libwayland-egl-devel-18.0.2-27.9.1 >  A `FV^p9|?jWPU N/>GENFk✕ݪW#6YD͘ReM̴JrcxeWBOk<,0|CܒSUQiza(goe"4uA1HWKy2,1q JתϟOo)lǴW4{!,WR>cc/XLIPǒ#QЖnQ4U> o hUw3d8efc27187cc3297034f84cf8406023d7c3d867c89a6c328f8388a922eefab6c0e67b18fcbc8e1e42d280f905b984a6ce886f83b5\`FV^p9|2 o 0^H {d ,Sۜ] EEj^8l~/+0A]לtNƍ=MarW+piOJi d"m?'U54 -+;'ng3H$t"Kӥ-@0mRva=yɉ[B?g%pbcJ7dmMEV rԽk dHM*_4;;kbF36blL=(ĞTST\v18"2dFl>p>?d % K 0FLT\ ` d l  Tp(68@9:F|G|H|I|X|Y|\|]|^} b}/c}d~Oe~Tf~Wl~Yu~lv~tw~x~y~z~~~~~Clibwayland-egl-devel18.0.227.9.1Development files for libwayland-egl1This package is required to link wayland client applications to the EGL implementation of Mesa.`FUs390lp4SUSE Linux Enterprise 15SUSE LLC MIThttps://www.suse.com/Development/Libraries/C and C++http://www.mesa3d.orglinuxs390x`FU`FUc7bb9a8316150725bba0f8f10a9df95dbb5c26d74c0884d13931572e5f7aa539libwayland-egl.so.1.0.0rootrootrootrootMesa-18.0.2-27.9.1.src.rpmlibwayland-egl-devellibwayland-egl-devel(s390-64)pkgconfig(wayland-egl)@@    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add U_use-correct-include-definitions.patch (bsc#1182719)- u_call-shmget-with-permission-0600-instead-of-0777.patch * CVE-2019-5068 (bsc#1156015)- Mesa-libEGL-devel needs Mesa-KHR-devel (bsc#1117365)- Fix baselibs.conf entry for Mesa-KHR-devel (missing "-")- added libGL-Mesa-devel split-off provides to Mesa-KHR-devel package, since /usr/include/KHR/khrplatform.h moved between these two packages (related to bsc#1117365)- Place khrplatform.h into new package Mesa-KHR-devel. It is now required by all devel packages that need it. (bsc#1117365)- n_drirc-disable-rgb10-for-chromium-on-amd.patch * Disallow rgb10 configs for chromium with radeonsi to prevent broken colors in video. (boo#1113211)- Update to 18.0.2 * A couple of fixes for Meson that solves some problems regarding building tests and installation. * A couple of fixes in state tracker / DRI that was causing crashes in QtCreator and Firefox, among other problems. * A couple of fixes for GFX9, that solves a hang in the driver, and a problem with buffer views. * SVGA gets also a patch to fix incorrect advertizing of EGL_KHR_gl_colorspace extension. * Etnaviv gets a fix for swizzled texture formats. * Intel drivers get also several patches. * RADV gets a patch to solve a problem of lot of games complaining about not having enough memory.- Update to 18.0.1 * In this release we have: * On the build system to highlight Meson is get improved thorugh several patches that fix issues around it. * On the drivers part, RADV get several fixes: one for multisample regressions on Vega, another around GFX9 buffer views, and a couple of them more to related with avoiding emitting unneeded vertex state. * St/Nine get fixes around face register, lighting constants, math check for inversible matrix, implicit conversions and bad tracking of vertex textures. * Freedreno/a5xx get fixes around missaligned heigh for PIPE_BUFFER, and around page faults. * Several fixes are also enqueued for Intel driver: set right channel_sizes for MOV_INDIRECT sources, set right config registration for uploading to kernel, return the fourcc stored in __DRIimage when possible, fix negative sign in 64-bit return values, fix null destination register in assembly instructions with 3 source operands, a fix for failed TCS/TES shader compilation * Queue also contains a couple of fixes around Gallium drivers, one to fix a typo in code that was causing wrong return value, and another one to fix an unitialized modifier for DRI2. * Mesa core gets a couple of patches to fix issues around overriding OpenGL/ES supported version through environment variables, and a patch to fix an issue with texture samples found in "The Witness" through Wine. * A couple of bugs around unrolling loops have also been fixed, these patches were applied for NIR and GLSL. * On top of above, NIR gets more fixes in a couple of lowering functions used: coalesce in lower_vec_to_movs if vec had a SSA destination, and interp_var_at intrinsic support in lower_indirect_derefs. It also gets a fix around vars_to_ssa function. * Finally, there are other fixes affecting Radeonsi, AC, EGL/Wayland and SPIR-V compiler.- enabled opencl and that way also Mesa-gallium on 42.3 since we now build against llvm 6; this also fixes the requirements from Mesa-32bit to Mesa-gallium-32bit in baselibs.conf (reported by community)- Remove n_Disable-AMDGPU-GFX9-Vega-on-LLVM-lessthan-6.0.0.patch. * Not needed since we build Mesa against LLVM 6. (bnc#1082298) - Remove u_Fix-crash-in-swrast-when-setting-a-texture-for-a-pix.patch. * It was disabled for long time and does not seem to be needed. (bnc#1082306)- Enable nine on arm/aarch64- Update to 18.0.0 final * one-and-only change since 18.0.0-rc5: updated release notes - Changes since 17.3 * The top highlights include: + Cannonlake support on i965 and anv + GL 4.3/GLES 3.1 support on r600/evergreen with hw fp64 support + Meson build system * ANV Extensions: + VK_EXT_external_memory_dma_buf * RADV Extensions: + VK_ANDROID_native_buffer + VK_KHR_external_fence + VK_KHR_external_fence_capabilities + VK_KHR_external_fence_fd + VK_KHR_get_surface_capabilities2 + VK_EXT_discard_rectangles + VK_EXT_external_memory_dma_buf + VK_AMD_shader_info * EGL: + Support for RGBA/RGBX 1010102 formats + EGL_EXT_pixel_format_float + Final planned release to ship wayland-egl. Now provided by wayland. * GLX: + Darwin/Apple fixes * Mesa core + Support 1 binary format for GL_ARB_get_program_binary on i965 + drirc workarounds: (*) Unreal 4 Editor (*) Observer (*) Steamroll (*) Refunct * drirc mesa_glthread whitelists: + Mount and Blade Warband - i965: * Disk shader cache when MESA_GLSL_CACHE_DISABLE is set to "false" * GL_EXT_disjoint_timer_query on gen6+- Update to 18.0.0-rc5 * The fifth and final release candidate for Mesa 18.0.0. Modulo serious regressions, it is anticipated that it will become Mesa 18.0.0 this Friday (2018-03-23) around 16:00 GMT - supersedes u_glsl-linker-error.patch- no longer try to use non-existing python3-mako as BuildRequires on Leap 42.3- u_st-dri-don-t-set-queryDmaBufFormats-queryDmaBufModif.patch * Fixes laggy mouse in Wayland. (fdo#104926)- replaced u_r600-egd_tables.py-added-support-for-python-3.patch with fixed u_r600-egd_tables.py-make-the-script-python-2-3-compat.patch and enabled it again; removed again n_egd_tables_h.patch (boo#1082303)- added n_egd_tables_h.patch and disabled u_mesa-python3-only.patch * use pregenerated egd_tables.h (via python2) instead of trying to generate it during buildtime with python3 using an apparently broken patch (boo#1082303)- removed more unneeded buildrequires: libudev, openssl, bison, flex (boo#1082312)- removed u_configure.ac-Link-to-libLLVMCodegen-to-fix-cyclic-li.patch which is no longer needed due to changed LLVM build (boo#1082307)- merge content of new rpmlintrc into existing Mesa-rpmlintrc file- no longer run ldconfig for the follwing backend (ICD) drivers, since it's considered wrong: xvmc, vdpau, va, opencl, and vulkan; required adding a rpmlintrc file with appropriate rules (boo#1082316)- removed no longer needed ncurses-devel BuildRequires (boo#1082315)- redone u_add_llvm_codegen_dependencies.patch and renamed to u_configure.ac-Link-to-libLLVMCodegen-to-fix-cyclic-li.patch (boo#1082307)- removed u_mesa-8.0.1-fix-16bpp.patch and u_mesa-8.0-llvmpipe-shmget.patch, which we no longer apply since about 5 years (boo#1082305)- recreated u_mesa-python3-only.patch and renamed to u_r600-egd_tables.py-added-support-for-python-3.patch; also removed first hunk (boo#1082303)- removed n_Define-GLAPIVAR-separate-from-GLAPI.patch * bits moved to libGLw's n_Use-newly-introduced-GLAPIVAR-for-variables.patch (boo#1082297)- Mesa-gallium only exists if %{with_opencl} - Add support for riscv64- Split Nouveau and VC4 from the main driver package on all systems Fixes (boo#1081210).- remove %{release} based dependecies Unfortuanetly Mesa and Mesa-drivers can have different release number Release is Commit_Count.Build_Count and build count can be different because both packages have different dependencies- add u_glsl-linker-error.patch * Fix attaching multiple shader objects for the same stage to a GLSL program triggers a linker error (fdo#104777, bnc#1080492) * Fixes issue with wine applications.- Added %{release} so the correct package release is used when a package has been patched- Update to 18.0.0-rc4 - supersedes u_mesa-st-shader_cache-restore-num_tgsi_tokens-when-loading.patch- u_mesa-st-shader_cache-restore-num_tgsi_tokens-when-loading.patch * Fix crash when loading shader. (bnc#1079465)- Update to 18.0.0-rc3 * includes significant improvements for OpenGL and Vulkan support and performance. - supersedes U_intel-Add-more-Coffee-Lake-PCI-IDs.patch- Remove dependency on clang-devel-static. (bnc#1065464) * It was removed, clang-devel now again provides everything necessary as shared libraries.- Require Mesa-dri-32bit and Mesa-gallium-32bit by Mesa-32bit. It mirrors the requirement of the normal packages. (bnc#1078261)- Disable AMDGPU GFX9/Vega with LLVM < 6.0.0. * n_Disable-AMDGPU-GFX9-Vega-on-LLVM-lessthan-6.0.0.patch * While it is supported since LLVM 5.0.0, it was not working correctly (bnc#1075901). Since we do not have the resources to determine which fixes should be backported and LLVM 6 will be released relatively soon, disable the support until then. Users with the card will have working desktop using software rendering just like they did with LLVM 4.