libSDL2-devel-32bit-2.0.8-lp150.1.1 >  A Zg"/=„>һݽq+qQՒ8o*Giy7Jsd#ie_Sę64ߗJ OtkE;jPfρx nKq+o1V+/A1;?kw&HJAd ?0( cNy({v P$P>up J8 RoGFAeN;:[xS$ɨ: v|ٌ:CFP%Pe (2cff580052400830862257747cc431def44971ccb50b0f3e3582141dd62365d531b0cee4a1721fcf9dcddbc6c8b18993f0f8d723EHZg"/=„m8Nwdˮ:"E[^=-Ţ<"C4g瞍Za,7u<F bl3=\j6.S{P65Ʊ8bP!x jŠ3iDt슏gbOK`H:?=+,3@n0dTؗ&G`}׊ ym{"p<_17`&yq Fr> =F/)ʈsxUŒ6-5A(VU@򄃉jYe)6k㲽`<3>p<6?6d & C , 6 @ T  !:XlY(89:G3H3I30X38Y3D\3l]3^3b3c4d5e5f5l5u50v5Dw5x5y55556ClibSDL2-devel-32bit2.0.8lp150.1.1SDL2 Library Developer FilesThis package contains files needed for development with the SDL2 library.Zgbuild75fopenSUSE Leap 15.0openSUSEZlibhttps://bugs.opensuse.orgDevelopment/Libraries/X11http://libsdl.org/linuxx86_64AAZgZgZgZgZgc4ac85e3ba9fe8c2a07b302a90dfbe0d25cfddad58810b65ff9d089ffc395ee7b43e165e38bdad9e45c838d47fe3a2b68ca0ee9da1ae4f43a9df56ab96f29a21libSDL2-2.0.so.0.8.0rootrootrootrootrootrootrootrootrootrootSDL2-2.0.8-lp150.1.1.src.rpmSDL2-devel-32bitlibSDL2-devel-32bitlibSDL2-devel-32bit(x86-32)@    /bin/shlibSDL2-2_0-0-32bitlibSDL2-develrpmlib(CompressedFileNames)rpmlib(FileDigests)rpmlib(PayloadFilesHavePrefix)rpmlib(PayloadIsXz)2.0.82.0.83.0.4-14.6.0-14.0-15.2-14.14.1Z@Z%ZV@Yq@YY@Y*@Y*@Yχ@Ym@YTXBX @XV@VaVGT@T@TSS,S,S!R{RnQR R ytz1995@hotmail.comjengelh@inai.dejengelh@inai.deadam@mizerski.plsreeves@suse.comwbauer@tmo.atjengelh@inai.deguillaume@opensuse.orgspartanj@gmail.comfcrozat@suse.comschwab@suse.dejengelh@inai.dealoisio@gmx.comaloisio@gmx.commpluskal@suse.comjengelh@inai.demailaender@opensuse.orgschwab@suse.dejengelh@inai.dejengelh@inai.dejengelh@inai.demailaender@opensuse.orgmailaender@opensuse.orgmailaender@opensuse.orgmailaender@opensuse.orgprusnak@opensuse.orgjengelh@inai.deprusnak@opensuse.org- Build with Wayland support- Update to new upstream release 2.0.8 * Added SDL_fmod() and SDL_log10(). * Each of the SDL math functions now has the corresponding float version. * Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709. * Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to "1". * Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default).- Add sdl2-symvers.patch.- update to 2.0.7 * Added audio stream conversion functions. * Added functions to query and set the SDL memory allocation functions. * Added locking functions for multi-threaded access to the joystick and game controller APIs. * Some functions are now thread-safe. - removed patches, merged upstream * dbus.diff * SDL2-ppc64-declaration-after-statement.patch * SDL-bnc1062784-check-overflow-xcf-props.patch- Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888- Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older CPUs that don't support these instructions- Add dbus.diff- Enable KMS/DRM video driver- Update to new upstream release 2.0.6 * Added Vulkan graphics support in SDL_vulkan.h. * Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering. * Added support for many game controllers, including the Nintendo Switch Pro Controller. * Added support for inverted axes and separate axis directions in game controller mappings. * Added functions to return information about joysticks and open game controllers. * Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings. * Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory. * Added SDL_DuplicateSurface() to make a copy of a surface. * Added an experimental JACK audio driver. * Implemented non-power-of-two audio resampling. * Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling. * Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize(). * Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input. * Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events. * Added an experimental KMS/DRM video driver for embedded development. - Remove dbus-ime.diff (no longer needed)- Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore since SLE12 SP2).- libspe2 doesn't exist any more- Add dbus-ime.diff and build with fcitx [boo#1025413]- Backported commit 5184186d4366 and fbf9b0e3589a as SDL2-ppc64-declaration-after-statement.patch to fix build on ppc64/ppc64le- Update to 2.0.5 General: * Implemented audio capture support for some platforms * Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture * Added events for dragging and dropping text * Added events for dragging and dropping multiple items * By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window. * Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format. * Added SDL_GetHintBoolean() to get the boolean value of a hint * Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output * Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format * Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock. * Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area * Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame) * Added SDL_SetWindowResizable() to change whether a window is resizable * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency * Added SDL_SetWindowModalFor() to set a window as modal for another window * Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat() * Fixed flipped images when reading back