio@gmx.comaloisio@gmx.comaloisio@gmx.comdimstar@opensuse.orgaloisio@gmx.comaloisio@gmx.comjengelh@inai.dealoisio@gmx.comaloisio@gmx.com- Update to version 0.9.2 * x86: SSE4 optimizations of inverse transforms for 10bit for all sizes * x86: mc.resize optimizations with AVX2/SSSE3 for 10/12b * x86: SSSE3 optimizations for cdef_filter in 10/12b and mc_w_mask_422/444 in 8b * ARM NEON optimizations for FilmGrain Gen_grain functions * Optimizations for splat_mv in SSE2/AVX2 and NEON * x86: SGR improvements for SSSE3 CPUs * x86: AVX2 optimizations for cfl_ac- Update to version 0.9.1 * 10/12b SSSE3 optimizations for mc (avg, w_avg, mask, w_mask, emu_edge), prep/put_bilin, prep/put_8tap, ipred (dc/h/v, paeth, smooth, pal, filter), wiener, sgr (10b), warp8x8, deblock, film_grain, cfl_ac/pred for 32bit and 64bit x86 processors * Film grain NEON for fguv 10/12b, fgy/fguv 8b and fgy/fguv 10/12 arm32 * Fixes for filmgrain on ARM * itx 10bit optimizations for 4x4/x8/x16, 8x4/x8/x16 for SSE4 * Misc improvements on SSE2, SSE4- Update to version 0.9.0 * x86 (64bit) AVX2 implementation of most 10b/12b functions, which should provide a large boost for high-bitdepth decoding on modern x86 computers and servers. * ARM64 neon implementation of FilmGrain (4:2:0/4:2:2/4:4:4 8bit) * New API to signal events happening during the decoding process- Disable LTO (fix boo#1183956)- Update to version 0.8.2 * ARM32 optimizations for ipred and itx in 10/12bits, completing the 10b/12b work on ARM64 and ARM32 * Give the post-filters their own threads * ARM64: rewrite the wiener functions * Speed up coefficient decoding, 0.5%-3% global decoding gain * x86 optimizations for CDEF_filter and wiener in 10/12bit * x86: rewrite the SGR AVX2 asm * x86: improve msac speed on SSE2+ machines * ARM32: improve speed of ipred and warp * ARM64: improve speed of ipred, cdef_dir, cdef_filter, warp_motion and itx16 * ARM32/64: improve speed of looprestoration * Add seeking, pausing to the player * Update the player for rendering of 10b/12b * Misc speed improvements and fixes on all platforms * Add a xxh3 muxer in the dav1d application- Update to version 0.8.1 * Keep references to buffers valid after dav1d_close(). Fixes a regression caused by the picture buffer pool added in 0.8.0. * ARM32 optimizations for 10bit bitdepth for SGR * ARM32 optimizations for 16bit bitdepth for blend/w_masl/emu_edge * ARM64 optimizations for 10bit bitdepth for SGR * x86 optimizations for wiener in SSE2/SSSE3/AVX2- Update to version 0.8.0 * Improve the performance by using a picture buffer pool; * ARM32 optimizations for 8bit bitdepth for ipred paeth, smooth, cfl * ARM32 optimizations for 10/12/16bit bitdepth for mc_avg/mask/w_avg, put/prep 8tap/bilin, wiener and CDEF filters * ARM64 optimizations for cfl_ac 444 for all bitdepths * x86 optimizations for MC 8-tap, mc_scaled in AVX2 * x86 optimizations for CDEF in SSE and {put/prep}_{8tap/bilin} in SSSE3 - Bump soversion to 5 - Drop dav1d-nasm-2.15.patch (merged upstream)- Add dav1d-nasm-2.15.patch: Fix compilation with nasm 2.15.- Update to version 0.7.1 * ARM32 NEON optimizations for itxfm, which can give up to 28% speedup, and MSAC * SSE2 optimizations for prep_bilin and prep_8tap * AVX2 optimizations for MC scaled * Fix a clamping issue in motion vector projection * Fix an issue on some specific Haswell CPU on ipred_z AVX2 functions * Improvements on the dav1dplay utility player to support resizing- Update to verison 0.7.0 * Faster refmv implementation gaining up to 12% speed while - 25% of RAM (Single Thread) * 10b/12b ARM64 optimizations are mostly complete: + ipred (paeth, smooth, dc, pal, filter, cfl) + itxfm (only 10b) * AVX2/SSSE3 for non-4:2:0 film grain and for mc.resize * AVX2 for cfl4:4:4 * AVX-512 CDEF filter * ARM64 8b improvements for cfl_ac and itxfm * ARM64 implementation for emu_edge in 8b/10b/12b * ARM32 implementation for emu_edge in 8b * Improvements on the dav1dplay utility player to support 10 bit, non-4:2:0 pixel formats and film grain on the GPU- Update to version 0.6.0 * New ARM64 optimizations for the 10/12bit depth: + mc_avg, mc_w_avg, mc_mask + mc_put/mc_prep 8tap/bilin + mc_warp_8x8 + mc_w_mask + mc_blend + wiener + SGR + loopfilter + cdef * New AVX-512 optimizations for prep_bilin, prep_8tap, cdef_filter, mc_avg/w_avg/mask * New SSSE3 optimizations for film grain * New AVX2 optimizations for msac_adapt16 * Fix rare mismatches against the reference decoder, notably because of clipping * Improvements on ARM64 on msac, cdef and looprestoration optimizations * Improvements on AVX2 optimizations for cdef_filter * Improvements in the C version for itxfm, cdef_filter - Bump sover to 4- Update to version 0.5.2 * ARM32 optimizations for loopfilter, ipred_dc|h|v * Add section-5 raw OBU demuxer * Improve the speed by reducing the L2 cache collisions * Fix minor issues- Update to version 0.5.1 * SSE2 optimizations for CDEF, wiener and warp_affine * NEON optimizations for SGR on ARM32 * Fix mismatch issue in x86 asm in inverse identity transforms * Fix build issue in ARM64 assembly if debug info was enabled * Add a workaround for Xcode 11 -fstack-check bug - Dropped arm64_ipred_symbols_aligned.patch (merged upstream)- Update to version 0.5.0 Medium release fixing regressions and minor issues, and improving speed significantly: * Export ITU T.35 metadata * Speed improvements on blend_ on ARM * Speed improvements on decode_coef and MSAC * NEON optimizations for blend*, w_mask_, ipred functions for ARM64 * NEON optimizations for CDEF and warp on ARM32 * SSE2 optimizations for MSAC hi_tok decoding * SSSE3 optimizations for deblocking loopfilters and warp_affine * AVX-2 optimizations for film grain and ipred_z2 * SSE4 optimizations for warp_affine * VSX optimizations for wiener * Fix inverse transform overflows in x86 and NEON asm * Fix integer overflows with large frames * Improve film grain generation to match reference code * Improve compatibility with older binutils for ARM * More advanced Player example in tools - Bump soversion to 3 - Added arm64_ipred_symbols_aligned.patch to fix aarch64 build- Update to version 0.4.0 * Fix playback with unknown OBUs * Add an option to limit the maximum frame size * SSE2 and ARM64 optimizations for MSAC * Improve speed on 32bits systems * Optimization in obmc blend * Reduce RAM usage significantly * The initial PPC SIMD code, cdef_filter * NEON optimizations for blend functions on ARM * NEON optimizations for w_mask functions on ARM * NEON optimizations for inverse transforms on ARM64 * Improve handling of malloc failures * Simple Player example in tools - Dropped dav1d.armv6.patch (merged upstream) - Bumped SOVERSION to 2- Added dav1d.armv6.patch (disables armv7 asm for armv6 builds)- Update to version 0.3.1 * Fix a buffer overflow in frame-threading mode on SSSE3 CPUs * Reduce binary size, notably on Windows * SSSE3 optimizations for ipred_filter * ARM optimizations for MSAC- Update to version 0.3.0 * Fixes an annoying crash on SSSE3 that happened in the itx functions- Update to version 0.2.2 * Large improvement on MSAC decoding with SSE, bringing 4-6% speed increase The impact is important on SSSE3, SSE4 and AVX-2 cpus * SSSE3 optimizations for all blocks size in itx * SSSE3 optimizations for ipred_paeth and ipref_cfl (420, 422 and 444) * Speed improvements on CDEF for SSE4 CPUs * NEON optimizations for SGR and loop filter * Minor crashes, improvements and build changes- Add baselibs.conf: ffmpeg, which is the main consumer of Dav1d, produces -32bit packages that would be uninstallable otherwise.- Update to version 0.2.1 * SSSE3 optimization for cdef_dir * AVX-2 improvements of the existing CDEF optimizations * NEON improvements of the existing CDEF and wiener optimizations * Clarification about the numbering/versionning scheme- Update to version 0.2.0 * ARM64 and ARM optimizations using NEON instructions * SSSE3 optimizations for both 32 and 64bits * More AVX-2 assembly, reaching almost completion * Fix installation of includes * Rewrite inverse transforms to avoid overflows * Snap packaging for Linux * Updated API (ABI and API break) * Fixes for un-decodable samples- Redo description and mention SIMD 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