- in spec file move %dir %{_libdir}/dri to avoid ppc build failure- Update to 17.3.3 * Fixes to radv, anv, etnaviv, swrast and radeonsi drivers. * Fixes for DRI3. - Make Mesa require Mesa-dri and Mesa-gallium. This makes Mesa usable again for users who do not install recommended packages. It breaks the Mesa and Mesa-drivers split, which has to be fixed by ignoring it in obs.- Add _constraints to select 6G disk for PowerPC to avoid cpio: write error on obs-power8-05 workers boo#1076325- U_intel-Add-more-Coffee-Lake-PCI-IDs.patch * Add more Coffeelake PCI IDs (request by Intel)- Update to 17.3.2 * Multiple fixes in the RADV Vulkan driver, workaround when using slibtool and a GLSL workaround for various titles using Unreal Engine 4. - Drop upstreamed u_r600-Add-support-for-B5G5R5A1.patch - Modify u_mesa-python3-only.patch to not break python 2.- Update to 17.3.1 * Multiple fixes and improvements of the GLSL shader cache. The RADV driver no longer advertises VK_EXT_debug_report - there is no support for it. * The i965, radeonsi, nvc0 and freedreno drivers have received a few small fixes each. * A number of big endian fixes have been merged.- Switch to python3 during build instead of python2 * Add patch u_mesa-python3-only.patch- Add Mesa-dri and Mesa-gallium to baselibs.conf. - Require llvm >= 3.9.0 * The build fails otherwise because it is required for multiple Mesa components.- Drop some redundant wording from descriptions. Drop redundant %if guard around a %post section.- Use different form of split for faster build (bnc#1071297) * Mesa.spec does not use llvm and builds most of the *-devel subpackages. * Mesa-drivers.spec uses llvm and builds extra things installable in addition to packages from Mesa.spec. These packages are required for actual rendering.- update to 17.3.0 - drop U_configure.ac-rework-llvm-libs-handling-for-3.9.patch * new major release comitng with changes in RADV, intel ANV, S3TC support, RadeonSI driver with RX Vega. On-disk shader cache- Split Mesa into Mesa and Mesa-mini. Mesa-mini does not depend on llvm and its purpose is to build fast and allow other packages that BuildRequire Mesa to be build independently on llvm. Packages built against Mesa-mini should work correctly when installed with full Mesa package. (bsc#1071297)- update to 17.2.6 * Core: fix to keep a program alive when re-linking and prevent an use-after-free. * GLSL compiler: several fixes, including one to prevent a SIGSEV when calling an undeclared subroutine in certain conditions and another to mark the xfb buffers as active only if a variable uses them. * SPIR-V compiler: fixed seveal problems involving the usage of separate images and texture/samplers. * Intel drivers: many new fixes, specially for i965. Several are focused on improving SIMD32 and little-core. It also includes a fix for a GPU hang which was detected while playing HW accelerated video with mpv. * AMD drivers: radv has seen plugged 2 memory leaks while r600 has gotten a fix through reversing the tess factor components for isolines. * swr driver: fixes for two performance regressions (one for avx512 platforms and the other for the avx/avx2 platforms). * ddebug gallium driver: fix for an use-after-free. * EGL: Wayland platform of the the DRI2 drivers got a fix to prevent crashing in ancient systems. * GLX has also received corrections to prevent a couple of errors when creating and binding a context in DRI3 and DRISW, respectively. * Build and integration: allow building libglvnd when EGL is present but not GLX. Enable building targets which don't need X11, such as omx and va, when XCB is not present. You can now specify the prefix installation for the OpenCL icd file.- update to 17.2.5 * In Core, a GL error related to the ARB_ES3_1_compatibility spec noticed with the GFXBench 5 Aztec Ruins has been corrected. * The GLSL compiler is not giving a linker error for mismatching uniform precision with GLSL ES 1.00 any more. This enables, specially, several Android applications which violate this rule, e.g., Forge of Empires. * The SPIR-V compiler has corrected an assert triggered when support for the simple memory model was claimed. * NIR has also received a correction related with gl_SubGroupG{e,t}MaskARB. * Intel drivers, specially i965, got several fixes, including a plug for a memory leak and another one in the compiler to avoid GPU hangs on Broxton. * The gallium i915g driver for Intel has seen an important fix. * AMD drivers (mostly radv) have received several fixes, including a correction for a DCC corruption that was visible with Rust, breaking an endless loop in r600, avoiding a GPU hang with vulkan dota2 in VR mode and a plug for a memory leak. * Broadcom's vc4 gotten a fix to exclude some code that shouldn't be there in release builds.- update to 17.2.4 * Mesa Core includes a change to prevent KOTOR from breaking when in combination with the ATI fragment shader extension. * Additionally, NIR has also received a correction. * Mesa's state tracker has gotten a patch to avoid leaks in certain situations such as resizing a window. * Intel drivers have received fixes. The compiler has gotten a couple, while anv also received one. * i965 got a patch to avoid VA-API, Beignet and other contexts in the system to break when in combination with previous versions of Mesa 17.2.x. * AMD's compiler received fixes. `radv` has also received another couple, including one to avoid a hang due to overflow on huge textures. * Broadcom's vc4 has corrected a problem when compiling with Android's clang. * Clover compilation issue fixed (affecting a specific clang revision) * Fixed Vulkan's WSI memory leak in X11.- update to 17.2.3 * The Vulkan drivers ANV and RADV have multiple small fixes. * The EGL code has improved handling of the new wl_dmabuf codepath. * SWR no longer crashes when checking environment variables. * Other gallium drivers have also seen updates - freedreno, nouveau and radeonsi. The gallivm module, used by llvmpipe et al. has gained little endian PPC64 fixes. * The VA and VDPAU state-trackers have seems improvements handling interlaced videos. * We're using python3 compatible constructs which gives us SCons 3.0 support.- U_configure.ac-rework-llvm-libs-handling-for-3.9.patch * llvm-config 3.9 and higher works properly, use its values instead of guessing. Fixes build against llvm built as single shared library.- svga is x86-only - u_svga-Fix-build-on-ppc64le.patch: Remove- Add build dependency on clang-devel-static. * Required with new llvm4 build mode (bnc#1049703). * Also rename dependency llvm-clang-devel to clang-devel. The llvm-clang-devel is old name kept around for compatibility.- update to 17.2.2 * several Vulkan ANV/RADV driver fixes including Wayland WSI improvements, RadeonSI / i965 / VC4 OpenGL fixes among other work, some fixes to common Gallium3D code, support for LLVM 5.0 in Gallium3D when using the SCons build system, and a range of other fixes/improvements.- Drop gallium svga driver for arm/aarch64. The svga driver is a vmware guest driver, thus only usable on x86(_64) platforms - Also enable OpenCL on arm (32bit), llvm4 has reached Factory- update to 17.2.1 * drop upstreamed patches n_force-xlocale-funcs.patch u_gallivm-correct-channel-shift-logic-on-big-endian.patch u_llvmpipe-lp_build_gather_elem_vec-BE-fix-for-3x16-lo.patch * fdo#100613 - Regression in Mesa 17 on s390x (zSystems) * fdo#101709 - [llvmpipe] piglit gl-1.0-scissor-offscreen regression * fdo#102454 - glibc 2.26 doesn't provide anymore xlocale.h * fdo#102467 - [src/mesa/state_tracker/st_cb_readpixels.c:178]: (warning) Redundant assignment * fdo#102502 - [bisected] Kodi crashes since commit 707d2e8b - gallium: fold u_trim_pipe_prim call from st/mesa to drivers * many fixes for RADV a glsl- u_svga-Fix-build-on-ppc64le.patch * This let us compile the code on ppc64le, but it no-ops the log function.- update to 17.2.0 * many RADV/ANV Vulkan driver improvements * Vulkan and OpenGL performance improvements * more work towards OpenGL 4.6 compliance * a wealth of other open-source driver improvements * initial Raven Ridge support (used on Vega-class graphics) * Intel Cannonlake Support - adjusted archlinux_0001-Fix-linkage-against-shared-glapi.patch- update to 17.1.8 * fdo#101334 - AMD SI cards: Some vulkan apps freeze the system * fdo#101766 - Assertion `!"invalid type"' failed when constant expression involves literal of different type< * fdo#102024 - FORMAT_FEATURE_SAMPLED_IMAGE_BIT not supported for D16_UNORM and D32_SFLOAT * fdo#102148 - Crash when running qopenglwidget example on mesa llvmpipe win32 * fdo#102241 - gallium/wgl: SwapBuffers freezing regularly with swap interval enabled * fdo#101910 - [BYT] ES31-CTS.functional.copy_image.non_compressed.viewclass_96_bits.rgb32f_rgb32f * fdo#102308 - segfault in glCompressedTextureSubImage3D- Add patch to fix strtod on non-EN locale (boo#1055929): * n_force-xlocale-funcs.patch- u_llvmpipe-lp_build_gather_elem_vec-BE-fix-for-3x16-lo.patch updated; fixes three of the four regressions observed (PPC64, S390) [fdo#100613, comment#42]- Replace uses of arch directive with targettype within a package declaration to resolve incorrect dependencies placed on -32bit packages.