solarus-gui-lang-1.6.4-lp152.1.2 >  A ^>i/=„&м\\|+!6 gZu͝l\T 6T]r$Ͼܴ,ӊW@uQtwvE1-#2HBF)jAdE3$nB<kB;zM)qzD?,Oo4]Gh0][tĠ3Δs͜-S\#ՊYtMv_m4lk5DG"ߥ|΂ 񖰍QbRleб˻Eg {Z솖?T7-29\0a6a5404ac490894a39b4d4041860ef77186c5be59e1d7af77fe85214bf6814045b265f3733dcd3d1144dce492133f99329de1864l^>i/=„KFc͟gP2=Ӧ.A#*3VB]xPYqR8OBFK%X-/p>&?&d # Dx|  $ , 4 D  $4\p(89@:F$ G$ H$0I$@X$HY$P\$h]$x^$b$c%d%e&f&l&u&v&,z&7&H&L&X&\&`&f&Csolarus-gui-lang1.6.4lp152.1.2Translations for package solarusProvides translations for the "solarus" package.^>,cloud126(popenSUSE Leap 15.2openSUSEGPL-3.0-or-laterhttps://bugs.opensuse.orgSystem/Localizationhttps://www.solarus-games.org/linuxnoarchP AA큤^>^>^=^=14aba5dce0af7fc8cd5541b6b94c4ee93181bf0c53d8b867a3527c758aaf284e8ba41f8e936ff9fbe66a90eedcd045df6a896029e9d40eafb1dfb85237460e42rootrootrootrootrootrootrootrootsolarus-1.6.4-lp152.1.2.src.rpmsolarus-gui-langsolarus-gui-lang-all    rpmlib(CompressedFileNames)rpmlib(FileDigests)rpmlib(PayloadFilesHavePrefix)rpmlib(PayloadIsXz)solarus-gui3.0.4-14.6.0-14.0-15.2-11.6.44.14.1^^@^y@]k]]2@]V]N\'@YX7@X@XAV@VP\antoine.belvire@opensuse.organtoine.belvire@opensuse.orgChristophe Giboudeaux antoine.belvire@opensuse.orgJan Engelhardt antoine.belvire@opensuse.organtoine.belvire@opensuse.organtoine.belvire@opensuse.orgaloisio@gmx.commailaender@opensuse.orgjengelh@inai.demailaender@opensuse.orgrpm@fthiessen.derpm@fthiessen.de- Update to version 1.6.4: * Fix desktop file validation warning. - Remove solarus-1.6.3-desktop-version.patch: Merged upstream.- Update to version 1.6.3: * Engine changes: + Fix macOS port not working since 1.6.1 due to OpenGL. + Fix shaders compilation in some OpenGL ES 3.0 platforms (gl#solarus-games/solarus#1437). + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Fix UTF-8 file names in Lua Open File API for Windows (gl#solarus-games/solarus#1413). + Fix memory usage when visiting very large maps (gl#solarus-games/solarus#1395). + Fix crash when removing the shadow of a carried object (gl#solarus-games/solarus#1423). + Fix crash when stopping the movement of a thrown object (gl#solarus-games/solarus#1452). + Fix carried object shadow still displayed after removing it (gl#solarus-games/solarus#1436). + Fix animating hero sprites dynamically created (gl#solarus-games/solarus#1348). + Fix hero speed when going from deep water to shallow water (gl#solarus-games/solarus#1186). + Fix trail sprite not taking the hero's direction (gl#solarus-games/solarus#1464). + Fix ground sprite still displayed while jumping (gl#solarus-games/solarus#1458). + Fix custom states wrongly affected by ground speeds (gl#solarus-games/solarus#1416). + Fix custom states not activating side teletransporters (gl#solarus-games/solarus#1448). + Fix streams continuing to act when the layer has changed. + Fix enemy:on_dying() not called when setting enemies life to zero (gl#solarus-games/solarus#1440). + Fix talking to NPCs while swimming (gl#solarus-games/solarus#1043). + Fix creating dynamic sprite with tileset anims (gl#solarus-games/solarus#1461). * GUI changes: + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Add drag and drop functionality to add new quests (gl#solarus-games/solarus#1420). - Remove merged patches: * solarus-1.6.2-install-gui-translations.patch. * 0001-Use-pkg-config-to-get-more-search-paths.patch. - Add solarus-1.6.3-desktop-version.patch: Fix desktop file validation warning. - Add system's glm as build dependency: It's not bundled anymore. - Enable test 1269: It's back to stable. - Handle some file name changes.