libSDL_gfx-devel-32bit-2.0.25-lp152.3.4 >  A ^/=„Ӓ(nX<ˑ ߼YjR57z3y~a" Mz&@0C+˼s4u~X fN;ѻ89[v$F$ x篞b8N {y4b9D2- }>2ޔ}G1䀮Ōx ^rļMY=z4>d,a` 6]UJeTh%-Vv`zo]o~x'f+fk1d0ca8e3b60747f6173180a05d2bb1756e4dd9948f9ba809a16f69ec6345cf7d20d8cd49c32402cac338068825ec76263654c4b2Љ^/=„xr!B#r'<L~,7r#ooB^c<+2c Ow+-޸藕u!x Q+X#nu^C:%DN  p9 |? ld  * g %,0 2 4 8 9 PTY^[(8 9 :f G H I X Y \ ] ^ b c d e f l u v    & hClibSDL_gfx-devel-32bit2.0.25lp152.3.4Libraries, includes and more to develop SDL_gfx applicationsThe SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: - Graphic Primitives (SDL_gfxPrimitves.h) - Rotozoomer (SDL_rotozoom.h) - Framerate control (SDL_framerate.h) - MMX image filters (SDL_imageFilter.h) The library is backwards compatible to the above mentioned code. It is written in plain C and can be used in C++ code.^sheep84openSUSE Leap 15.2openSUSEZlibhttps://bugs.opensuse.orgDevelopment/Libraries/X11http://cms.ferzkopp.net/index.php/software/13-sdl-gfxlinuxx86_64^libSDL_gfx.so.15.9.1rootrootSDL_gfx-2.0.25-lp152.3.4.src.rpmlibSDL_gfx-devel-32bitlibSDL_gfx-devel-32bit(x86-32)    libSDL_gfx-devellibSDL_gfx15-32bitrpmlib(CompressedFileNames)rpmlib(FileDigests)rpmlib(PayloadFilesHavePrefix)rpmlib(PayloadIsXz)2.0.252.0.253.0.4-14.6.0-14.0-15.2-14.14.1Tq@TRODNs:@N@MbSK`*ĴJjengelh@inai.dejengelh@inai.dejengelh@inai.dejreidinger@suse.comjengelh@medozas.dejengelh@medozas.detzotsos@opensuse.orgjengelh@medozas.deprusnak@suse.czprusnak@suse.cz- Remove redundant requires- Use source URLs. Specfile cleanups.- Update to new upstream release 2.0.25 * Unspecified bugfixes related to MMX support, _aaline, SDL_gfxBlitFunc.h, 32-bit RGBA blending function and pixel blend routine - Set RPM groups to the same values as on the main SDL packages - Own /usr/include/SDL as well- update to version 2.0.23 * Updated sources to resolve some splint (static code analysis) issues * Updates for OpenSDK (WinCE6/ARM) build target (patch contributed itsnotabigtruck) * Added OSX Xcode3+ template files to Other Builds collection (contributed by Vasyl) * Added various fixes and improvements contributed by folks on sourceforge (thanks contributors). * Switched library and test code to zlib license. - fix self obsoletion- Add libSDL_gfx-devel to baselibs - Remove redundant tags/sections- Use %_smp_mflags for parallel building - Strip %clean section (not needed on BS)- Updated to version 2.0.22 * Fixed line width calculation for normal and textured polygons (patch contributed by Daniel (SupSuper) * Fixed version setup in configure.in * Added rounded rectangle and rounded box primitives * Updated test program for roundedbox + left/right-click support * Fixed pie calculation (line-case detection, end-angle clipping) * Updated DLL_EXPORT handling and added WIN64 test (patch contributed by tigerfishdaisy) * Added thick line primitive based on Murphy's algorithm- package baselibs.conf- fix provides and obsoletes [bnc#544957]- follow Shared Library Policy2.0.25-lp152.3.42.0.25-lp152.3.4libSDL_gfx.so/usr/lib/-fomit-frame-pointer -fmessage-length=0 -grecord-gcc-switches -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -gobs://build.opensuse.org/openSUSE:Leap:15.2/standard/41c520fc03d289d593e35f2f456ca4a7-SDL_gfxcpioxz5x86_64-suse-linuxutf-837428996c23a6ba4e373c826023e6191c33e6ae899ba3969e6d4936536687afc?p7zXZ !t/Z] cr$x#+r!y Ȥxn."%}S u2]04S@MxQ-$1@ xt*)8Z H YZ