- Removed n_glesv2.pc-Add-lGL-for-libglvnd-builds-boo-1052776.patch * The issue was in libglvnd which is fixed now. (boo#1052776)- n_glesv2.pc-Add-lGL-for-libglvnd-builds-boo-1052776.patch glesv2.pc: Add "-lGL" for libglvnd builds (boo#1052776)- update to 17.1.6 * fdo#97957 - Awful screen tearing in a separate X server with DRI3 * fdo#101683 - Some games hang while loading when compositing is shut off or absent * fdo#101867 - Launch options window renders black in Feral Games in current Mesa trunk * and some other fixes as usualy- u_r600-Add-support-for-B5G5R5A1.patch * Fixes rendercheck tests when X server accelerates using glamor. (bnc#1047154)- update to 17.1.5 * fdo#100242 - radeon buffer allocation failure during startup of Factorio * fdo#101657 - strtod.c:32:10: fatal error: xlocale.h: No such file or directory * fdo#101666 - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1 * fdo#101703 - No stencil buffer allocated when requested by GLUT * and other bugfixes- update to 17.1.4 * fdo#77240 - khrplatform.h not installed if EGL is disabled * fdo#95530 - Stellaris - colored overlay of sectors doesn't render on i965 * fdo#96958 - [SKL] Improper rendering in Europa Universalis IV * fdo#99467 - [radv] DOOM 2016 + wine. Green screen everywhere * fdo#101071 - compiling glsl fails with undefined reference to `pthread_create' * fdo#101252 - eglGetDisplay() is not thread safe * fdo#101294 - radeonsi minecraft forge splash freeze since 17.1 * fdo#101451 - [G33] ES2-CTS.functional.clipping.polygon regression * and some other fixes as usualy- update to 17.1.3 * fdo#100988 - glXGetCurrentDisplay() no longer works for FakeGLX contexts? * fixes for radv, radeonsi, i965- Fix baselibs.conf -> boo#1044813- added "Requires: libclc" to Mesa-libOpenCL packages (boo#1044646)- specfile: Remove requires to vulkan libs from baselibs.conf on platforms where vulkan build is disabled; ugly ... (bsc#1042900)- update to 17.1.2 * fdo#98833 - [REGRESSION, bisected] Wayland revert commit breaks non-Vsync fullscreen frame updates * fdo#100741 - Chromium - Memory leak * fdo#100877 - vulkan/tests/block_pool_no_free regression * fdo#101110 - Build failure in GNOME Continuous * many ANV, RADV, vulkan, i965 and egl fixes- u_llvmpipe-lp_build_gather_elem_vec-BE-fix-for-3x16-lo.patch * Fix loading of a 3x16 vector as a single 48-bit load on big-endian systems (PPC64, S390). [fdo#100613]- update to 17.1.1 - dropped patch: fedora_0001-glxglvnddispatch-Add-missing-dispatch-for-GetDriverC.patch * fdo#100854 - YUV to RGB Color Space Conversion result is not precise * fdo#100925 - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly * radeonsi: add new vega10 pci ids * gbm/dri: Fix sign-extension in modifier query * radeon: automake: remove unneeded elf Cflags/Libs * egl: add g_egldispatchstubs.h to the release tarball * renderonly: Initialize fields of struct winsys_handle * vc4: Don't allocate new BOs to avoid synchronization when they're shared * anv: fix possible stack corruption * anv: don't leak DRM devices * glxglvnddispatch: Add missing dispatch for GetDriverConfig * nvc0/ir: SHLADD's middle source must be an immediate * nir/lower_tex: Fix minor error in YUV color conversion matrix * amd/addrlib: import Raven support * radeonsi/gfx9: add support for Raven * anv/formats: Update the three-channel BC1 mappings * 965/formats: Update the three-channel DXT1 mapping * radeonsi: mark fast-cleared textures as compressed when dirtying * radeonsi: fix primitive ID in fragment shader when using tessellation * radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI * radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation * intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4 * mesa/st: fix yuv EGLImage's * virgl: fix virgl_bo_transfer_{put, get} box struct cop * 965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution * i965/vec4: fix swizzle and writemask when loading an uniform with constant offset * i965/vec4: load dvec3/4 uniforms first in the push constant buffer * gallivm: Make sure module has the correct data layout when pass manager runs- specfile: libglvnd0 -> libglvnd; missed the package name change in libglvnd package (boo#1038619, comment#5)- baselibs.conf: libglvnd0 -> libglvnd; missed the package name change in libglvnd package (boo#1038619)- update to 17.1.0 - drop upstreamed patches: archlinux_0002-fixup-EGL-Implement-the-libglvnd-interface-for-EGL-v.patch archlinux_0001-EGL-Implement-the-libglvnd-interface-for-EGL-v2.patch archlinux_glapi-Link-with-glapi-when-built-shared.patch + New major release with: + OpenGL 4.2 support for Intel Ivy Bridge chips. + The RADV driver passes the Khronos CTS + Shader on-disk cache. Improving the startup and shader compilation times in some games. + This release includes significant performance improvements for games by Feral Interactive. * for full list of changes please check docs/relnotes/17.1.0.html- update to 17.0.5 * fdo#97524 - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION * nvc0/ir: Properly handle a "split form" of predicate destination * nir: Destination component count of shader_clock intrinsic is 2 * winsys/sw/dri: don't use GNU void pointer arithmetic * st/clover: add space between < and :: * configure.ac: check require_basic_egl only if egl enabled * st/mesa: automake: honour the vdpau header install location * intel/fs: Use regs_written() in spilling cost heuristic for improved accuracy * intel/fs: Take into account amount of data read in spilling cost heuristic. * radv: report timestampPeriod correctly * anv/blorp: Flush the texture cache in UpdateBuffer * anv/cmd_buffer: Flush the VF cache at the top of all primaries * anv/cmd_buffer: Always set up a null surface state * anv/cmd_buffer: Use the null surface state for ATTACHMENT_UNUSED * anv/blorp: Properly handle VK_ATTACHMENT_UNUSED * i965/vec4: Avoid reswizzling MACH instructions in opt_register_coalesce() * st/mesa: invalidate the readpix cache in st_indirect_draw_vbo * anv/cmd_buffer: Disable CCS on BDW input attachments * mesa: fix remaining xfb prims check for GLES with multiple instances * mesa: validate sampler type across the whole program * vbo: fix gl_DrawID handling in glMultiDrawArrays * util/queue: don't hang at exit * mesa: fix remaining xfb prims check for GLES with multiple instances * mesa: extract need_xfb_remaining_prims_check * mesa: move glMultiDrawArrays to vbo and fix error handling + update Mesa.keyring to both upstream release managers- u_gallivm-correct-channel-shift-logic-on-big-endian.patch: * instead of reverse applying a change on s390x ("U_draw-use-SoA-fetch-not-AoS-one.patch") address the issue by a real fix (bsc#1032272, fdo#100613)- baselibs.conf: added libvulkan_intel-32bit as a requirement for Mesa-libd3d (boo#1036282)- No OpenCL on ppc- let Mesa require Mesa-libEGL1 for a libglvnd build; xf86-video-amdgpu driver needs it for 2D support via glamor (boo#1034832)- Add u_add_llvm_codegen_dependencies.patch to link to libLLVMCodegen to fix cyclic linking problems. bsc#981975- Enable OpenCL for aarch64, ppc64 and ppc64le now, too. %arm is still left out, waiting for llvm4 to build.- update to 17.0.4 * fdo#100391 - SachaWillems deferredmultisampling asserts * fdo#100452 - push_constants host memory leak when resetting command buffer * fdo#100582 - piglit.spec.arb_stencil_texturing.glblitframebuffer corrupts state.gl_texture* assertions * radeonsi: add new polaris10 pci ids * fixes for anv, radv, i965 and nouveau drivers- only reverse-apply 'U_draw-use-SoA-fetch-not-AoS-one.patch' on s390x (bsc#1032272)- build wayland on Leap >= 42.3 - separate package 'Mesa-dri-nouveau' on Leap- removed broken locking patches for nouveau DRI driver * N_01-WIP-nouveau-add-locking.patch * N_02-nouveau-more-locking-make-sure-that-fence-work-is-always-done-with-the-push-mutex-acquired.patch * N_03-nv30-locking-fixes.patch * N_04-nv50-Fix-double-lock-in-nv50_hw_sm_get_query_result.patch * N_05-Use-nv50_render_condition-in-nv50_blitctx_post_blit.patch- let Mesa require Mesa-libGL1 for a libglvnd build (bsc#1033708)- U_draw-use-SoA-fetch-not-AoS-one.patch * reverse-apply this patch to fix OpenGL support on s390x (bsc#1032272)- Prepare building OpenCL for non-x86 architectures, too * s390x can build it right away (swrast) * %arm aarch64 ppc64 ppc64le depend on LLVM amdgpu target for r600 - Fix typo in specfile comment- update to 17.0.3 - change Mesa.keyring to new release manager key * fdo#96743 [BYT, HSW, SKL, BXT, KBL] GPU hangs with GfxBench 4.0 CarChase * fdo#99246 [d3dadapter+radeonsi] EVE-Online : hang on wormhole sight * fdo#100061 LODQ instruction generated with invalid dst mask * fdo#100182 Flickering in The Talos Principle on Sky Lake GT4 * radeonsi: add new polaris12 pci id * many fixes for RADV, ANV, i915, radeonsi and freedreno drivers- specfile: Remove requires to libglvnd0/libglvnd-devel from baselibs.conf when libglvnd build has been disabled; ugly ...