wesnoth-fslayout-1.12.6-lp150.1.8 >  A Z/=„GFӽH[2%9B Y;)"׬g[](RՖm&,ׅ)%]R{^wFvŇ5Zm!FTȚc7 8YJB:kY*z.X=[DÐ\uiO"hSXVp4O=Yp@GA)k2|x 9^{p/.Xnt}˪}b0f1fd06dafc171402434b38385aa3aaef172d7dd34c3089ac0a8275d7229aae88ba358f98d2aef76ee53061783c7d52a1cf14feL(Z/=„(%)ء'1!b̪mEI}Q22~4Ekgi1r˽c4}B*% #dk95<'tTC MPU޽i[F-9. NpeaD6RCґ+̟ƻE2W^q2Q3Xo*(pr2`X…z`3tTpU\Cm,&wߵ|;- ^Up Ari=^@FF9K}V͋ $Vx>p;F?Fd $ Q  0GMT     T        4  x(38<9:{F@G@ HA( IA XAYA\A ]Bt ^CbDcE:dEeEfElEuE vF4zF>FPFTFZFCwesnoth-fslayout1.12.6lp150.1.8Battle for Wesnoth: Basic file system layoutThis package solely contains the basic file structure in order to have it owned by a package.Zlamb71openSUSE Leap 15.0openSUSEGPL-2.0+ and EPL-1.0https://bugs.opensuse.orgAmusements/Games/Strategy/Turn Basedhttp://www.wesnoth.orglinuxx86_64AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAZZkZZkZZkZkZZkZZkZZkZkZZkZZZZlZZlZZlZZlZZlZZlZZlrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootrootwesnoth-1.12.6-lp150.1.8.src.rpmwesnoth-fslayoutwesnoth-fslayout(x86-64)    rpmlib(CompressedFileNames)rpmlib(FileDigests)rpmlib(PayloadFilesHavePrefix)rpmlib(PayloadIsXz)3.0.4-14.6.0-14.0-15.2-14.14.1YX@U/@T}TR@P @O~O8OoOc+@NNåN@L@LbLD>@LKK,JS8Irpm@fthiessen.deadam.majer@suse.deeveith@wwweb-library.neteveith@wwweb-library.neteveith@wwweb-library.netbwiedemann@suse.combadshah400@gmail.comjoop.boonen@opensuse.orgjoop.boonen@opensuse.orgdimstar@opensuse.orglipka.boldizsar@gmail.comjengelh@medozas.dejreidinger@suse.comjengelh@medozas.dereddwarf@opensuse.orgreddwarf@opensuse.orgreddwarf@opensuse.orghighwaystar.ru@gmail.comhighwaystar.ru@gmail.comdimstar@opensuse.orgrobert.munteanu@gmail.comnovell@mirell.de- Add patch link-boost.patch that adds missing boost-system linkage. - Use cmake macro - Removed duplicated filesystem structure from fs subpackage. - spec file cleanup.- use individual libboost-*-devel packages instead of boost-develUpgraded to 1.12.2: * Security fixes: * Fixed arbitrary file read by WML/Lua API (CVE-2015-0844, bug #23440). * Campaigns: * Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of Wesmere. * Language and i18n: * Updated translations: Chinese (Simplified), Chinese (Traditional), Galician, German, Polish, Scottish Gaelic, Spanish. * Miscellaneous and bug fixes: * Fix OOS when undoing after deactivating delayed shroud updates. * Eliminate local carryover info retained by clients when transitioning in MP campaigns, which seems to cause OOS and wrong carryover gold (bug #22936).- Upgraded to 1.12.1: * Campaigns: * Heir to the Throne: * Tweaked and expanded music playlists for all scenarios. * Hide unit variations that should not be listed in the help browser. * Liberty: * Fixed possibility of no viable routes around guards in 'Hide and Seek'. * The Rise of Wesnoth: * Hide unit variations that should not be listed in the help browser. * Under the Burning Suns: * Hide unit variations that should not be listed in the help browser. * Help browser: * Unit types that do not include any visible (hide_help=no) variations no longer generate topic sections. * Language and i18n: * Updated translations: French, Portuguese, Russian, Scottish Gaelic, Slovak, Spanish. * Multiplayer: * Fixed the Set Password option during game creation not having an effect due to a misplaced WML attribute in the client's command for the server (bug #23015). * Units: * Assigned capitalized translatable names to Walking Corpse and Soulless variations (bug #22902). * Miscellaneous and bug fixes: * Fixed hotkeys for changing tips in titlescreen. * Disallowed toggling Delayed Shroud Updates when not the player's turn as it causes OOS.