libgamemodeauto0-1.6-bp153.1.8 >  A `CҮ!M@eee]+t1LcE |r @?M؟g-fŽ6`H1Kgż@ \qʐ,C KaάdcV8:|˫m[1NMfD~՛ r;fY?h34%i ~0u^>7LmW%F1ԏJ5#ƕ,zE7- $^5҄ ~Y.~V]n}NMZ:pvk7o$pea0d7905575bd2d18058a8937f627add5eadcb26e7e88abc2c3778ddb0f431a295a57774f92d0a50d48f95b0db23545de5cb9a99,؉`CҮ!M@eeeTO!c"C)T4 9G o*kYmLfwHyUQa$:t:1n26ŀ%ҟV9~܏96Ž8`co9wv~a*tz!#zao?½nk=eB)_㌘a/Z?sb֓tQ0.YJ+pa@4 x[Ē1Lg_ɺ"eq$ZqrwC J%J2%lg@'["& n#~yI! >p@<?,d ! a1:G ar    d 4 h  (89:W>@FGHIXY\]^_bcLdefluvwxyz(Clibgamemodeauto01.6bp153.1.8Helper library allowing to equip any game with GameMode supportGameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. Libgamemodeauto allows you to use GameMode with any Game by preloading it into the game. LD_PRELOAD=/usr/lib64/libgamemodeauto.so.0 ./game For Steam games this can be done by editing the launch options: LD_PRELOAD=$LD_PRELOAD:/usr/lib64/libgamemodeauto.so.0 %command%`Cҁobs-arm-2SUSE Linux Enterprise 15 SP3openSUSEBSD-3-Clausehttps://bugs.opensuse.orgSystem/Librarieshttps://github.com/FeralInteractive/gamemodelinuxaarch64@ޡA큤`C{`Cs`CҀ_d256a3148d4ef6d0c5069a5b20241e17e02dd4e47424d66337a65787ceed3e35f325dedef09ea1bc8096b4da31c04a56c3fc31cdd1ac930e8be8f87dd7d15e58dlibgamemodeauto.so.0.0.0rootrootrootrootrootrootrootrootgamemode-1.6-bp153.1.8.src.rpmlibgamemodeauto.so.0()(64bit)libgamemodeauto0libgamemodeauto0(aarch-64)@@@@@@    /sbin/ldconfig/sbin/ldconfigld-linux-aarch64.so.1()(64bit)ld-linux-aarch64.so.1(GLIBC_2.17)(64bit)libc.so.6()(64bit)libc.so.6(GLIBC_2.17)(64bit)libdl.so.2()(64bit)libdl.so.2(GLIBC_2.17)(64bit)libgamemode0rpmlib(CompressedFileNames)rpmlib(FileDigests)rpmlib(PayloadFilesHavePrefix)rpmlib(PayloadIsXz)3.0.4-14.6.0-14.0-15.2-14.14.1_k8^)]6\9\@\@\[ug@[qr[W[ZZZ@Z@marix@marix.orgmarix@marix.orgAndreas Prittwitz Christophe Giboudeaux Matthias Bach Matthias Bach Andreas Prittwitz jengelh@inai.demarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.orgmarix@marix.org- Update to version 1.6: * Improved man pages * Bug fixes - Added only-build-shared-library.patch. - Drop special handling for no longer supported Leap 42.- Update to version 1.5: * Introduce a new pidfd based set of D-Bus APIs. * Dynamically change governor on integrated GPUs for improved performance. * Various other fixes and improvements.- Update to version 1.4 * Add new D-Bus methods/properties for use by external tools such as the GameMode GNOME Shell extension. * Fix I/O priority and niceness optimisations to apply to the whole process rather than just the thread that requests GameMode. * gamemoded will now automatically reload the configuration file when it is changed and update optimisations on current clients. * Add support for using the client library inside Flatpak by communicating with the daemon via a portal. * Client library now uses libdbus rather than sd-bus. * Fix gamemoderun to use the correct library path depending on whether the app is 32-bit or 64-bit. * Support the GAMEMODERUNEXEC environment variable to specify an extra wrapper command for games launched with gamemoderun (e.g. a hybrid GPU wrapper such as optirun). * Various other fixes and improvements. - Removed gpuctl-fixes.patch already included in 1.4 - Added "BuildRequires: pkgconfig(dbus-1)" to spec file which is needed by version 1.4- Fix the gamemode build requirement.- Update to version 1.3.1 * Disables screensaver when the game is running. * New `gamemoderun` script to run games in GameMode which don't support it themselves. * Add GPU managment capabilities. - Removed hardening.patch already included in 1.3. - Add gpuctl-fixes.patch hardening the new GPU features.- Include the baselibs.conf in the source RPM.- Add baselibs.conf to also build -32bit packages for the x86-64 arch as they are required by 32bit games in wine. See https://github.com/FeralInteractive/gamemode/issues/25.- Wrap descriptions. Add missing Group: lines. - Use noun phrase in summary.- Add hardening.patch: This backports bugfixes and hardenings resulting from the Factory-inclusion security review and already accepted by upstream. - Stop suppressing linter warning for the PolicyKit priviledge escalation. This has been properly handled via boo#1093979 now. - Suppress false positive lintian caused by a % symbol in the description of the libgamemodeauto library.- Update to version 1.2: + Store the initial governor state on mode enter + Config now supports defaultgov and desiredgov + Add support for renice-ing games to a higher priority (renice config option) + Make libraries properly versioned. - Gamemoded is now run as a Systemd service in the user session but still activated via D-Bus.- Fix compilation on Leap 42.3.- Add Documentation files: + License + Sample configuration file + README.openSUSE documenting how to apply configuration- Replace Systemd unit by a D-Bus service. + The Systemd unit does not work on openSUSE as it lacks access to D-Bus. + The D-Bus service is zero configuration for the user.- Work around Leap 42.3's default compiler being to old.- Initial experimental package version. + Provides the GameMode daemon + Provides the auto-GameMode library + Provides a devel package with the GameMode client header/sbin/ldconfig/sbin/ldconfigobs-arm-2 16150575371.6-bp153.1.81.6-bp153.1.8libgamemodeauto.so.0libgamemodeauto.so.0.0.0libgamemodeauto0LICENSE.txt/usr/lib64//usr/share/licenses//usr/share/licenses/libgamemodeauto0/-fmessage-length=0 -grecord-gcc-switches -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protectionobs://build.opensuse.org/openSUSE:Backports:SLE-15-SP3/standard/31a650f723aebac500cad8382645cc5c-gamemodecpioxz5aarch64-suse-linuxELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, BuildID[sha1]=966fbd098bc1e6967ef2b3ceeea9a32c7094bfd3, not strippeddirectoryASCII textPRRRRRRa&U" utf-840a587ac9a42b1207f6ad023175aef0fbf557a24388f696a72e5e4d0a2f62ca2?7zXZ !t/ 3] cr$x#Dd_.<3S\ez{ %7M;)[nJpoj6ދ,~S͌јa+<z]? 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