- specfile: only require libglvnd0/libglvnd-devel, if libglvnd build is enabled - baselibs.conf: added requires to libglvnd0/libglvnd-devel where needed- disable libglvnd for openSUSE Leap 42.x and sle12- update to 17.0.2 * fdo#97988 [radeonsi] playing back videos with VDPAU exhibits deinterlacing/anti-aliasing issues not visible with VA-API * fdo#99484 Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly * fdo#100049 ralloc: Make sure ralloc() allocations match malloc()'s alignment. causes seg fault in 32bit build * many fixes for ANV, RADV, Vulkan and i965 + radeonsi drivers- fedora_0001-glxglvnddispatch-Add-missing-dispatch-for-GetDriverC.patch * Fix glXGetDriverConfig not working with glvnd (https://bugzilla.redhat.com/show_bug.cgi?id=1429894) - Fix indirect rendering, add libGLX_indirect.so.0 symlink (https://bugzilla.redhat.com/show_bug.cgi?id=1427174) - added Requires to libglvnd0/libglvnd-devel where still needed - patches picked from fedora: http://pkgs.fedoraproject.org/cgit/rpms/mesa.git/tree/- re-enabled GLES build with libglvnd build, just not package GLES libs and require libglvnd0/libglvnd-devel instead- archlinux_0001-Fix-linkage-against-shared-glapi.patch * fixes libglvnd support for osmesa - archlinux_glvnd-fix-gl-dot-pc.patch * fixes libglvnd support in pkgconfig file - archlinux_0001-EGL-Implement-the-libglvnd-interface-for-EGL-v2.patch/ archlinux_0002-fixup-EGL-Implement-the-libglvnd-interface-for-EGL-v.patch * adds libglvnd support for EGL - patches picked from archlinux: https://git.archlinux.org/svntogit/packages.git/tree/trunk?h=packages/mesa- archlinux_glapi-Link-with-glapi-when-built-shared.patch * currently needed for libglvnd support; picked from archlinux https://git.archlinux.org/svntogit/packages.git/tree/trunk?h=packages/mesa - fixed typo in Requires to libglvnd- build with libglvnd support enabled (can be easily disabled via specfile define); requires libglvnd runtime and development packages; disabled build of GLESv1/v2 libs/packages provided now via libglvnd- update to 17.0.1 * radv: Never try to create more than max_sets descriptor sets. * radv: Reset emitted compute pipeline when calling secondary cmd buffer. * radv: Only use PKT3_OCCLUSION_QUERY when it doesn't hang. * radv: Use correct size for availability flag. * gallivm: Reenable PPC VSX (v3) * gallivm: Improve debug output (V2) * gallivm: Override getHostCPUName() "generic" w/ "pwr8" (v4) * egl/dri3: implement query surface hook * etnaviv: move pctx initialisation to avoid a null dereference * etnaviv: remove number of pixel pipes validation * anv: fix Get*MemoryRequirements for !LLC * egl/wayland: Don't use DRM format codes for SHM * tgsi: fix memory leak in tgsi sanity check * radv: change base aligmment for allocated memory. * radv: fix cik macroModeIndex. * radv: adopt some init config workarounds from radeonsi. * radv: fix depth format in blit2d. * radv: fix txs for sampler buffers * bin/get-extra-pick-list: use git merge-base to get the branchpoint * bin/get-extra-pick-list: rework to use already_picked list * bin/get-typod-pick-list.sh: limit `git grep ...' to only as needed * bin/get-pick-list.sh: limit `git grep ...' only as needed * bin/get-pick-list.sh: remove ancient way of nominating patches * bin/get-fixes-pick-list.sh: add new script * vc4: Avoid emitting small immediates for UBO indirect load address guards. * r300g: only allow byteswapped formats on big endian * gallium/u_queue: fix a crash with atexit handlers * gallium/u_queue: set num_threads correctly if not all threads start * glx/glvnd: Fix GLXdispatchIndex sorting * gm107/ir: fix address offset bitfield for ATOMS * nvc0: set the render condition in the compute object * st/mesa: don't pass compare mode for stencil-sampled textures * nvc0: disable linked tsc mode in compute launch descriptor * i965/sampler_state: Clamp min/max LOD to 14 on gen7+ * i965/sampler_state: Pass texObj into update_sampler_state * i965/sampler_state: Set the "Base Mip Level" field on Sandy Bridge * intel/blorp: Swizzle clear colors on the CPU * i965/fs: Fix the inline nir_op_pack_double optimization * anv: Add an invalidate_range helper * anv/query: clflush the bo map on non-LLC platforms * genxml: Make MI_STORE_DATA_IMM more consistent * anv/query: Perform CmdResetQueryPool on the GPU * intel/blorp: Explicitly flush all allocated state * glsl: non-last member unsized array on SSBO must fail * mesa: Do (TCS && !TES) draw time validation in ES as well. * configure.ac: check require_basic_egl only if egl enabled * anv: wsi: report presentation error per image request * i965/fs: fix uninitialized memory access * radeonsi: fix UNSIGNED_BYTE index buffer fallback with non-zero start (v2) * gallium/util: remove unused u_index_modify helpers * gallium/u_index_modify: don't add PIPE_TRANSFER_UNSYNCHRONIZED * unconditionally * gallium/u_queue: fix random crashes when the app calls exit() * radeonsi: fix broken tessellation on Carrizo and Stoney * amd/common: fix ASICREV_IS_POLARIS11_M for Polaris12 * android: radeonsi: fix sid_table.h generated header include path * android: glsl: build shader cache sources * configure.ac: Drop LLVM compiler flags more radically * winsys/amdgpu: reduce max_alloc_size based on GTT limits * radeonsi: handle MultiDrawIndirect in si_get_draw_start_count * radeonsi: fix UINT/SINT clamping for 10-bit formats on <= CIK * glsl: fix heap-use-after-free in ast_declarator_list::hir() * android: fix droid_create_image_from_prime_fd_yuv for YV12- Use --enable-gallium-llvm only if llvm is available- Provide libwayland-egl1 as -32bit compat library, required by libgtk-3-0.- Some %if around %post do not match with %if around %package; drop them altogether since they are not needed except around %files. - Rename wrongly-named libOSMesa9 to libOSMesa8- update to 17.0.0 - removed n_Fixed-build-against-wayland-1.2.1.patch , version requirement bumped up by upstream. * Vulkan drivers: + Correctly return (and implement) VK_INCOMPLETE on multiple WSI queries + Support for the VK_KHR_sampler_mirror_clamp_to_edge extension + We now use the Khoronos vk.xml file to generate the entrypoints * ANV: + HiZ and performance improvements + Float64 support and tessellation shader support. * RADV: + Support multiple devices + Support for the VK_AMD_draw_indirect_count extension + Support for the VK_AMD_negative_viewport_height extension * Mesa core: + Noticeable refactoring en route to GLSL Shader Cache + Groundwork for int64 * i965: + OpenGL 4.5 support on Haswell hardware + Reuse the same BLORP and ISL code as the ANV driver * Gallium: + HUD: A number of race issues and memory leaks were resolved. * freedreno + Support for a5xx * nouveau: + OpenGL 4.3 support on Maxwell hardware + Improved performance due to instruction pipelining (Maxwell) * r600/radeonsi + VCE: Handle H.264 level 5.2 + Polaris12 support + Dozens of performance improvements * Clover: + Implement clGetExtensionFunctionAddressForPlatform. + Add missing clGetDeviceInfo CL1.2 queries * VDPAU: + Use dri3 to directly send the buffer to X * Build: + Building RADV requires --enable-gallium-llvm + Compatibility fixes for building mesa as part of ARC + The vulkan headers vk_platform.h and vulkan.h are no longer installed + A couple of configure options (--with-sha1 and --disable-shader-cache) are removed alongside their respective library requirements.- specfile: fix build configuration for arm, ppc and s390 platforms- update to 13.0.4 * Multiple fixes for the i965 and radeonsi drivers. An odd glitch in glxgears when using the freedreno driver was also addressed. * The ANV driver being the prime source of patches - from compatibility improvements with newer Vulkan loaders, smoketesting and various rendering and compliance fixes. * A couple of longstanding issues in the VA state tracker have also been resolved.- baselibs.conf: replaced definition of packages, which default is not set to be built in specfile to arch aarch64 ppc64 ppc64le s390x x86_64 package in order to make "osc service localrun source_validator" happy :-(- Update baselibs.conf to ship i386 vulkan json files on x86_64- Updated baselibs.conf to reflect libvulkan_radeon- Enabled RADV vulkan driver for AMD GPU cards- update to 13.0.3 + dropped U_cso-don-t-release-sampler-states-that-are-bound.patch * fdo#77662 Fail to render to different faces of depth-stencil cube map * fdo#92234 [BDW] GPU hang in Shogun2 * fdo#98329 dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer * fdo#99038 dEQP-EGL.functional.negative_api.create_pixmap_surface crashes * many radeonsi and i965 bugfixes- clean up configuration settings to be uniform accross all architectures except for list of dri and gallium drivers- U_cso-don-t-release-sampler-states-that-are-bound.patch: This avoids Radeon hangs due to a use-after-free bug in Gallium. Fixes (boo#1015012), (fdo#93649)- update to 13.0.2 * fdo#97321 Query INFO_LOG_LENGTH for empty info log should return 0 * fdo#97420 "#version 0" crashes glsl_compiler * i965: Add some APL and KBL SKU strings * i965: Reorder PCI ID list to match release order * i965/glk: Add basic Geminilake support * wsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR * ac/nir/llvm: fix channel in texture gather lowering code. * vulkan/wsi/x11: handle timeouts properly