- Update to version 1.12 - Fixe compile/linking error with boost libraries- Fix segfault during start - Update to version 1.10.7: * Add-ons server: * Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens, underlines, and alphanumerical characters. Previously uploaded add-ons are exempt from this change. * Graphics: * New portraits for HttT * Language and i18n: * Updated translations: Chinese (Traditional), French, Galician, Indonesian, Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian, Scottish Gaelic, Vietnamese * Networking: * Handle an exception in the SDL_net-based network code (bug #20205) * User interface: * Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after text box overflow occurs. * Fix viewport centering issues with actions such as the Next Unit command, and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793). * WML engine: * Fixed invalid memory access issues caused by subnamespaced persistent WML variables (bug #20385). * Fixed incorrect image path function name in error messages generated by using ~CROP() with negative coordinates. * Miscellaneous and bug fixes * Improved: Autorevision based revision numbers in CMake. * Fixed the recall list sometimes getting confused when dismissing a recall. * Prevent unchecked memory access in cut_surface() * Fixed bug #20853 ("WML child missing yet untested for" when loading some replays). * Backported several bugfixes for wmllint (Windows-unfriendliness on the command line, unusual crashers, underscores stripped from keys). Version 1.10.6: * Campaigns: * The Rise of Wesnoth: * Fix bug #16772: AI won't attack * Son of the Black Eye: * Prevent infinite loop if fewer than two transport ships (bug #20389) * Language and i18n: * Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Dutch, Estonian, French, Galician, German, Hungarian, Italian, Latin, Portuguese, Portuguese (Brazil), Scottish Gaelic, Serbian, Slovak, Vietnamese * Multiplayer: * Moved new lobby option in Preferences -> Multiplayer to Advanced Preferences and clarified description * User interface: * Scale down unit baseframes larger than 72x72 in the Recruit and Recall dialogs to prevent all list entries from being enlarged to fit * WML engine: * Fixed [disallow_end_turn] losing effect on save/reload (bug #20350) * Fixed [disallow_end_turn] persisting when advancing to the next scenario (bug #20351) * Fixed bug #20401: [remove_unit_overlay] did not work when the image used an image path function that took multiple parameters. * Miscellaneous and bug fixes: * Fixed a rare case where a player could exercise (very) limited control of another (human) player's units in a hotseat game. * Made wmllint recognize victory_string, defeat_string, gold_carryover_string, and notes_string (all from the [objectives] tag) as attributes that need to be made translatable * Fixed wmllint complaining about id= attributes in [time_area]s * Make drakes fly on volcano tiles (bug #20485). * Fixed bug #20290: No longer terminate due to a corrupt savegame. * Fixed bug #19970: No longer terminate due to corrupt preferences. * Fixed a display artifact (halos not cleared) when WML moves a unit. * Use bilinear interpolation for scaling images down. * Fixed wmllint, wmlscope and wmlindent not working correctly on Windows if a command line argument ends with a backslash- Update to version 1.10.5: * Campaigns: * Under the Burning Suns: Keep a spawned unit from disappearing on reload in scenario 6b * Graphics: * Fixed glitches caused by larger-than-hex standing units with certain frame image effects when image= is not explicitly specified (bug #20099) * Language and i18n: * New translation: Scottish Gaelic * Updated translations: Chinese (Traditional), Croatian, French, Galician, German, Hungarian, Italian, Latin, Polish, Portuguese (Brazil), Russian, Serbian, Slovak, Ukrainian * Whiteboard * Don't end turn if executing all actions in another way than using the "end turn" button/hotkey (bug #19901) * Fixed crash when an ally executes a planned move of an unit with 2 planned moves (bug #19826) * WML engine: * Image path functions again evaluated left-to-right. Fixes bug #20196 * Miscellaneous and bug fixes: * Fix OOS when dismissing a recall in a multiplayer campaign (bug #19924) * Fixed: Compilation with Boost 1.51.0 (Gentoo bug #440742) - Changes from previous versions 1.10.4 and 1.10.3: * See changelog file in /usr/share/doc/packages/wesnoth/.