- Add patch to find moonjit: * 0001-Use-pkg-config-to-get-more-search-paths.patch- Fix translation loading: * Update solarus-1.6.2-install-gui-translations.patch with final version pushed to upstream.- Package description updates.- Update to version 1.6.2: * Fix scrolling teletransporters with a square size (#1412). * Fix hero displayed above stairs walls. - Install translations for solarus-gui: * Add solarus-1.6.2-install-gui-translations.patch. * Create solarus-gui-lang subpackage. - Add _service file to create a tarball without the big 'libraries' folder which is relevant only for Windows/Mac builds. - Disable check section on Leap <= 15.1 to fix build. - Disable test "lua/bugs/1269_coroutines" as it is unstable. - Remove obsolete build dependency on update-desktop-files.- Update to 1.6.1: * Engine changes: + Add `-force-software-rendering` switch to solarus-run. + Add argument to set mouse cursor visibility on start (#1263). + Add simple performance counters to the engine (#1280). + Add argument to set fullscreen mode on start (#1281). + Add joypad buttons combo for quitting the engine (#1283). + Add git revision information to build and main loop startup (#1292). + Add argument to set the joypad axis deadzone (#1293). + Add debug warning if a surface is larger than 2048 x 2048 (#1294). + Add support of carried object sprites with multiple directions (#1392). + Improve CMake build (#1270, #1276, #1277, #1288, #1320). + Fix several crashes (#1354, #1371, #1353, #1366, #1374, [#1361]). + Other bugfixes. See installed changelog.txt for more details. * Lua API changes: + This release adds new features but does not introduce any incompatibility. + Add methods game:get/set_transition_style() (#1368). + Add methods state:get/set_can_use_teletransporter/switch/ stream() (#1363). + Make surface, text_surface and timer userdata types indexable (#1394). - Remove solarus-1.6.0-fix-desktop-exec.patch: Fixed upstream. - Update spec file: * Split GUI and GUI library from main package. * Update URL, Source and Description fields. * Remove obsolete desktop_database_post(un) macros. * Use cmake_build macro. * Add check section.- Update to 1.6.0: * Engine changes: + Solarus 1.5 quests are still supported by Solarus 1.6. + Add support of OpenGL shaders. + Replaced SDL renderer by a custom GL backend. + Improve the performance of loading images. + Maps can now use multiple tilesets. + Animated tile patterns can now have any frame number and delay. + Treasure dialogs are now optional. + Allow entities to have a non-multiple of 8 size. + Don't center the hero on non-blocking streams. + Allow pickables to follow streams. + Blocks can now be moved multiple times. + Add support of .otf fonts. + Improve Lua error messages. + CLI can accept an archive's path as argument. + Bug fixes. * Solarus launcher GUI changes: + Show the path and the compatibility format of each quest. + Lua console: provide variables game, map, entities and tp function. + Clear the console when a quest is started. + FileDialog now expects a file, either quest.dat or an archive (.solarus, .zip). * Lua API changes: + This release adds new features and deprecates a few ones but does not introduce any incompatibility. + See installed changelog.txt for full changelog. - Update build dependencies: * Add pkgconfig(gl): Was already pulled by other dependencies but now it's actually used. - Update patches: * Drop appdata.patch: Fixed upstream. * Add solarus-1.6.0-fix-desktop-exec.patch: Fix executable name in desktop file.