in next image acquire (v1.1) * vulkan/wsi: store present mode in swapchain base class * vulkan/wsi/x11: add support for IMMEDIATE present mode * vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR * vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfacePresentModesKHR * cherry-ignore: add reverted LLVM_LIBDIR patch * anv: fix enumeration of properties * vc4: Don't abort when a shader compile fails. * vc4: Clamp the shadow comparison value. * vc4: Fix register class handling of DDX/DDY arguments. * util/disk_cache: close a previously opened handle in disk_cache_put (v2) * anv: Fix unintentional integer overflow in anv_CreateDmaBufImageINTEL * anv/format: handle unsupported formats properly * glcpp: Handle '#version 0' and other invalid values * glsl: Parse 0 as a preprocessor INTCONSTANT * anv/gen8: Stall when needed in Cmd(Set|Reset)Event * anv/wsi: Set the fence to signaled in AcquireNextImageKHR * anv: Rework fences * vulkan/wsi/wayland: Include pthread.h * vulkan/wsi/wayland: Clean up some error handling paths * vulkan/wsi: Report the correct min/maxImageCount * i965/gs: Allow primitive id to be a system value * anv: Handle null in all destructors * anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT * nir/spirv: Fix handling of gl_PrimitiveId * anv/blorp: Ignore clears for attachments first used as resolve destinations * anv: Implement a depth stall restriction on gen7 * anv/cmd_buffer: Handle running out of binding tables in compute shaders * anv/cmd_buffer: Emit a CS stall before setting a CS pipeline * vulkan/wsi/x11: Implement FIFO mode. * isl: Fix height calculation in isl_msaa_interleaved_scale_px_to_sa * i965/hsw: Set integer mode in sampling state for stencil texturing * intel: Set min_ds_entries on Broxton. * i965: Fix compute shader crash. * mesa: Drop PATH_MAX usage. * i965: Fix GS push inputs with enhanced layouts. * vulkan/wsi: Add a thread-safe queue implementation * anv: fix multi level clears with VK_REMAINING_MIP_LEVELS * gbm: request correct version of the DRI2_FENCE extension * radeonsi: store group_size_variable in struct si_compute * glsl/lower_output_reads: fix geometry shader output handling with conditional emit * Fix races during _mesa_HashWalk(). * mesa: fix empty program log length- baselibs.conf: enabled build of 32bit Mesa-dri-nouveau package, e.g. required for Steam (bnc#1011156)- update to 13.0.1 * fdo#97715 [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks * fdo#98012 [IVB] Segfault when running Dolphin twice with Vulkan * fdo#98512 radeon r600 vdpau: Invalid command stream: texture bo too small * i965: Fix GPU hang related to multiple render targets and alpha testing * Revert "st/vdpau: use linear layout for output surfaces" * ac/nir: add support for discard_if intrinsic (v2) * nir: add conditional discard optimisation (v4) * amd/addrlib: limit fastcall/regparm to GCC i386 * anv: use correct .specVersion for extensions * vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain. * ir: Flip gl_SamplePosition in nir_lower_wpos_ytransform(). * anv/device: Return DEVICE_LOST if execbuf2 fails * vulkan/wsi/x11: Better handle wsi_x11_connection_create failure * vulkan/wsi/x11: Clean up connections in finish_wsi * anv: Better handle return codes from anv_physical_device_init * intel/blorp: Use wm_prog_data instead of hand-rolling our own * intel/blorp: Pass a brw_stage_prog_data to upload_shader * anv/pipeline: Put actual pointers in anv_shader_bin * anv/pipeline: Properly cache prog_data::param * intel/blorp: Emit all the binding tables * anv/device: Add an execbuf wrapper * anv: Add a cmd_buffer_execbuf helper * anv: Don't presume to know what address is in a surface relocation * anv: Add a new bo_pool_init helper * anv/allocator: Simplify anv_scratch_pool * anv: Initialize anv_bo::offset to -1 * anv/batch_chain: Improve write_reloc * anv: Add an anv_execbuf helper struct * anv/batch: Move last_ss_pool_bo_offset to the command buffer * anv: Move relocation handling from EndCommandBuffer to QueueSubmit * anv/cmd_buffer: Take a command buffer instead of a batch in two helpers * anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4 * glsl: Update deref types when resizing implicitly sized arrays. * mesa: Fix pixel shader scratch space allocation on Gen9+ platforms. * anv: Do relocations in userspace before execbuf ioctl * egl: use util/macros.h * egl: make interop ABI visible again * glx: make interop ABI visible again * radeonsi: fix an assertion failure in si_decompress_sampler_color_textures * radeonsi: fix BFE/BFI lowering for GLSL semantics * glsl: fix lowering of UBO references of named blocks * st/glsl_to_tgsi: fix dvec[34] loads from SSBO * st/mesa: fix the layer of VDPAU surface samplers * gallium/hud: fix a problem where objects are free'd while in use. * gallium/hud: close a previously opened handle * gallium/hud: protect against and initialization race * mesa/glsl: delete previously linked shaders earlier when linking- Build Mesa-dri-nouveau only where available- Drop u_Mesa_i965-import-prime-buffers.patch: Upstream fixed the bug in a different way, and we should not keep the now obsolete patch (boo#991638, fdo#71759).- update to 13.0.0 - openGL 4.5 with i965 driver on intel bbroadwell and newer hw - openGL ES for haswell supports 3.1, skylake 3.2 - fixes for intel vulkan driver - early support fot GP100 - better radeonSI performace - dropped U_r300g-Set-R300_VAP_CNTL-on-RSxxx-to-avoid-triangle-flickering.patch - refreshed u_Mesa_i965-import-prime-buffers.patch- let Mesa-dri-nouveau supplement xf86-video-nouveau, so it gets preselected as well once hardware supplements for Mesa-dri-nouveau match (bnc#1005323)- Mesa.spec: %ifdef'd out patches by mistake- Split off nouveau*_dri.so into Mesa-dri-nouveau. Nouveau's 3D support is too unstable to enable by default.- Mesa.spec: Disable Nouveau locking patches by default- U_r300g-Set-R300_VAP_CNTL-on-RSxxx-to-avoid-triangle-flickering.patch: Initialize RSxxx chipsets correctly (bsc#985650)- N_01-WIP-nouveau-add-locking.patch N_02-nouveau-more-locking-make-sure-that-fence-work-is-always-done-with-the-push-mutex-acquired.patch N_03-nv30-locking-fixes.patch N_04-nv50-Fix-double-lock-in-nv50_hw_sm_get_query_result.patch N_05-Use-nv50_render_condition-in-nv50_blitctx_post_blit.patch Backport nouveau locking workaround to enable multithreading. Source: https://github.com/imirkin/mesa/commits/locking According to the author, crashes may still happen, but much more rarely. Tested on GK107. N_04-* and N_05-* include untested fixes for nv50. Fixes (boo#997171) as suggested in (fdo#91632).- Add u_Mesa_i965-import-prime-buffers.patch: i965: import prime buffers in the current context, not screen (fdo#71759, boo#991638).- update to 12.0.3 * fdo#97781 - [HSW, BYT, IVB] es2-cts.gtf.gl2extensiontests.depth_texture_cube_map.depth_texture_cube_map * Revert "i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations"- update to 12.0.2 * fdo#69622 - eglTerminate then eglMakeCurrent crahes * fdo#89599 - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang * fdo#91342 - Very dark textures on some objects in indoors environments in Postal 2 * fdo#92306 - GL Excess demo renders incorrectly on nv43 * fdo#94148 - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus * fdo#96274 - [NVC0] Failure when compiling compute shader: Assertion `bb-= bb- - wrongly claim supporting GL_EXT_texture_rg + plus fixes for r600g,llvmpipe,i955,egl,gles2- Add Mesa-libOpenCL.- Update to version 11.0.6: + This release brings driver fixes for i965, r600, radeonsi, nouveau, vc4, and llvmpipe including a serious regression for r100/r200 era hardware. + Additional patches cover glsl, nir, mesa/meta and VC-1 decoding.- update to 11.0.5 * With this release we have some driver patches for i965 and nouveau, a couple of llvm 3.7 related fixes and a some bugfixes in the VA state-tracker. * Additionally we have a few new PCI ids for i965 and radeonsi.- update to 11.0.4 * bug fix release which fixes bugs found since the 11.0.3 release * droped patches - merged by upstream: U_gallium-add-PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HI.patch U_i965-Remove-early-release-of-DRI2-miptree.patch- U_gallium-add-PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HI.patch * This avoids a serious r600g bug leading to a GPU hang (bnc#951298)- Update to 11.0.3 * bug fix release which fixes bugs found since the 11.0.2 release- Update to 11.0.2 * This is a emergency release which covers the final dEQP regressions introduced in the 11.0 development cycle.