- Use source Url in stead of only the tarball name- Build version 1.10.2 * Campaigns: * Legend of Wesmere: * Fix bug #19577: some terrain was not snow covered * Liberty: * Fixed unknown unit type errors in 04_Unlawful_Orders * Tutorial: * Fixed bug #19367: Make a message gender specific * Under the Burning Suns: * Fixed bug #19519: UtBS doubled Black Hand dialog * Fixed appearance of flood on wooden boards * Language and i18n: * Fixed two untranslatable strings in the "new" MP lobby * Fixed an untranslatable string in the Multiplayer Commands help topic * Updated translations: British English, Chinese (Simplified), Estonian, Finnish, French, Galician, German, Hungarian, Italian, Korean, Latin, Old English, Polish, Portuguese (Brazil), Russian, Serbian, Slovak, Spanish * Multiplayer: * Ignore Pango markup in map descriptions (bug #19210) * Changes to the time of day schedules of Fallenstar Lake and Silverhead Crossing * User interface: * Fixed provided saved game filenames being ignored when requesting to save a MP game due to a network or OOS error (bug #19562) * Whiteboard: * Fixed bug #19581: Leader can still move after a planned recall * Shortened all context menu items * WML engine: * Fixed bug #19498: [modify_unit] duplicating units if x,y changed * Miscellaneous and bug fixes: * Made the Wolf raise its head if and only if it is submerged * Fixed bug #19505: broken stone bridge transitions * Backported: The Pandora scaling speedup patches- Fix export of CFLAGS and CXXFLAGS - Stop using _service... duplicates the download.- updated to version 1.10.1- Remove redundant/unwanted tags/section (cf. specfile guidelines)- Version 1.8.6 * Language and i18n: * Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Czech, French, German, Hungarian, Indonesian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Serbian, Slovak, Slovenian, Vietnamese. * Multiplayer: * A New Land: * Award correct amount of research to units. * Don't show team labels to observers. * User interface * Added a new version of multiplayer chat log history dialog- Use %_smp_mflags for parallel building - Strip %clean section (not needed on BS)- Version 1.8.5 * AI: * Fixed bug #16406: Fixed broken AI of SoF 1, and improved upgrade procedure for old-style AI config. * Fixed bug #16585: made AI move in targeting phase even if for some of the 'best' units moves to targets are impossible * Campaigns: * Descent into Darkness: * Made 'Alone at Last' easier. * Legend of Wesmere: * Added another keep in scenario 14. * Editor: * Added a standard click sound for brush bar buttons (bug #15635) * Graphics * Updated portraits for Drake Fighter and Burner * Language and i18n: * Updates fonts: DejaVu 2.32 * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese, Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese * User interface: * Fixed bug #16653: Avoid markup when calculating the text length for ellipse text (Debian bug #547476). * Fix bug #15960 "again", making "Cancel" a separate action and not just a duplicate of "OK." * Fix crash when doing teleport+attack to a fogged village- Version 1.8.4: * Campaigns: * Delfadors Memoirs: * Fixed bug #16295: Make Lionel's portrait in Delfador's Memoirs story screens the same as his unit portrait since there doesn't seem to be a current higher-res version available * Descent into Darkness: * Made 'Alone at Last' slightly easier. Also, Dela is no longer invulnerable but cannot be assassinated easily. * Legend of Wesmere: * Fixed bug #16140: removed gold overlay when defeating both leaders (patch #1755 by Anonymissimus) * Reduced the difficulty of scenario 14 and improved the AI of the ally. * Liberty: * Increased the difficulty in 'Glory' by making the defenders behave more intelligently. * Language and i18n: * Updated translations: Chinese (Simplified), Galician, Japanese, Serbian, Vietnamese.