libgamemode0-1.6-bp153.1.8 >  A `CP!M@eee8Iݡ(@ſ?p=4f_|[It'NZGH4Wʨ?^ n>׃tR.Uu9y1PHF[g>mG=NGp+\.v,Ϫ/+ɣ䓢1@un疨Vぷj :&P=2VG8h'd1d㋜m˜0uc%^'?{L|H3dbث8 q.z" 20e5de9f0869c8885b574521d6296b4aa820cdf4358b44b042da34fa6f9c3d762a597cb68906343d39d68979521f402087ae57e0a2`CP!M@eee'y&Wo&DO:^+~ =_ i2IGՄ+j{# J/)ܔQ gN3L0L[U]9ont9G:A@!^*8T:d{VWnP1n (uXWBy52&XI̒{m _{s~Z&na),B0t>Tː֟#@Jd֖;Ƈ-6@.ML2яy鸯 tI &-+půDR(>p@<?,d  5 $04QZg      @(89:k>@FGHIXY\](^gbcPdefluvwxyz(Clibgamemode01.6bp153.1.8GameMode client libraryGameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. Libgamemode is the client library used by games or libgamemodeauto to talk to the GameMode daemon.`CQs390zp21ONSUSE Linux Enterprise 15 SP3openSUSEBSD-3-Clausehttps://bugs.opensuse.orgSystem/Librarieshttps://github.com/FeralInteractive/gamemodelinuxs390xIpޡA큤`CQ`CQ`CQ_d361d45bcdf9f053386fab88d75f86542b3b6304797437e4a84bd7e137d2b2725325dedef09ea1bc8096b4da31c04a56c3fc31cdd1ac930e8be8f87dd7d15e58dlibgamemode.so.0.0.0rootrootrootrootrootrootrootrootgamemode-1.6-bp153.1.8.src.rpmlibgamemode.so.0()(64bit)libgamemode0libgamemode0(s390-64)@@@@@    /sbin/ldconfig/sbin/ldconfiggamemodedlibc.so.6()(64bit)libc.so.6(GLIBC_2.2)(64bit)libc.so.6(GLIBC_2.4)(64bit)libdbus-1.so.3()(64bit)libdbus-1.so.3(LIBDBUS_1_3)(64bit)rpmlib(CompressedFileNames)rpmlib(FileDigests)rpmlib(PayloadFilesHavePrefix)rpmlib(PayloadIsXz)systemdsystemdsystemdsystemd3.0.4-14.6.0-14.0-15.2-14.14.1_k8^)]6\9\@\@\[ug@[qr[W[ZZZ@Z@marix@marix.orgmarix@marix.orgAndreas Prittwitz Christophe Giboudeaux Matthias Bach Matthias Bach Andreas Prittwitz jengelh@inai.demarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.org- Update to version 1.6: * Improved man pages * Bug fixes - Added only-build-shared-library.patch. - Drop special handling for no longer supported Leap 42.- Update to version 1.5: * Introduce a new pidfd based set of D-Bus APIs. * Dynamically change governor on integrated GPUs for improved performance. * Various other fixes and improvements.- Update to version 1.4 * Add new D-Bus methods/properties for use by external tools such as the GameMode GNOME Shell extension. * Fix I/O priority and niceness optimisations to apply to the whole process rather than just the thread that requests GameMode. * gamemoded will now automatically reload the configuration file when it is changed and update optimisations on current clients. * Add support for using the client library inside Flatpak by communicating with the daemon via a portal. * Client library now uses libdbus rather than sd-bus. * Fix gamemoderun to use the correct library path depending on whether the app is 32-bit or 64-bit. * Support the GAMEMODERUNEXEC environment variable to specify an extra wrapper command for games launched with gamemoderun (e.g. a hybrid GPU wrapper such as optirun). * Various other fixes and improvements. - Removed gpuctl-fixes.patch already included in 1.4 - Added "BuildRequires: pkgconfig(dbus-1)" to spec file which is needed by version 1.4- Fix the gamemode build requirement.- Update to version 1.3.1 * Disables screensaver when the game is running. * New `gamemoderun` script to run games in GameMode which don't support it themselves. * Add GPU managment capabilities. - Removed hardening.patch already included in 1.3. - Add gpuctl-fixes.patch hardening the new GPU features.- Include the baselibs.conf in the source RPM.- Add baselibs.conf to also build -32bit packages for the x86-64 arch as they are required by 32bit games in wine. See https://github.com/FeralInteractive/gamemode/issues/25.- Wrap descriptions. Add missing Group: lines. - Use noun phrase in summary.- Add hardening.patch: This backports bugfixes and hardenings resulting from the Factory-inclusion security review and already accepted by upstream. - Stop suppressing linter warning for the PolicyKit priviledge escalation. This has been properly handled via boo#1093979 now. - Suppress false positive lintian caused by a % symbol in the description of the libgamemodeauto library.- Update to version 1.2: + Store the initial governor state on mode enter + Config now supports defaultgov and desiredgov + Add support for renice-ing games to a higher priority (renice config option) + Make libraries properly versioned. - Gamemoded is now run as a Systemd service in the user session but still activated via D-Bus.- Fix compilation on Leap 42.3.- Add Documentation files: + License + Sample configuration file + README.openSUSE documenting how to apply configuration- Replace Systemd unit by a D-Bus service. + The Systemd unit does not work on openSUSE as it lacks access to D-Bus. + The D-Bus service is zero configuration for the user.- Work around Leap 42.3's default compiler being to old.- Initial experimental package version. + Provides the GameMode daemon + Provides the auto-GameMode library + Provides a devel package with the GameMode client header/sbin/ldconfig/sbin/ldconfigs390zp21 16150245711.6-bp153.1.81.6-bp153.1.8libgamemode.so.0libgamemode.so.0.0.0libgamemode0LICENSE.txt/usr/lib64//usr/share/licenses//usr/share/licenses/libgamemode0/-fmessage-length=0 -grecord-gcc-switches -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protectionobs://build.opensuse.org/openSUSE:Backports:SLE-15-SP3/standard/31a650f723aebac500cad8382645cc5c-gamemodecpioxz5s390x-suse-linuxELF 64-bit MSB shared object, IBM S/390, version 1 (SYSV), dynamically linked, BuildID[sha1]=d95b33269f36bfb1583ebb8d1882e329194c4c3e, not strippeddirectoryASCII textPRRRRRx\th!!㿞utf-8dcbec0f93dc9de74d5719b0b3f9d269d4203ea6c4f271337eccaedd276b95b29?7zXZ !t/R'] cr$x#Dd.yQu+?"LcoE=a)oȱkJL yHү†]q5-cYʔ? ;m3,U6')lO˔ơKrn{U(dI. 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