from target textures when using the OpenGL renderer * Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer * Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases Linux: * Added support for the Fcitx IME * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus. * Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59. * Added initial support for touchscreens on Raspberry Pi- Make building more verbose- Enable udev support- update to version 2.0.4 General: * Added support for web applications using Emscripten, see docs/README-emscripten.md for more information * Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information * Added an API to queue audio instead of using the audio callback: SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio() * Added events for audio device hot plug support: SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED * Added SDL_PointInRect() * Added SDL_HasAVX2() to detect CPUs with AVX2 support * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas) * Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer * Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space * Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) * Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers * Added a Vivante video driver that is used on various SoC platforms * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines * Improved support for WAV and BMP files with unusual chunks in them * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden * Added SDL_GetDisplayDPI() to get the DPI information for a display* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick * Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to. * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.- libspe2 only exists for ppc and ppc64- Drop old arts/esound soundserver support.- Remove SDL2 obsoletes (we never had packages of that name). Copy current Provides to baselibs.conf.- Update to new upstream release 2.0.3 * This is a minor bugfix release to take care of creating an OpenGL context on Mac OS X.- Added missing build dependencies * arts * dbus * udev * tslib - Removed unrecognized options: --disable-video-svga, --disable-video-ps3- Use pkgconfig everywhere - Fix the build on SLE using prjconf- Update to 2.0.2 * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values * Added an API to load a database of game controller mappings from a file: SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW() * Added game controller mappings for the PS4 and OUYA controllers * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() * Added SDL_DetachThread() * Added SDL_HasAVX() to determine if the CPU has AVX features * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc. * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior. * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping. * testgl2 does not need to link with libGL anymore * Added testgles2 test program to demonstrate working with OpenGL ES 2.0 * Added controllermap test program to visually map a game controller * Fixed fullscreen and focused behavior when receiving NotifyGrab events * Added experimental Wayland and Mir support, disabled by default - Added SDL2-devel provides- Update to version 2.0.1: * Added an API to get common filesystem paths in SDL_filesystem.h: SDL_GetBasePath(), SDL_GetPrefPath() * Added an API to do optimized YV12 and IYUV texture updates: SDL_UpdateYUVTexture() * Added an API to get the amount of RAM on the system: SDL_GetSystemRAM() * Added a macro to perform timestamp comparisons with SDL_GetTicks(): SDL_TICKS_PASSED() * Dramatically improved OpenGL ES 2.0 rendering performance * Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE * Fixed float audio support with the PulseAudio driver * Fixed missing line endpoints in the OpenGL renderer on some drivers * X11 symbols are no longer defined to avoid collisions when linking statically- add SDL2 provides- Some metadata spruce-up: add current URLs, softer wildcarding in the files list, more robust make install call - Reduce build dependencies - Optional signature verification in local builds- created package (version 2.0.0) - based on SDL package2.0.82.0.8-lp150.1.12.0.8-lp150.1.1baselibs-32bitbinsdl2-configlibSDL2.solibSDL2main.a/usr/lib//usr/lib/baselibs-32bit//usr/lib/baselibs-32bit/bin/-fomit-frame-pointer -fmessage-length=0 -grecord-gcc-switches -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables -fasynchronous-unwind-tables -fstack-clash-protection -gobs://build.opensuse.org/openSUSE:Leap:15.0/standard/ef1e46624f459829216352e71383b851-SDL2cpioxz5x86_64-suse-linuxdirectoryPOSIX shell script, ASCII text executablecurrent ar archiveRutf-828b6ca065aaaa03302101a7f3dd1023c5bc96293b5e6c7eb50a257452851aec8?@7zXZ !t/ ] crt:bLL ~RlyO4^\)̙14KICAc[qiE[ˌ9ud-IT<-|w3 xJW@Z.3߳DJT\ߖ7;lYBiYД} CApe: ~hjl[󬐠7=b@L)R H/Hejf=$Lܩ:e浹 D󚥄튦s}4ϬΰrDnl}~("gΔƢB,^c3_L2J?N+迪V Lx}fl9]O%)ߝӗ:j0;=4gfu*79v52ĜǧPt%Џl#kXCL_hA"_ l)]?iD9s5KƩؗw" tr0`C/].EZ^_-7PuYf-/ܹʴ7q)w| n1x)Ī?AuumYl2ۧ\8UTJV:5=M{8dlD"Z;+VVj)AyGVz:AzUÚ?)^:Rܓf͊ޟ:H>#W.DIl4Ni虈~neF2. 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