- Version 1.8.3: * Campaigns: * Heir to the Throne: * Made 'Cliffs of Thoria' much easier. * The Rise of Wesnoth: * Balancing changes to 'Troll Hole': made the map slightly more favourable to the player, gave all enemies an extra starting village, 20 less starting gold and a limit of 1 Troll and 1 Troll Rocklobber on easy and 2 of both on the harder difficulties. * Under the Burning Suns: * Fixed bug #16126: Fixed some duplicate unit id's, some buggy messages and a broken event filter. * Graphics: * Fixed bug #16145: Fixed highwayman not having attack animation. * Language and i18n: * Updated translations: Chinese (Traditional), Dutch, French, Galician, German, Japanese, Slovak, Vietnamese.- update to version 1.8.2 - bugfix release * Campaigns: * An Orcish Incursion: * Made 'Valley of Trolls' easier on the easiest difficulties. * Eastern Invasion: * Made it slightly easier to rescue the knights in 'Mal-Ravanal's Capital' * Liberty: * Fixed bug #16091: Removed unknown unit type from recruit list. * Fixed the village approach dialogue in the first scenario not triggering right. * Northern Rebirth: * Fixed "scenario 'Showdown' not found" error. * The South Guard: * A new set of story art by Scavenger. * Under the Burning Suns: * Fixed scouts sometimes not appearing in the first scenario. * Fixed broken transparancy for several images. * Language and i18n: * Updated translations: Chinese (Simplified), French, Galician, German, Hungarian, Italian, Japanese, Latvian, Polish, Russian, Serbian, Slovak, Spanish. * Music: * Replacement for "Northerners" by Stephen Rozanc.- migrate to cmake, because autoconf obsolete - updated to 1.8 * Campaigns: * Descent into Darkness * Added new Giant Rat base frame and animations. * Legend of Wesmere: * Fixed bug #15631: Scenario 3: arrival of Kalenz failed. * Fixed bug #15679: Scenario 17: leader of side 2 is missing. * Fixed bug #15680: Scenario 18: wrong recruitment options. * Under the Burning Suns * Scenario 2: speed up AI turn. * Graphics: * New Cave Spider and Cuttle Fish graphics. * Language and i18n: * New translations: Serbian Ijekavian, Serbian Ijekavian Latin. * Updated translations: Czech, Finnish, French, German, Hungarian, Japanese, Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak. * Multiplayer: * Updated maps: Cynsaun Battlefield. * Music and sound effects: * Fixed bug #15668: The lobby will play a random music playlist, configured by [lobby_music], instead of looping the main menu song. * Fixed bug #15669: The titlescreen will play a random music playlist, configured by [titlescreen_music], instead of looping the main menu song. The first song played will still always be the main_menu theme. * Miscellaneous and bug fixes: * Fixed bug #13882: Map which is invalid aborts map selection. * Fixed bug #15545: Recall list gone after loading savegame created in linger mode. * Fixed bug #15598: Can't move units after reloading game. * Fixed bug #15656: OutOfSync errors in Legend of Wesmere due to differing starting gold.- Update to 1.6.5- Updated to 1.6.4- updated to 1.6alamb71 1522465755  1.12.6-lp150.1.81.12.6-lp150.1.8 en_GBman6etman6fiman6man6glman6human6idman6man6ltman6racvman6srman6sr@ijekavianman6sr@ijekavianlatinman6sr@latinman6trman6ukman6viman6/usr/share/man//usr/share/man/en_GB//usr/share/man/et//usr/share/man/fi//usr/share/man/fr//usr/share/man/gl//usr/share/man/hu//usr/share/man/id//usr/share/man/it//usr/share/man/lt//usr/share/man/racv//usr/share/man/sr//usr/share/man/sr@ijekavian//usr/share/man/sr@ijekavianlatin//usr/share/man/sr@latin//usr/share/man/tr//usr/share/man/uk//usr/share/man/vi/-fmessage-length=0 -grecord-gcc-switches -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -gobs://build.opensuse.org/openSUSE:Leap:15.0/standard/42268d778d4ecc5d880bab32ec50edfb-wesnothcpioxz5x86_64-suse-linuxdirectoryxZL~!utf-82891e99852794abde3743695b8ae28c530d63ef6b471cc2a96704aad65703e92?P7zXZ !t/w^] crt:bLL ~e4JNOnz,8Qu8#^vxs3yyV]x "yw]L:! `tx}%G- ) )Xn*?ˆh ;/:TGuS+ㅎDf=nD ]NA2o'סd#; T.'ǀs/;8}& w>i-/MG$5#I 1o[G<XD1ä*,Z#pZvi?^vK$UŌ kGQčHMeKJ"n(bOu%ņK㎨|*u՘"@ YZ