- update upstream status: * remove n_i965-Remove-early-release-of-DRI2-miptree.patch * add U_i965-Remove-early-release-of-DRI2-miptree.patch- Update to 11.0.1 * i965/vec4: Fix saturation errors when coalescing registers * i965/vec4_nir: Load constants as integers * meta: Abort meta pbo path if TexSubImage need signed unsigned conversion * docs: add sha256 checksums for 11.0.0 * Update version to 11.0.1 * docs: add release notes for 11.0.1 * mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer. * t_dd_dmatmp: Make "count" actually be the count * t_dd_dmatmp: Clean up improper code formatting from previous patch * t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere * t_dd_dmatmp: Pull out common 'count -= count & 3' code * t_dd_dmatmp: Use addition instead of subtraction in loop bounds * st/mesa: avoid integer overflows with buffers >= 512MB * nv50, nvc0: fix max texture buffer size to 128M elements * freedreno/a3xx: fix blending of L8 format * nv50,nvc0: detect underlying resource changes and update tic * nv50,nvc0: flush texture cache in presence of coherent bufs * radeonsi: load fmask ptr relative to the resources array * nir: Fix a bunch of ralloc parenting errors * i965/vec4: Don't reswizzle hardware registers * configure.ac: Add support to enable read-only text segment on x86. * gbm: convert gbm bo format to fourcc format on dma-buf import * mesa: fix errors when reading depth with glReadPixels * i965: fix textureGrad for cubemaps * mesa: Fix texture compression on big-endian systems- add n_i965-Remove-early-release-of-DRI2-miptree.patch (bnc#945444)- marked Mesa.keyring and mesa-11.0.0.tar.xz.sig as source in specfile in order to make factory checkin policy happy- Update to version 11.0.0 * Mesa 11.0 brings core Mesa support for OpenGL 4.2, RadeonSI and Nouveau NVC0 OpenGL 4.1 support (the other hardware drivers remain at OpenGL 3.3), AMDGPU kernel driver support along with initial R9 Fury/Fiji support, EGL 1.5 support, ongoing OpenGL ES 3.1 work, OpenCL compute image support, HEVC video decode support for RadeonSI via VDPAU, OpenGL ES 3.0 for Freedreno, and many fixes. + drop U_mesa-llvm37-rename-r600-to-amdgpu.patch and U_mesa-llvm37.patch- Update to version 10.6.7 + add gpg verification of source package * fdo#90751 Revert "i965: Momentarily pretend to support ARB_texture_stencil8 for blits." * mesa/teximage: use correct extension for accept stencil texture.- Update to version 10.6.6: * This release includes patches for mesa core, i965 (regression fixes), r600 (assertions and crash fixes in the sb backend), radeonsi (workaround for GPU hang in Unigine Heaven) and nouveau (piglit tests). - Replace libXvMC-devel and libexpat-devel for pkgconfig(xvmc) and pkgconfig(expat) BuildRequires.- Add U_mesa-llvm37-rename-r600-to-amdgpu.patch to fix build with llvm 3.7 due to rename of llvm target R600 to AMDGPU- Add U_mesa-llvm37.patch to fix build with llvm 3.7- Update to version 10.6.5: * Apart from the usual nouveau, i965 and radeon driver fixes, this time around we have a nouveau_vieux fix for a regression introduced with mesa 10.6.0 and a few even older big endian related bug-fixes. - Replace libvdpau-devel for pkgconfig(vdpau) BuildRequires.- update to 10.6.4 * In this release we have a few GL specific fixes (in both dri drivers and the EGL loader), an updated mesa.icd file and a crashfix for the standalone glcpp tool.- update to 10.6.3 * fdo#90728 - dvd playback with vlc and vdpau causes segmentation fault * fdo#91337 - OSMesaGetProcAdress("OSMesaPixelStore") returns nil * osmesa: fix OSMesaPixelsStore typo * vl: cleanup video buffer private when the decoder is destroyed * st/vdpau: fix mixer size checks * auxiliary/vl: use the correct screen index * i965/gen9: Use custom MOCS entries set up by the kernel. * nv50, nvc0: enable at least one color RT if alphatest is enabled * nvc0/ir: fix txq on indirect samplers * nvc0/ir: don't worry about sampler in txq handling * gm107/ir: fix indirect txq emission * nv50: fix max level clamping on G80 * program: Allow redundant OPTION ARB_fog_* directives. * xa: don't leak fences- update to 10.6.2 * fdo#73528 - Deferred lighting in Second Life causes system hiccups and screen flickering * fdo#80500 - Flickering shadows in unreleased title trace * fdo#82186 - [r600g] BARTS GPU lockup with minecraft shaders * fdo#84225 - Allow constant-index-expression sampler array indexing with GLSL-ES < 300 * fdo#90537 - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen->ws->buffer_from_handle returns NULL) * fdo#90873 - Kernel hang, TearFree On, Mate desktop environment * fdo#91022 - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix * fdo#91047 - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin * fdo#91056 - The Bard's Tale (2005, native) has rendering issues * fdo#91117 - Nimbus (running in wine) has rendering issues, objects are semi-transparent * fdo#91124 - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted * fdo#91173 - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors * fdo#91226 - Crash in glLinkProgram (NEW) * fdo#91231 - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled * loader: Look for any version of currently linked libudev.so * nv50/ir: propagate modifier to right arg when const-folding mad * nv50/ir: fix emission of address reg in 3rd source * nv50/ir: copy joinAt when splitting both before and after * mesa: reset the source packing when creating temp transfer image * nv50/ir: don't emit src2 in immediate form * mesa/prog: relative offsets into constbufs are not constant * nv50/ir: UCMP arguments are float, so make sure modifiers are applied * nvc0: turn sample counts off during blit * i965/fs: Fix ir_txs in emit_texture_gen4_simd16(). * i965: Reserve more batch space to accomodate Gen6 perfmonitors. * i965/vs: Fix matNxM vertex attributes where M != 4. * Revert "glsl: clone inputs and outputs during linking" * Revert "i965: Delete linked GLSL IR when using NIR." * r600g: disable single-sample fast color clear due to hangs * radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips * st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces * nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads. * winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads. * i965/fs: Don't mess up stride for uniform integer multiplication. * winsys/radeon: Unmap GPU VM address range when destroying BO * meta: Only change and restore viewport 0 in mesa meta mode * i965: allocate at least 1 BLEND_STATE element * i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA * glsl: Add missing check for whether an expression is an add operation * glsl: Make sure not to dereference NULL * i965: Don't try to print the GLSL IR if it has been freed * glsl: clone inputs and outputs during linking * i965: Delete linked GLSL IR when using NIR. * glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00 * mesa/glsl: new compiler option EmitNoIndirectSampler * i965: use EmitNoIndirectSampler for gen < 7 * i915: use EmitNoIndirectSampler * mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5 * glsl: validate sampler array indexing for 'constant-index-expression'- adjust libdrm dependencies- Update to version 10.6.1 * This release includes core mesa and glsl patches (amonst which a Dota2 Reborn bugfix) affecting all dri drivers, nouveau specific fixes and a selection of shared-glapi commits - from build fixes, to ones ensuring that the dri modules can be loaded.- n_Fixed-build-against-wayland-1.2.1.patch * required to fix build with wayland on openSUSE 13.1- Update to version 10.6.0: - New GL/EGL Features: + GL_AMD_pinned_memory on r600, radeonsi + GL_ARB_clip_control on i965 + GL_ARB_depth_buffer_float on freedreno + GL_ARB_depth_clamp on freedreno + GL_ARB_direct_state_access on all drivers for Core GL contexts. + GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect on r600 + GL_ARB_draw_instanced on freedreno + GL_ARB_gpu_shader_fp64 on nvc0, softpipe + GL_ARB_gpu_shader5 on i965/gen8+ + GL_ARB_instanced_arrays on freedreno + GL_ARB_pipeline_statistics_query on i965, nv50, nvc0, r600, radeonsi, softpipe + GL_ARB_program_interface_query (all drivers) + GL_ARB_texture_stencil8 on nv50, nvc0, r600, radeonsi, softpipe + GL_ARB_texture_view on llvmpipe, softpipe + GL_ARB_uniform_buffer_object on freedreno + GL_ARB_vertex_attrib_64bit on nvc0, softpipe + GL_ARB_viewport_array, GL_AMD_vertex_shader_viewport_index on i965/gen6 + GL_EXT_draw_buffers2 on freedreno + GL_OES_EGL_sync on all drivers + EGL_KHR_fence_sync on i965, freedreno, nv50, nvc0, r600, radeonsi + EGL_KHR_wait_sync on i965, freedreno, nv50, nvc0, r600, radeonsi + EGL_KHR_cl_event2 on freedreno, nv50, nvc0, r600, radeonsi + GL_AMD_performance_monitor on nvc0 - Changes to package: + add --enable-shader-cache to configure options + remove Patch100: U_0001_gallium_include_util_macros.patch + remove Patch101: U_0002_st_nine_mark_end_of_non_void_function_unreachable.patch + remove Patch102: U_0003_fix_build_after_macro_include.patch- Update to version 10.5.7: + i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+) + docs: Add sha256sums for the 10.5.6 release + get-pick-list.sh: Require explicit "10.5" for nominating stable patches + cherry-ignore: add clover build fix not applicable for 10.5 + Add release notes for the 10.5.7 release + nvc0/ir: set ftz when sources are floats, not just destinations + nv50/ir: guess that the constant offset is the starting slot of array + nvc0/ir: LOAD's can't be used for shader inputs + nvc0: a geometry shader can have up to 1024 vertices output + nv50/ir: avoid messing up arg1 of PFETCH + nv30: don't leak fragprog consts + nv30: avoid leaking render state and draw shaders + nv30: fix clip plane uploads and enable changes + nv30/draw: avoid leaving stale pointers in draw state + nv30/draw: draw expects constbuf size in bytes, not vec4 units + st/mesa: don't leak glsl_to_tgsi object on link failure + glsl: avoid leaking linked gl_shader when there's a late linker error + nv30/draw: fix indexed draws with swtnl path and a resource index buffer + nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM + nv30/draw: allocate vertex buffers in gart + nv30/draw: switch varying hookup logic to know about texcoords + nv30: falling back to draw path for edgeflag does no good + nv30: avoid doing extra work on clear and hitting unexpected states + i965/fs: Fix implied_mrf_writes for scratch writes + st/dri: fix postprocessing crash when there's no depth buffer- update to 10.5.6 * fdo#86792 - [NVC0] Portal 2 Crashes in Wi* ne * fdo#90350 - [G96] Portal's portal are incorrectly rendered * fdo#90363 - [nv50] HW state is not reset correctly when using a new GL context * radeonsi: add new bonaire pci id * egl/wayland: properly destroy wayland objects * glx/dri3: Add additional check for gpu offloading case * egl/main: fix EGL_KHR_get_all_proc_addresses * targets/osmesa: drop the -module tag from LDFLAGS * clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues. * clover: Wrap event::_status in a method to prevent unlocked access.