- Update to 1.5.3 * Speed up loading maps by keeping tilesets in a cache (#1019). * Fix text_surface:set_horizontal/vertical_alignment() not working. * Fix parallax dynamic tiles still displayed when disabled or invisible. * Improve error message of non-square tile patterns with diagonal obstacles. - Dropped luajit-5_1-2.1.patch and icons-desktop-man.patch (merged upstream)- Add appdata.patch for https://en.opensuse.org/openSUSE:AppStore- Implement shared library packaging guideline. Trim filler words from description.- New upstream version 1.5.1 - build the Qt5 quest launcher GUI - remove fix-libsuffix.patch (included upstream) - remove fix-luajit-cmake.patch (included upstream) - add luajit-5_1-2.1.patch to fix the build with LuaJIT 2.1 - add icons-desktop-man.patch to complete the cmake installation- New upstream version 1.4.5: * Fix file name not shown when there is an error in dialogs file. * Fix saving special characters in data files. * Fix sol.main.load_file() returning a string instead of nil on error. * Fix performance issue when sprites have huge frame delays. * Fix collisions triggered for removed entities. * Fix hero disappearing if lifting animation has less than 5 frames. * Fix collisions with diagonal dynamic tiles larger than 8x8. * Fix path finding movement not working with NPCs. * Fix stuck on non-traversable dynamic tiles covered by traversables. * Fix collision detection of custom entities that do not move. * Fix pickables with special movement falling in holes too early. * Fix blocking streams not working when the hero's speed is greater.- Updated to 1.4.4: * spec file clean up * Added fix-libsuffix.patch to install library into /usr/lib64 on e.g. x86_64 instead /usr/lib * Added fix-luajit-cmake.patch to detect luajit headers in include path with lua_suffix.cloud126 1589657132esfr1.6.4-lp152.1.21.6.4solarus-guitranslationssolarus_es.qmsolarus_fr.qm/usr/share//usr/share/solarus-gui//usr/share/solarus-gui/translations/-fmessage-length=0 -grecord-gcc-switches -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -gobs://build.opensuse.org/openSUSE:Leap:15.2/standard/3dc593453f56ad1b0ace559449b193e3-solaruscpioxz5x86_64-suse-linuxdirectoryiHEB)\solarus-guiutf-86cb6a54f089c2939249fce36625e45bc83e4625af69fd98850711898761cf287? 7zXZ !t/+O f] crt:bLL g.#'.SԜ}J(](dY ޮӑzƚzuA`(\4QCC@J$\}a1?U1X(3a.bp;VG$SHFC\;p$"W7e}_^gD0ޑQ8IQ*qYML'_P U6'YcOAP+=P\Y[xZ.Ws fǓ}ߪ–A'- 3z&?W~Mcmk;yS|l>Fڊu:`VheT/ņK:| n Ϻ)zk͐ߕz+`k36XobeǔTVnMqTO{:AߟK\Hi.K{'+Y]Mgk굈 ܰPnTZ(Q:tg)3061j$aEoV+-6v$mcx77!Ǝh@MC1A|Ye?䆋Zy«my=3$8ntЄ)vA`ؠ<,1Zؕl֧/╺'g ?YXSs2>\-D|66vc2)С̢m- 2蔱_ϗ*#3 c+`9^LQ?`* Sǐm#l&0+/IB,ίhYHdXrwE3pE)J 6݆2ʑqlu.oQnBMmUH'Ӏzjʣ(͠} y`iu5 Qŵ|;~;0^3_a3Uf|5ifuAS)ŦE;gW#2˺):'uJˉP$| eՙȢ'ϽIީ;α+*(vkX}a M /> I Y!EP`8{ww,_ZaCG<GusQWHc)_lHŐH\=qIō1"t _k@aG/<.;l cZlq"cML)Y0%|#oD}K+yb1&qw?xkRȪS.j{ o뫂{[bg\"uf;=[䧣y\KA#S^QɣqvOc kԡՠ.` uR]l1_+<& *FcW(`.ZoP< .'i}ug/;)yݘy6!p1Wz)Z5zʓ@9^ ҳf# =yS -x6x^d0y 9&t}!! 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