< * clover: Implement locking of the wait_count, _chain and _status members of event. * i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage(). * main: Require that the texture exists in framebuffer_texture * mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer <0 * nv50/ir: only propagate saturate up if some actual folding took place * nv50: keep track of PGRAPH state in nv50_screen * nvc0: keep track of PGRAPH state in nvc0_screen * nvc0: reset the instanced elements state when doing blit using 3d engine * nv50/ir: only enable mul saturate on G200+ * st/mesa: make sure to create a "clean" bool when doing i2b * nvc0: switch mechanism for shader eviction to be a while loop * swrast: Build fix for darwin * main: Fix an error generated by FramebufferTexture * main: Complete error conditions for glInvalidate*Framebuffer. * main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE * freedreno: enable a306 * freedreno: fix bug in tile/slot calculation * draw: (trivial) fix out-of-bounds vector initialization * mesa: fix shininess check for ffvertex_prog v2 * clover: Add a mutex to guard queue::queued_events * clover: Fix a bug with multi-threaded events v2- Update to 10.5.5 * fdo#88521 - GLBenchmark 2.7 TRex renders with artifacts on Gen8 with !UXA * fdo#89455 - [NVC0/Gallium] Unigine Heaven black and white boxes * fdo#89689 - [Regression] Weston on DRM backend won't start with new version of mesa * fdo#90130 - gl_PrimitiveId seems to reset at 340 * i965: Add XRGB8888 format to intel_screen_make_configs * r300: do not link against libdrm_intel * nvc0/ir: flush denorms to zero in non-compute shaders * gk110/ir: fix set with a register dest to not auto-set the abs flag * nvc0/ir: fix predicated PFETCH emission * nv50/ir: fix asFlow() const helper for OP_JOIN * i965: Make intel_emit_linear_blit handle Gen8+ alignment restrictions. * i965: Disallow linear blits that are not cacheline aligned. * draw: fix prim ids when there's no gs- BuildIgnore python so that it is not sucked in by coincidence * The python-base provides enough python functionalities necessary for build.- Update to 10.5.4 * This release includes fixes for the mesa state-tracker used by all the gallium drivers, a drirc workaround for Second Life, plus i965 fixes. For the Android users out there, this release includes many compilation fixes with more to come shortly.- Update to 10.5.3 + fdo#83962 - [HSW/BYT]Piglit spec_ARB_gpu_shader5_arb_gpu_shader5-emitstreamvertex_nodraw fails + fdo#89679 - [NV50] Portal/Half-Life 2 will not start (native Steam) + fdo#89746 - Mesa and LLVM 3.6+ break opengl for genymotion + fdo#89754 - vertexAttrib fails WebGL Conformance test with mesa drivers + fdo#89758 - pow WebGL Conformance test with mesa drivers + fdo#89759 - WebGL OGL ES GLSL conformance test with mesa drivers fails + fdo#89905 - scons build broken on 10.5.2 due to activated vega st + st_glsl_to_tgsi: only do mov copy propagation on temps (v2) + xmlpool: don't forget to ship the MOS + configure.ac: error out if python/mako is not found when required + dist: add the VG depedencies into the tarball + i965: Do not render primitives in non-zero streams then TF is disabled + st/mesa: update arrays when the current attrib has been updated + nv50/ir: take postFactor into account when doing peephole optimizations + nv50/ir/gk110: fix offset flag position for TXD opcode + freedreno/a3xx: fix 3d texture layout + freedreno/a3xx: point size should not be divided by 2 + nv50: allocate more offset space for occlusion queries + nv50,nvc0: limit the y-tiling of 3d textures to the first level's tiling + i965: Fix instanced geometry shaders on Gen8+. + i965: Add forgotten multi-stream code to Gen8 SOL state. + nouveau: synchronize "scratch runout" destruction with the command stream + radeonsi: Cache LLVMTargetMachineRef in context instead of in screen + clover: Return CL_BUILD_ERROR for CL_PROGRAM_BUILD_STATUS when compilation fails v2 + i965: Fix URB size for CHV- Update to 10.5.2 + fdo#88534 - include/c11/threads_posix.h PTHREAD_MUTEX_RECURSIVE_NP not defined + fdo#89328 - python required to build Mesa release tarballs + fdo#89530 - FTBFS in loader: missing fstat + fdo#89590 - Crash in glLinkProgram with shaders with multiple constant arrays + fdo#89680 - Hard link exist in Mesa 10.5.1 sources + glsl: Generate link error for non-matching gl_FragCoord redeclarations + docs: Add sha256 sums for the 10.5.1 release + automake: add missing egl files to the tarball + st/egl: don't ship the dri2.c link at the tarball + loader: include for non-sysfs builds + auxiliary/os: fix the android build - s/drm_munmap/os_munmap/ + cherry-ignore: add commit non applicable for 10.5 + c11/threads: Use PTHREAD_MUTEX_RECURSIVE by default + i965: Set nr_params to the number of uniform components in the VS/GS path. + freedreno/a3xx: use the same layer size for all slices + freedreno: fix slice pitch calculations + radeonsi: increase coords array size for radeon_llvm_emit_prepare_cube_coords + glx: Handle out-of-sequence swap completion events correctly. (v2) + mapi: Make private copies of name strings provided by client. + freedreno: update generated headers + glsl: optimize (0 cmp x + y) into (-x cmp y). + glsl: fix names in lower_constant_arrays_to_uniforms + clover: Return 0 as storage size for local kernel args that are not set v2- Update to 10.5.1 + fdo#79202 - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation + fdo#84613 - [G965, bisected] piglit regressions : glslparsertest.glsl2 + fdo#86747 - Noise in Football Manager 2014 textures + fdo#86974 - INTEL_DEBUG=shader_time always asserts in fs_generator::generate_code() when Mesa is built with --enable-debug (= with asserts) + fdo#88246 - Commit 2881b12 causes 43 DrawElements test regressions + fdo#88793 - [BDW/BSW Bisected]Piglit/shaders_glsl-max-varyings fails + fdo#88883 - ir-a2xx.c: variable changed in assert statement + fdo#88885 - Transform feedback uses incorrect interleaving if a previous draw did not write gl_Position + fdo#89095 - [SNB/IVB/BYT Bisected]Webglc conformance/glsl/functions/glsl-function-mix-float.html fails + fdo#89156 - r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken + fdo#89224 - Incorrect rendering of Unigine Valley running in VM on VMware Workstation + fdo#89292 - [regression,bisected] incomplete screenshots in some cases + fdo#89311 - [regression, bisected] dEQP: Added entry points for glCompressedTextureSubImage*D. + fdo#89312 - [regression, bisected] main: Added entry points for CopyTextureSubImage*D. (d6b7c40cecfe01) + fdo#89315 - [HSW, regression, bisected] i965/fs: Emit MAD instructions when possible. + fdo#89317 - [HSW, regression, bisected] i965: Add LINTERP/CINTERP to can_do_cmod() (d91390634) + fdo#89416 - UE4Editor crash after load project + fdo#89430 - [g965][bisected] arb_copy_image-targets gl_texture* tests fail + i965/vec4: Don't lose the saturate modifier in copy propagation. + i965/gs: Check newly-generated GS-out VUE map against correct stage + egl: Take alpha bits into account when selecting GBM formats + docs: Add sha256 sums for the 10.5.0 release + egl/main: no longer export internal function + cherry-ignore: ignore a few more commits picked without -x + mapi: fix commit 90411b56f6bc817e229d8801ac0adad6d4e3fb7a + intel: fix EGLImage renderbuffer _BaseFormat + i965: Fix out-of-bounds accesses into pull_constant_loc array + i965/fs/nir: Use emit_math for nir_op_fpow + freedreno: move fb state copy after checking for size change + freedreno/ir3: fix array count returned by TXQ + freedreno/ir3: get the # of miplevels from getinfo + meta/TexSubImage: Stash everything other than PIXEL_TRANSFER/store in meta_begin + main/base_tex_format: Properly handle STENCIL_INDEX1/4/16 + i965: Split Gen4-5 BlitFramebuffer code; prefer BLT over Meta. + glsl: Mark array access when copying to a temporary for the ?: operator. + i965/fs: Set force_writemask_all on shader_time instructions. + i965/fs: Set smear on shader_time diff register. + i965/fs: Make emit_shader_time_write return rather than emit. + i965/fs: Make get_timestamp() pass back the MOV rather than emitting it. + i965/fs: Make emit_shader_time_end() insert before EOT. + i965/fs: Don't issue FB writes for bound but unwritten color targets. + main: Fix target checking for CompressedTexSubImage*D. + main: Fix target checking for CopyTexSubImage*D. + gallium/auxiliary/indices: fix start param + r300g: fix RGTC1 and LATC1 SNORM formats + r300g: fix a crash when resolving into an sRGB texture + r300g: fix sRGB->sRGB blits + i965/vec4: Fix implementation of i2b. + mesa: Indent break statements and add a missing one. + mesa: Free memory allocated for luminance in readpixels. + mesa: Correct backwards NULL check. + i965: Consider scratch writes to have side effects. + i965/fs: Don't use backend_visitor::instructions after creating the CFG. + r300g: Use PATH_MAX instead of limiting ourselves to 100 chars. + r300g: Check return value of snprintf(). + i965/fs: Don't propagate cmod to inst with different type. + i965: Tell intel_get_memcpy() which direction the memcpy() is going. + Revert SHA1 additions. + i965: Avoid applying negate to wrong MAD source. + meta: In pbo_{Get,}TexSubImage don't repeatedly rebind the source tex + Revert "common: Fix PBOs for 1D_ARRAY." + meta: Allow GL_UN/PACK_IMAGE_HEIGHT in _mesa_meta_pbo_Get/TexSubImage + meta: Fix the y offset for 1D_ARRAY in _mesa_meta_pbo_TexSubImage + freedreno/ir3: fix silly typo for binning pass shaders + freedreno/a2xx: fix increment in assert + freedreno/a4xx: bit of cleanup + freedreno: update generated headers + freedreno/a4xx: set PC_PRIM_VTX_CNTL.VAROUT properly + freedreno: update generated headers + freedreno/a4xx: aniso filtering + freedreno/ir3: fix up cat6 instruction encodings + freedreno/ir3: add support for memory (cat6) instructions + freedreno/ir3: handle flat bypass for a4xx + freedreno/ir3: fix failed assert in grouping + r300g: Fix the ATI1N swizzle (RGTC1 and LATC1)- Update to version 10.5.0: + Initial support for the new Intel Skylake GPUs and Adreno 4xx GPUs. + Experimental EGL support for Haiku. + The new IR - NIR. A flat, typeless IR, supporting SSA. + GLX/DRI3 fixes and improvements. + A lot of preparation work for GL_ARB_direct_state_access. + The usual amount of piglit and drawElements Quality Program (dEQP) fixes. + Building mesa with GCC 4.1 or earlier is no longer supported. + The distribution tarball has been renamed and now contains all the generated sources. - New GL features: + GL_ARB_framebuffer_sRGB on freedreno + GL_ARB_texture_rg on freedreno + GL_EXT_packed_float on freedreno + GL_EXT_polygon_offset_clamp on i965, nv50, nvc0, r600, radeonsi, llvmpipe + GL_EXT_texture_shared_exponent on freedreno + GL_EXT_texture_snorm on freedreno - Changes to Package: + switch to xz compressed sources + remove Patch16: u_gallivm_Update_for_RTDyldMemoryManager_unique_ptr.patch + add Patch100: U_0001_gallium_include_util_macros.patch + add Patch101: U_0002_st_nine_mark_end_of_non_void_function_unreachable.patch + add Patch102: U_0003_fix_build_after_macro_include.patch- Add u_gallivm_Update_for_RTDyldMemoryManager_unique_ptr.patch to fix build with llvm 3.6 (fdo#86958)- Fix file permissions for the Gallium Nine files- specfile/baselibs.conf: Manually provide d3d library (bnc#918294)- Drop pkgconfig(libva) BuildRequires for now, as it introduces a build-cycle.- Update to version 10.4.4: + mesa: fix display list 8-byte alignment issue. + docs: Add sha256 sums for the 10.4.3 release. + egl: Pass the correct X visual depth to xcb_put_image(). + glx/dri3: Request non-vsynced Present for swapinterval zero. + gallium/util: Don't use __builtin_clrsb in util_last_bit(). + configure: Link against all LLVM targets when building clover. + st/osmesa: Fix osbuffer->textures indexing. + i965: Fix max_wm_threads for CHV. + Bugs fixed: fdo#88662, fdo#88930. - Add pkgconfig(libva) BuildRequires: Build VA API support.- baselibs.conf: enabled build of 32bit Mesa-libd3d package (bnc#910109)- moved definition of Mesa-libd3d package above definition of libxatracker packages in order to fix version requires- fixed Requires for libd3d-devel- enabled build of Direct3D 9 (Gallium3D Nine) state tracker (bnc#910109) - removed obsolete patch u_be_assert_include.patch, addressed by upstream commit 2a13ff9 "gallium/util: add missing u_debug include" (bnc#910109)- Set xvmc_support also on ppc- Version bump to 10.4.3 (bugfix release): * Bug 80568 - [gen4] GPU Crash During Google Chrome Operation * Bug 85367 - [gen4] GPU hang in glmark-es2 * Bug 85696 - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff * Bug 88219 - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock' * mesa: Fix clamping to -1.0 in snorm_to_float * glsl: Link glsl_test with pthreads library. * i965: Respect the no_8 flag on Gen6, not just Gen7+. * i965: Work around mysterious Gen4 GPU hangs with minimal state changes.- Clean up with the spec-cleaner - Drop obsolete obsoletes comming from fix for sle10 - Reduce llvm_r600 conditional as it is equal to ifarch x86 x86_64 - Put vdpau_radeon and vdpau_nouveau under same case as they have same requisites - Fix empty post/postun warning - Various other rpmlint issues silenced.- Version bump to 10.4.2 (bugfix release): * Bug 85529 - Surfaces not drawn in Unvanquished * Bug 87619 - Changes to state such as render targets change fragment shader without marking it dirty. * Bug 87658 - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M * Bug 87913 - CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in some virtual machines * i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy() * i965: Use safer pointer arithmetic in gather_oa_results() * Revert "r600g/sb: fix issues cause by GLSL switching to loops for switch" * r600g: fix regression since UCMP change * r600g/sb: implement r600 gpr index workaround. (v3.1) * docs: Add sha256 sums for the 10.4.1 release * Update version to 10.4.2 * nv50,nvc0: set vertex id base to index_bias * nv50/ir: fix texture offsets in release builds * i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms. * i965: Fix start/base_vertex_location for >1 prims but !BRW_NEW_VERTICES. * gallium/util: make sure cache line size is not zero * glsl_to_tgsi: fix a bug in copy propagation * vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays * st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX * radeonsi: fix VertexID for OpenGL * radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0 * gallium/util: fix crash with daz detection on x86 * nv50,nvc0: implement half_pixel_center * r600g/sb: fix issues with loops created for switch - Use download url fully in Source line- Update to version 10.4.0 (10.4 Final): - New features: + GL_ARB_conditional_render_inverted on nv50 + GL_ARB_sample_shading on r600 + GL_ARB_texture_view on nv50, nvc0 + GL_ARB_clip_control on nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe + GL_KHR_context_flush_control on all drivers - Changes: + Removed patch17: u_Suppress-any-libGL-.-warnings-when-LIBGL_DEBUG-is-se.patch This patch was upstreamed + Build without "--enable-gallium-egl" This buildoption was removed upstream + Add subpackage libvdpau_r300- Enable VideoCore IV (vc4) support for ARM- Cleanup Spec: + smaller cleanups + Remove all traces of talloc, Mesa uses ralloc- Update to 10.3.3 + fdo#82921 layout(location=0) emits error >= MAX_UNIFORM_LOCATIONS due to integer underflow + fdo#83574 [llvmpipe] [softpipe] piglit arb_explicit_uniform_location-use-of-unused-loc regression + fdo#85454 Unigine Sanctuary with Wine crashes on Mesa Git + fdo#70410 egl-static/Makefile: linking fails with llvm >= 3.4- Update to 10.3.2 + (fdo#54372) GLX_INTEL_swap_event crashes driver when swapping window buffers + (fdo#81680) [r600g] Firefox crashes with hardware acceleration turned on + (fdo#84140) mplayer crashes playing some files using vdpau output + (fdo#84662) Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU + (fdo#85267) vlc crashes with vdpau (Radeon 3850HD) [r600]- Update descriptions and Requires for GLES3- add Mesa-devel-dri package: This way dri.pc will no longer pull in all of Mesa, just as packages requiring dri do not have to require Mesa-devel anymore- Update to 10.3.1 + [NVC0/Codegen] Shader compilation falis in spill logic + [SNB+ Bisected]Ogles3conform ES3-CTS.shaders. indexing.vector_subscript.vec3_static_loop_subscript_write_ direct_read_vertex fails + [UBO] row_major layout ignored inside structures + [UBO] nested structures don't get appropriate padding + Glyphy demo throws unhandled Integer division by zero exception + [UBO] row_major layout partially ignored for arrays of structures + Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Squares390lp4 161522226218.0.2-27.9.118.0.2-27.9.118.0.2libwayland-egl.sowayland-egl.pc/usr/lib64//usr/lib64/pkgconfig/-fmessage-length=0 -grecord-gcc-switches -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -gobs://build.suse.de/SUSE:Maintenance:18651/SUSE_SLE-15_Update/ea1f2cf50e207ea81ea76b2815eeef5b-Mesa.SUSE_SLE-15_Updatecpioxz5s390x-suse-linuxpkgconfig filePRR(/0AJ\utf-868dff83524a07ac1e85f3c5dabb3cafb9054fbf956106e92ea72f3ea6860d1c2? 7zXZ !t/] cr$x#Dd)uQ/`} lv}Pybw*F)z1\&S 'Й@9+%ߒT?M$$ ;8wCIU}oD:T=H {